Commit Graph

55 Commits

Author SHA1 Message Date
zeromus 10bceeb0dc Nope, I think it's a good idea now.
Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6.
2020-04-23 21:20:59 -04:00
zeromus 1d1f2a18c6 This reverts commit c878c85dae. 2020-04-23 21:06:12 -04:00
zeromus c878c85dae for your consideration: sync settings return flags instead of a bool, so we can have more granularity in what needs resetting than just "reboot core". for instance, we would like to minimize the number of times the window layout is redone by not doing it when the screen settings havent changed. HOWEVER, while I was writing this commit message, I realized, I should probably do it just by being more cautious in kicking off the layout (unless the data coming from the core has changed, a layout shouldnt happen). So I am going to make this commit, in case it inspires anyone, and then revert it. 2020-04-23 21:05:56 -04:00
adelikat b736d48911 use constants for core string names and simplify core core name getting logic 2020-04-18 09:55:57 -05:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
YoshiRulz e12b5d8137
Refactor FloatRange creation and usage
effectively resolves #1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
2020-03-14 20:47:45 +10:00
YoshiRulz 3afcf416e8
Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00
adelikat 606c3bf1c2
use more advanced language features in Emulation.Cores (#1852)
* Use expression bodies in Emulation.Cores, and a few other misc cleanups

* remove unused usings in Emulation.Common

* cleanups in Tables_Direct.cs

* some cleanups in nes boards - redundant code

* remove some redundant array initializers in Emulation.Cores

* cleanup AmstradCPC.Controllers

* use object initializers in a lot of places

* nes mappers - remove disch's notes comments in favor of the nesdev wiki link

* cleanup CdtConverter.cs, mostly use of object initializers

* remove redundant .ToString() calls in Emulation.Cores

* using var in Emulation.Cores

* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups

* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz c7801b8ce2
Move BizHawk.Common.BizInvoke namespace to separate project 2020-01-23 14:54:23 +10:00
adelikat f83261c116 misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
adelikat 641c3e9f82 convert .smv importer to new style, also convert to bsnes instead of snes9x 2019-11-12 14:59:07 -06:00
nattthebear 7996f5dfbc snes9x: Don't set virtual size of 0 on frame 0 2017-07-29 08:24:03 -04:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
nattthebear c04beea4d0 update snes9x to use WaterboxCore 2017-06-17 12:57:43 -04:00
nattthebear e3d2681d99 snes9x: connect obj disable by priority 2017-06-14 17:00:27 -04:00
adelikat 551abcd1e4 snes9x - some display name and descriptions for settings 2017-06-03 11:11:11 -05:00
nattthebear a3f9f47c84 set snes9x to released 2017-05-29 14:40:19 -04:00
nattthebear 2887ba5823 savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful 2017-05-29 11:26:38 -04:00
nattthebear 94c397a4f8 snes9x: IRegionable 2017-05-29 07:36:49 -04:00
nattthebear 7f7f490b6d The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI 2017-05-28 14:18:08 -04:00
nattthebear 7d0330bb9e snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower. 2017-05-28 13:12:48 -04:00
nattthebear 6c2d4ff044 snes9x: add ISaveRammable and fix virtualsize 2017-05-28 12:54:22 -04:00
nattthebear ffed0d2205 snes9x: memory domains 2017-05-28 10:32:21 -04:00
nattthebear 61aa4f5df3 Connect Snes9x controllers, syncsettings, and regular settings 2017-05-28 10:18:20 -04:00
nattthebear 0cc1abd51b snes9x: savestates 2017-05-28 06:39:11 -04:00
nattthebear 37dc9908d0 Waterbox: Add XOR based savestates for GPGX64 2017-05-27 16:18:38 -04:00
nattthebear b737959d11 snes9xHawk which is totally not a thing: connect audio 2017-05-27 14:32:12 -04:00
nattthebear 9bcd693910 snes9x: video output is now fully functional 2017-05-27 13:33:44 -04:00
nattthebear 2665510502 Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support 2017-05-27 12:29:05 -04:00
nattthebear 7739b9dc80 rough in some snes9x stuff. not working yet 2017-05-21 17:43:43 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
zeromus baaa1c3ec2 use proper SNES PAR 2015-10-21 19:38:40 -05:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat 9fc46f6764 mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done 2014-12-12 01:58:12 +00:00
adelikat d8a204572d Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept. 2014-12-04 03:38:30 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
adelikat 9c285e3e3a Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException 2014-11-24 01:17:05 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00