Commit Graph

12 Commits

Author SHA1 Message Date
adelikat d4c8615e95 remove unused usings and other redundancies 2020-04-23 20:33:18 -05:00
adelikat 54ba1e12eb set get only properties in Emulation.Cores, and a few other simplfiications 2020-02-18 11:11:59 -06:00
adelikat 606c3bf1c2
use more advanced language features in Emulation.Cores (#1852)
* Use expression bodies in Emulation.Cores, and a few other misc cleanups

* remove unused usings in Emulation.Common

* cleanups in Tables_Direct.cs

* some cleanups in nes boards - redundant code

* remove some redundant array initializers in Emulation.Cores

* cleanup AmstradCPC.Controllers

* use object initializers in a lot of places

* nes mappers - remove disch's notes comments in favor of the nesdev wiki link

* cleanup CdtConverter.cs, mostly use of object initializers

* remove redundant .ToString() calls in Emulation.Cores

* using var in Emulation.Cores

* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups

* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz 4dd40305bc
Merge branch 'master' into interp_cores 2019-06-15 02:11:24 +10:00
YoshiRulz ceb490828f
Fix docs "not placed on a valid language element" 2019-05-29 21:04:12 +10:00
YoshiRulz 9af93be0d3
Use string interpolation 2019-04-04 02:41:18 +10:00
nattthebear 1314912cf8 libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere... 2017-06-13 17:55:07 -04:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
zeromus c68fdc511b CDL - fix snes games with no cartram 2015-11-03 23:59:42 -06:00
zeromus 195197fb70 snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps 2015-10-15 23:12:20 -05:00
zeromus 4c247672fe snes hooking system and GetCpuFlagsAndRegisters now work normally 2013-11-22 09:33:56 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00