Fix docs "not placed on a valid language element"
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BizHawk.Client.EmuHawk/AVOut
BizHawk.Emulation.Cores
BizHawk.Emulation.DiscSystem
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@ -94,19 +94,19 @@ namespace BizHawk.Client.EmuHawk
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/// <param name="rerecords">Number of rerecords on movie file</param>
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void SetMetaData(string gameName, string authors, UInt64 lengthMS, UInt64 rerecords);
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/// <summary>
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/// short description of this IVideoWriter
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/// </summary>
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// string WriterDescription();
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// /// <summary>
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// /// short description of this IVideoWriter
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// /// </summary>
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// string WriterDescription();
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/// <summary>
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/// what default extension this writer would like to put on its output
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/// </summary>
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string DesiredExtension();
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/// <summary>
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/// name that command line parameters can refer to
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/// </summary>
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/// <returns></returns>
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// string ShortName();
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// /// <summary>
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// /// name that command line parameters can refer to
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// /// </summary>
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// /// <returns></returns>
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// string ShortName();
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}
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public static class VideoWriterExtensions
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@ -47,8 +47,8 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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// keyboard
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List<string> keys = new List<string>
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{
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/// http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning
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/// http://www.cpcwiki.eu/index.php/File:Grimware_cpc464_version3_case_top.jpg
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// http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning
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// http://www.cpcwiki.eu/index.php/File:Grimware_cpc464_version3_case_top.jpg
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// Keyboard - row 1
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"Key ESC", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", "Key 0", "Key Dash", "Key Hat", "Key CLR", "Key DEL",
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@ -692,10 +692,10 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// </summary>
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private class Command
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{
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/// <summary>
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/// Mask to remove potential parameter bits (5,6, and or 7) in order to identify the command
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/// </summary>
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//public int BitMask { get; set; }
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// /// <summary>
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// /// Mask to remove potential parameter bits (5,6, and or 7) in order to identify the command
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// /// </summary>
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// public int BitMask { get; set; }
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/// <summary>
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/// The command code after bitmask has been applied
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/// </summary>
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@ -375,12 +375,12 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// </summary>
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private bool HSYNC;
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/// <summary>
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/// Is set when an initial HSYNC is seen from the CRCT
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/// On real hardware interrupt generation is based on the falling edge of the HSYNC signal
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/// So in this emulation, once the falling edge is detected, interrupt processing happens
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/// </summary>
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//private bool HSYNC_falling;
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// /// <summary>
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// /// Is set when an initial HSYNC is seen from the CRCT
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// /// On real hardware interrupt generation is based on the falling edge of the HSYNC signal
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// /// So in this emulation, once the falling edge is detected, interrupt processing happens
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// /// </summary>
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// private bool HSYNC_falling;
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/// <summary>
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/// Used to count HSYNCs during a VSYNC
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@ -147,6 +147,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// <summary>
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/// This 16-bit property emulates how the Amstrad CPC Gate Array is connected up to the CRTC
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/// Built from R12, R13 and CLK
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/// </summary>
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/*
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Memory Address Signal Signal source Signal name
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A15 6845 MA13
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@ -166,7 +167,6 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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A1 6845 MA0
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A0 Gate-Array CLK
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*/
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/// </summary>
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public ushort AddressLineCPC
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{
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get
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@ -395,6 +395,7 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// <summary>
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/// The register array
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/// </summary>
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/*
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The AY-3-8910/8912 contains 16 internal registers as follows:
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@ -426,7 +427,6 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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The AY-3-8912 ignores bit 7 of this register.
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*/
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/// </summary>
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private int[] _registers = new int[16];
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/// <summary>
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@ -62,10 +62,10 @@ namespace BizHawk.Emulation.Cores.Computers.AmstradCPC
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/// </summary>
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public AmstradGateArray GateArray { get; set; }
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/// <summary>
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/// Renders pixels to the screen
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/// </summary>
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//public CRTDevice CRT { get; set; }
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// /// <summary>
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// /// Renders pixels to the screen
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// /// </summary>
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// public CRTDevice CRT { get; set; }
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/// <summary>
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/// The PPI contoller chip
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@ -692,10 +692,10 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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/// </summary>
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private class Command
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{
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/// <summary>
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/// Mask to remove potential parameter bits (5,6, and or 7) in order to identify the command
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/// </summary>
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//public int BitMask { get; set; }
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// /// <summary>
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// /// Mask to remove potential parameter bits (5,6, and or 7) in order to identify the command
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// /// </summary>
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// public int BitMask { get; set; }
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/// <summary>
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/// The command code after bitmask has been applied
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/// </summary>
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@ -379,6 +379,7 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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/// <summary>
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/// The register array
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/// </summary>
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/*
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The AY-3-8910/8912 contains 16 internal registers as follows:
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@ -410,7 +411,6 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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The AY-3-8912 ignores bit 7 of this register.
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*/
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/// </summary>
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private int[] _registers = new int[16];
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/// <summary>
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@ -59,9 +59,9 @@ namespace BizHawk.Emulation.Cores.Computers.SinclairSpectrum
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// keyboard
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List<string> keys = new List<string>
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{
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/// Controller mapping includes all keyboard keys from the following models:
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/// https://upload.wikimedia.org/wikipedia/commons/thumb/3/33/ZXSpectrum48k.jpg/1200px-ZXSpectrum48k.jpg
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/// https://upload.wikimedia.org/wikipedia/commons/c/ca/ZX_Spectrum%2B.jpg
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// Controller mapping includes all keyboard keys from the following models:
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// https://upload.wikimedia.org/wikipedia/commons/thumb/3/33/ZXSpectrum48k.jpg/1200px-ZXSpectrum48k.jpg
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// https://upload.wikimedia.org/wikipedia/commons/c/ca/ZX_Spectrum%2B.jpg
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// Keyboard - row 1
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"Key True Video", "Key Inv Video", "Key 1", "Key 2", "Key 3", "Key 4", "Key 5", "Key 6", "Key 7", "Key 8", "Key 9", "Key 0", "Key Break",
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@ -615,29 +615,29 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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}
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}
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/// <summary>
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/// returns a tilemap which might be resized into 8x8 physical tiles if the 16x16 logical tilesize is specified
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/// </summary>
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//TileEntry[] AdaptTilemap(TileEntry[] map8x8, int tilesWide, int tilesTall, int tilesize)
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//{
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// if (tilesize == 8) return map8x8;
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// int numTiles = tilesWide * tilesTall;
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// var ret = new TileEntry[numTiles * 4];
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// for(int y=0;y<tilesTall;y++)
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// {
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// for (int x = 0; x < tilesWide; x++)
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// {
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// int si = tilesWide * y + x;
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// int di = tilesHigh
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// for (int tx = 0; tx < 2; tx++)
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// {
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// for (int ty = 0; ty < 2; ty++)
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// {
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// }
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// }
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// }
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// }
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//}
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// /// <summary>
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// /// returns a tilemap which might be resized into 8x8 physical tiles if the 16x16 logical tilesize is specified
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// /// </summary>
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// TileEntry[] AdaptTilemap(TileEntry[] map8x8, int tilesWide, int tilesTall, int tilesize)
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// {
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// if (tilesize == 8) return map8x8;
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// int numTiles = tilesWide * tilesTall;
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// var ret = new TileEntry[numTiles * 4];
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// for(int y=0;y<tilesTall;y++)
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// {
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// for (int x = 0; x < tilesWide; x++)
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// {
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// int si = tilesWide * y + x;
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// int di = tilesHigh
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// for (int tx = 0; tx < 2; tx++)
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// {
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// for (int ty = 0; ty < 2; ty++)
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// {
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// }
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// }
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// }
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// }
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// }
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/// <summary>
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/// decodes a BG. youll still need to paletteize and colorize it.
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@ -165,10 +165,6 @@ namespace BizHawk.Emulation.DiscSystem
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/// The block address of the first block of the system Path Table is kept in this field
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/// </summary>
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public int AddressOfPathTable;
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/// <summary>
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/// This number is used to indicate the revision number of the file structure standard to which the
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/// directory search files conform. It is set to one
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/// </summary>
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#endregion
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@ -96,11 +96,11 @@ namespace BizHawk.Emulation.DiscSystem
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return ret;
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}
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/// <summary>
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/// The DiscMountPolicy used to mount the disc. Consider this read-only.
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/// NOT SURE WE NEED THIS
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/// </summary>
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//public DiscMountPolicy DiscMountPolicy;
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// /// <summary>
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// /// The DiscMountPolicy used to mount the disc. Consider this read-only.
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// /// NOT SURE WE NEED THIS
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// /// </summary>
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// public DiscMountPolicy DiscMountPolicy;
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@ -250,10 +250,10 @@ namespace BizHawk.Emulation.DiscSystem
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/// </summary>
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public int Session;
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/// <summary>
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/// this seems just to be the LBA corresponding to AMIN:ASEC:AFRAME (give or take 150). It's not stored on the disc, and it's redundant.
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/// </summary>
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//public int ALBA;
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// /// <summary>
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// /// this seems just to be the LBA corresponding to AMIN:ASEC:AFRAME (give or take 150). It's not stored on the disc, and it's redundant.
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// /// </summary>
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// public int ALBA;
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/// <summary>
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/// this seems just to be the LBA corresponding to PMIN:PSEC:PFRAME (give or take 150).
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