alyosha-tas
2ef2f8f119
NESHawk: various loop optimizations, 5-10 fps improvement
2020-04-29 09:38:27 -04:00
adelikat
8bcab5af79
NESHawk - break off INesBoard and NesBoardBase into separate files
2020-03-19 19:06:03 -05:00
adelikat
46d05de51f
nothing to see here
2020-02-28 12:52:48 -06:00
adelikat
606c3bf1c2
use more advanced language features in Emulation.Cores ( #1852 )
...
* Use expression bodies in Emulation.Cores, and a few other misc cleanups
* remove unused usings in Emulation.Common
* cleanups in Tables_Direct.cs
* some cleanups in nes boards - redundant code
* remove some redundant array initializers in Emulation.Cores
* cleanup AmstradCPC.Controllers
* use object initializers in a lot of places
* nes mappers - remove disch's notes comments in favor of the nesdev wiki link
* cleanup CdtConverter.cs, mostly use of object initializers
* remove redundant .ToString() calls in Emulation.Cores
* using var in Emulation.Cores
* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups
* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz
b1e02fbdce
Enable SA1106 and fix noncompliance
...
"Code should not contain empty statements"
i.e. don't put a semicolon there
2020-01-25 18:06:34 +10:00
YoshiRulz
6f3f01125c
Enable SA1504 and fix noncompliance
...
"All accessors should be single-line or multi-line"
i.e. no block form on one line
2020-01-25 14:56:56 +10:00
James Groom
4e91f88af3
Use nameof in cores
2019-03-28 14:18:58 +11:00
alyosha-tas
6d0973ca7e
Merge pull request #1429 from YoshiRulz/master
...
Inconsequential changes (no whitespace)
looks good to me
2019-03-09 17:32:10 -06:00
alyosha-tas
469fc4836f
NESHawk: Optimizations and Audio changes
2019-02-18 14:52:17 -06:00
alyosha-tas
1981877487
NESHawk: Remove GOTOs
2019-01-27 17:18:16 -06:00
alyosha-tas
c19c7cd5c3
SubNESHawk
...
also Input register shift fix
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.Events.cs
# BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
# BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
# BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
YoshiRulz
c0a28a320b
Inconsequential changes (no whitespace)
...
Remove useless semicolon, remove useless `? true : false`, move period to next
line
2019-01-07 22:02:02 +10:00
alyosha-tas
69fe1bdf97
NESHawk: VRAM write timing glitch
2018-12-16 13:10:04 -06:00
alyosha-tas
7b8a61b8e4
NESHawk Cleanup
2017-10-26 09:58:24 -04:00
alyosha-tas
4f8559f637
NESHawk: Fix state errors
2017-09-05 20:53:09 -04:00
alyosha-tas
874d06797f
NESHawk: Code Clean up
...
remove redundancies, fix scanline count
2017-09-02 10:48:23 -04:00
alyosha-tas
40ec613982
NesHawk: Single Tick PPU
...
Should allow for breaking out into a debugger.
2017-09-01 22:11:41 -04:00
nattthebear
77a535a7d8
Implement ICycleTiming on neshawk
2017-08-11 19:59:10 -04:00
alyosha-tas
497513f93a
NESHawk: PPU: Fix OAMADDR
...
-Implements $2004 write glitch
-Correctly implements OAMADDR initialization
2017-08-02 11:24:49 -04:00
adelikat
3c799931bc
NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
2017-06-28 13:44:55 -05:00
adelikat
ebdb244714
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
2017-06-28 10:24:19 -05:00
alyosha-tas
13b99bafd0
NESHawk: Clean up and minor refactor
...
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
alyosha-tas
9d93fe404c
NES Timing Update
...
Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
alyosha-tas
e82f19c39e
NES Set up a known valid state for testing
2017-03-09 17:50:19 -05:00
alyosha-tas
22da9ae6ea
NES Update Core
2017-03-08 12:18:30 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
...
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
...
See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
zeromus
fd71ab0160
fix lightfun more better by masking out the unwanted bits from xbuf
2016-12-07 22:26:30 -06:00
alyosha-tas
097bbee267
Fix Lightgun reading an undefined pixel color
2016-12-07 21:47:04 -05:00
nattthebear
25dfe00203
nes: vs lightgun stuff. hogan's alley seems to do something now
2016-11-11 18:42:44 -05:00
alyosha-tas
18d8baa65d
Add files via upload
2016-10-23 20:50:06 -04:00
alyosha-tas
d0b57a02ca
Update for accuracy
2016-10-16 17:27:52 -04:00
alyosha-tas
663aded7b2
Pass a few more tests
...
and fix a few regressions
2016-07-01 22:31:06 -04:00
alyosha-tas
27c4bac062
ppu open bus emulation
...
ppu_open_bus - passes
cpu_dummy_writes_ppumem - passes
2016-06-21 17:14:46 -04:00
alyosha-tas
ec27890aba
Improve DMC DMA timing wtih RDY
...
passes dpcmletterbox
Far more accurate but still needs to interact correctly with OAM DMA
2016-06-21 09:20:52 -04:00
alyosha-tas
8dca88b779
obj overflow timing
...
now passes all 5 of blargg's sprtie overflow tests
2016-06-13 08:22:14 -04:00
adelikat
9f6c0ca695
NES - remove the partial class closure on the PPU object files
2015-01-17 21:09:33 +00:00
adelikat
3b2c00cf39
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
zeromus
92243cd393
neshawk - add PPU reset to soft reset, to fix #327
2014-11-30 05:02:12 +00:00
goyuken
53d3abb4f6
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
2014-04-16 21:04:07 +00:00
goyuken
47b1e3ae49
I AM MASTER OVER DOG
2014-04-16 02:11:22 +00:00
goyuken
b2eef124e2
nes: controller infrastructure
2014-03-05 04:08:24 +00:00
goyuken
3ffde6b88a
NES: rework controller infrastructure. zappers and such will be coming soon now
2014-02-28 04:05:36 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00