adelikat
d4c8615e95
remove unused usings and other redundancies
2020-04-23 20:33:18 -05:00
adelikat
22f6df3a70
NesHawk - CartInfo - turn into properties
2020-03-19 21:20:53 -05:00
adelikat
f8acb61136
NesHawk - make boards and related classes internal, and sealed where possible
2020-03-19 21:06:54 -05:00
adelikat
620c38af73
NesHawk - move some enums out of NesBoardBase, simplifies a lot of usages
2020-03-19 20:29:15 -05:00
adelikat
720a2dce02
NesHawk - move NesBoardImpl attributes to their own file
2020-03-19 20:21:29 -05:00
adelikat
8bcab5af79
NESHawk - break off INesBoard and NesBoardBase into separate files
2020-03-19 19:06:03 -05:00
adelikat
606c3bf1c2
use more advanced language features in Emulation.Cores ( #1852 )
...
* Use expression bodies in Emulation.Cores, and a few other misc cleanups
* remove unused usings in Emulation.Common
* cleanups in Tables_Direct.cs
* some cleanups in nes boards - redundant code
* remove some redundant array initializers in Emulation.Cores
* cleanup AmstradCPC.Controllers
* use object initializers in a lot of places
* nes mappers - remove disch's notes comments in favor of the nesdev wiki link
* cleanup CdtConverter.cs, mostly use of object initializers
* remove redundant .ToString() calls in Emulation.Cores
* using var in Emulation.Cores
* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups
* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz
b1e02fbdce
Enable SA1106 and fix noncompliance
...
"Code should not contain empty statements"
i.e. don't put a semicolon there
2020-01-25 18:06:34 +10:00
YoshiRulz
6f3f01125c
Enable SA1504 and fix noncompliance
...
"All accessors should be single-line or multi-line"
i.e. no block form on one line
2020-01-25 14:56:56 +10:00
YoshiRulz
2642ef4049
Remove empty docs
2019-06-06 16:41:10 +10:00
James Groom
4e91f88af3
Use nameof in cores
2019-03-28 14:18:58 +11:00
alyosha-tas
4e8ae412fe
FDS IRQ's round 2
2018-01-09 13:23:13 -05:00
alyosha-tas
9df6d3c01e
FDS: fix timer IRQ timing
2018-01-09 12:22:26 -05:00
alyosha-tas
f6c23270cc
FDS: Fix Behaviour of disk status bit
2018-01-07 14:57:41 -05:00
alyosha-tas
9498206980
NESHawk: FDS Timer IRQ's
2017-10-23 17:15:08 -04:00
nattthebear
999dcdaec8
The power of C# 5, or 6, or something
2017-05-07 16:54:18 -04:00
alyosha-tas
e51c6c6911
adjust FDS audio
2016-09-11 15:14:32 -04:00
alyosha-tas
2c431e75b2
more FDS audio clean up
2016-09-10 17:07:54 -04:00
alyosha-tas
26e300f8da
more partial FDS audio fixes
...
fixes damage sounds in kid icarus and zelda II
completely fixes sword sounds in zelda 1
need more test cases
2016-09-10 12:52:06 -04:00
alyosha-tas
addaf2fa91
Fix Mod table writes
...
(mostly) fixes sword sounds in FDS Zelda 1.
Numerous other problems remain.
2016-09-09 21:22:53 -04:00
alyosha-tas
cd9204b5e4
Fix timer IRQs
...
I think this is correct, Druid works now and I didn't notice any problems on zelda.
2016-09-05 22:37:47 -04:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
goyuken
c9d630b330
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
2015-02-23 22:40:51 +00:00
goyuken
8bf7c960cf
some stuff, not ready yet
2015-02-19 03:16:33 +00:00
adelikat
4a39b5a619
Hex Editor - if a domain is not writable, switch to a "read only" mode
2015-01-25 15:42:07 +00:00
adelikat
7ed8704555
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
2015-01-25 14:37:37 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
e9b38bbbca
nes fds: decrease rate of debug message spew
2014-12-22 22:27:30 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
goyuken
4b0efa8496
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
2014-08-09 15:51:01 +00:00
goyuken
45b8854295
expand use of MissingFirmwareException
2014-07-31 22:06:11 +00:00
goyuken
67fdb46ca2
workaround issue 146
2014-03-23 15:00:56 +00:00
goyuken
704d269073
nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater
2014-01-26 17:09:08 +00:00
goyuken
a399dbe91e
NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
2014-01-01 03:03:10 +00:00
goyuken
e673062d0f
NES: namcot 163: clean up and rework audio slightly. about 5% speedup in King of Kings and えりかとさとるの夢冒険
...
also clean up some old junk in FDS audio, no code changes
2013-12-28 17:06:57 +00:00
goyuken
de71c0d8c7
support some rogue FDS disk format
2013-12-08 21:39:17 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00