Commit Graph

16 Commits

Author SHA1 Message Date
YoshiRulz b2a3477f52
Enable SA1123 and fix noncompliance
"Do not place regions within elements"
2020-01-25 18:06:56 +10:00
SaxxonPike 894adbb610 C64: Remove an unused variable 2019-07-13 15:02:18 -05:00
SaxxonPike 83b6553749 VIC: Respect idle state background color registers, plus black in undocumented gfx mode 2019-07-09 06:58:13 -05:00
SaxxonPike 89fa153477 VIC: Resolve background color registers separately to color matrix memory 2019-07-09 06:55:55 -05:00
SaxxonPike 9f733d3e7a VIC: More accurate pixel pipeline 2019-07-09 05:26:26 -05:00
SaxxonPike 69f8b143a3 C64: Foreground pixels are black when VIC is in idle state. 2019-07-05 21:05:38 -05:00
SaxxonPike 36ac592193 C64: Individual IRQ flags for S/S or S/D collisions are always set even if not eligible to assert IRQ externally 2019-07-04 13:59:41 -05:00
SaxxonPike 5c9445fb96 C64: Reuse some local memory in the sprite renderer. 2019-07-04 12:47:09 -05:00
adelikat 1877cce021 C64 - misc cleanups 2017-05-30 13:10:01 -04:00
adelikat caf9802412 C64 - remove the SaveState.DoNotSave attribute 2017-05-13 13:04:02 -05:00
adelikat 3dd5478efd spaces to tabs in C64 files 2017-04-24 10:09:31 -05:00
Anthony Konzel ac9a4ef777 Apply C64 core update patch. 2016-02-22 17:50:11 -06:00
saxxonpike 2fb95adb1a Commodore 64: Remove useless 'experimental' folder, make namespaces match folders 2014-10-03 21:04:37 +00:00
saxxonpike 2e45c73c2f Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos) 2014-10-03 00:53:02 +00:00
saxxonpike 20e8ddf673 C64: Fixed a misspelling in timer constant name. Added method to track lag cycles from VIC. 2013-12-10 07:04:44 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00