C64: Individual IRQ flags for S/S or S/D collisions are always set even if not eligible to assert IRQ externally
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@ -247,6 +247,7 @@
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{
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_spr.CollideSprite = true;
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_sprites[_pixelOwner].CollideSprite = true;
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_intSpriteCollision = true;
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}
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}
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@ -254,6 +255,7 @@
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if (!_borderOnVertical && (_pixelData >= SrMask2))
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{
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_spr.CollideData = true;
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_intSpriteDataCollision = true;
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}
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// sprite priority logic
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