C64: Individual IRQ flags for S/S or S/D collisions are always set even if not eligible to assert IRQ externally

This commit is contained in:
SaxxonPike 2019-07-04 13:59:41 -05:00
parent 5c9445fb96
commit 36ac592193
1 changed files with 2 additions and 0 deletions

View File

@ -247,6 +247,7 @@
{
_spr.CollideSprite = true;
_sprites[_pixelOwner].CollideSprite = true;
_intSpriteCollision = true;
}
}
@ -254,6 +255,7 @@
if (!_borderOnVertical && (_pixelData >= SrMask2))
{
_spr.CollideData = true;
_intSpriteDataCollision = true;
}
// sprite priority logic