adelikat
ab7225c955
remove MovieSession convenience property that isn't that convenient anyway
2020-04-14 20:58:02 -05:00
adelikat
0d2f014621
refactor Bk2LogEntryGenerator to be stateless, refactor some IMovieSession shenangians
2020-04-14 20:50:21 -05:00
adelikat
cdfeda8b71
rename IMovieController methods and classes to better describe what they are
2020-04-14 20:10:50 -05:00
adelikat
cc15bb2841
fix some object churning when input display is on
2020-04-14 17:47:49 -05:00
adelikat
2b17c6d310
simplify some LogGenerator code
2020-04-14 16:44:37 -05:00
adelikat
6d5c444252
Move Global controller adapters into InputManager, it's a step in the right direction
2020-03-15 17:50:48 -05:00
adelikat
656f2b814e
Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace
2020-02-15 12:33:15 -06:00
adelikat
bfd33e5399
separate out lua and ram watch on screen message lists so they can't clobber each other, fixes #1831
2020-02-02 12:09:13 -06:00
adelikat
ef13754f79
consistent variable naming in config.cs
2020-01-25 10:57:39 -06:00
adelikat
b80b367831
refactor IMovie to expose the movie mode, and make extension methods that do IsPlaying type logic. This way there can be direct checks, and more variety of methods without cluttering the interface
2019-12-21 16:34:29 -06:00
adelikat
d26cb7d272
small cleanup
2019-12-21 15:55:01 -06:00
adelikat
7cfbd1cead
simplify onscreen message drawing logic, fix MessageConfig dialog result when Ok is pressed
2019-12-21 15:48:50 -06:00
adelikat
f5f22e78d8
Simplify on screen ram watch value positioining, and respect the anchor value setting
2019-12-21 15:36:37 -06:00
adelikat
f5929602ff
rename MessageOption to MessagePosition
2019-12-21 15:28:16 -06:00
adelikat
433eff65ec
OSDManager - simplify calculations for points for things like fps, frame counter, etc
2019-12-21 15:24:50 -06:00
adelikat
9ae977ae12
OSDManager - a simplification
2019-12-21 15:04:54 -06:00
adelikat
6748d32830
Message config - fixes, make Anchor an enum instead of int
2019-12-21 14:50:20 -06:00
adelikat
a565f6f299
refactor message display option settings to be an object, and simplify the message config dialog
2019-12-21 14:11:49 -06:00
adelikat
8802d75527
Game Game.IsNullInstance a null-safe extension method, and a few other cleanups
2019-12-08 13:36:15 -06:00
adelikat
f926142921
cleanup OSDManager
2019-11-26 19:36:04 -06:00
James Groom
779975f689
Use nameof
2019-03-28 14:17:14 +11:00
adelikat
2f2878d139
Input display - show the last frame of hte movie's input when in movie replay mode
2018-11-18 11:26:15 -06:00
zeromus
053ee9a45e
feos, i dont know, try this
2018-03-14 16:49:42 -04:00
zeromus
2f874c3c54
re: #1126 - do some things to try and make input display better. might fix things, might mess everything up, I dont know.
2018-03-13 20:19:03 -04:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
feos
1928d04137
default font now has halo.
...
if someone really prefers the shadow way (why would anyone?), it can be made optional. well, halo color can't be edited. regarding lua, this only affects gui.text, since it uses the same bitmap font.
2015-11-26 22:51:48 +03:00
adelikat
08978978d0
issue #493 - add option to not display OSD messages
2015-09-05 16:48:37 -04:00
adelikat
791089a06d
Rerecord count OSD: don't display "Rerecords: "
2015-07-09 14:14:06 -04:00
jdpurcell
28f1ad1c0e
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
2015-01-13 04:21:32 +00:00
hegyak
9dea7cf0b0
Hide Frame Count on Null Emulator.
2014-12-16 04:31:07 +00:00
hegyak
69473b842c
Correct Issue 343
2014-12-16 03:36:38 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
0a608edd07
some renaming and cleanup of the Multitrack object
2014-08-17 15:04:23 +00:00
adelikat
3a011ad788
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
2014-06-29 23:13:44 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
adelikat
721dbe8d3b
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
2014-06-26 19:07:17 +00:00
adelikat
f561528846
More input display fixes
2014-06-19 21:55:15 +00:00
adelikat
7f070737cc
clean up some debugging code, and remove a warning
2014-06-19 21:37:28 +00:00
adelikat
031eb5a282
Some input display fixes for bk2 format
2014-06-19 21:29:57 +00:00
adelikat
19feaaa3ba
Remove some more usages of IMovie.GetInput()
2014-06-19 00:37:42 +00:00
adelikat
9a16540e14
Movie 2.0 - simplify some code
2014-06-18 19:34:27 +00:00
adelikat
451049fee8
Fix some bk2 crash bugs
2014-06-18 19:18:35 +00:00
adelikat
3eff547413
Remove some more usages of GetInput()
2014-06-18 02:39:29 +00:00
adelikat
fcd4a4eb65
Bk2 - basic movie playback now works. You can now record shooting ducks
2014-06-17 00:33:33 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00
adelikat
c807e27496
Some movie code reorg and cleanup
2014-06-15 13:03:24 +00:00
adelikat
6ec1a45b70
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
2014-06-14 22:36:32 +00:00
adelikat
a682c667dd
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
2014-06-11 01:41:41 +00:00