Commit Graph

74 Commits

Author SHA1 Message Date
adelikat e1f6c7afb1 fix bug not sorting GameName and sha1 in movies, fixes #1966 2020-05-01 14:32:10 -05:00
adelikat 70633419ac
Refactor TasMovie and add interface (#1940)
* create ITasMovie interface, still lots of todos

* interface for TasMovie.ChangeLog

* rename method

* interface more TasMovie things

* file rename

* interface more ITasMovie things

* make Bk2Movie and TasMovie internal, rely on interfaces for behavior and MovieService for instantiation

* MovieService cleanup

* cleanup TasBranch handling and simplify ITasMovie api

* more branch logic cleanup and ITasMovie simplificaiton

* more cleanup of branch handling

* more ITasMovie simplification

* nitpick cleanup

* Use IMovie.GetInputLogEntry instead of GetLogEntries

* more ITasMovie cleanup

* move come ITasMovie properties to TasBranchCollection

* TasMovie cleanup

* simplify ITasMovie more

* cleanup
2020-04-19 13:38:45 -05:00
adelikat 03a7ea8438 IMovie.PopulateWithDefaultHeaderValues() - pass in dependencies instead of using Globals 2020-04-14 17:30:32 -05:00
adelikat ce4037fad8 cleanup PopulateWithDefaultHeaderValues() 2020-04-14 17:15:46 -05:00
adelikat 2b281116ed misc cleanups 2020-04-08 16:03:35 -05:00
YoshiRulz e1951b9fc5
Cleanup PathExtensions
Fixes f02295455/c731e1168/5c7135d67
2020-03-21 13:45:58 +10:00
adelikat 33a14327b7 move most logic from PathManager to extension methods in BizHawk.Common 2020-03-15 15:45:11 -05:00
adelikat 079a0a4104 HeaderKeys - CONSTANTSDONTNEEDTOBEALLCAPS 2020-03-01 16:36:47 -06:00
adelikat db21af9e59 cleanups in Client.Common, mostly removing redundant parenthesis 2020-03-01 14:52:16 -06:00
alyosha-tas 961f682cdc SubGBHawk: misc. movie stuff 2020-02-23 19:20:49 -05:00
adelikat 656f2b814e Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
feos 08ee1c8170 show proper movie length for cycle based timing (gambatte) 2020-02-08 15:36:21 +03:00
alyosha-tas 75ead6e3c4 GBHawk: put CGB flag into bk2 for proper parsing 2020-02-07 07:40:33 -05:00
feos d15dc56e15 address #1631 for gambatte 2019-11-20 21:25:55 +03:00
adelikat 00691b58a2 misc cleanups in Client.Common movie and watch files, mostly typos and C#7isms 2019-10-31 19:25:11 -05:00
adelikat 3b25fdc8ca simplify some movie import code 2019-10-31 16:08:05 -05:00
adelikat eaef336492 rip out IStateManager.MountForWriteAccess() and simplify 2019-06-15 16:06:35 -05:00
adelikat 6004f30d3a rename IStateManager.ClearStateHistory -> Clear, LastStatedFrame -> Last 2019-06-15 15:19:18 -05:00
YoshiRulz 9d0ee22885
Use string interpolation 2019-03-20 15:01:12 +10:00
alyosha-tas 2bddf3663e TAStudio: Fix some bugs in new from menues 2019-01-19 13:30:42 -06:00
alyosha-tas 74d20ca45c SubNEShawk: Add VBL Count to BK2 movie header 2019-01-12 13:27:00 -06:00
Asnivor acebf2621c Manual reversion of PR #1277 2018-09-21 15:38:52 +01:00
Asnivor f436e25426 Fix movie header SystemID (#1277)
From ticket #1246

Small change to MovieConversionExtensions.PopulateWithDefaultHeaderValues()

Just changes SystemID to "GG" or "SG" if Global.Emulator .IsGameGear or IsSG1000 is true.

Without this, the play movie dialog shows 'Platform' as SMS for game gear and SG1000 movies (and highlights this in RED as it is incorrect).
2018-08-22 20:51:20 +03:00
feos 7ae374df01 tastudio: fuck this 2018-02-21 02:06:25 +03:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
adelikat 2396ebeb82 use GLobal.Game to determine 32x flag 2017-07-09 12:27:13 -05:00
adelikat 4b2dfa97f8 asdf 2017-07-09 12:08:10 -05:00
nattthebear dd7389f848 PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false. 2017-07-09 12:14:27 -04:00
adelikat a7766fc4ee capture game gear flag in movies 2017-07-09 11:11:33 -05:00
adelikat bbe9db2c62 Capture 32x flag in movies 2017-07-09 10:56:18 -05:00
adelikat 9a5ae16c7d remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans 2017-07-09 09:21:03 -05:00
adelikat 70baf9d306 Client.Common cleanups 2017-05-18 11:36:38 -05:00
adelikat 2a54517b52 more misc Client.Common cleanups 2017-05-17 13:18:26 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
feos 346c4e56b3 tastudio autosave:
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos 559eacf95a InputpPompt: allow multiline info
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
adelikat 44dc9518cf capture Sega CD flag in movies 2016-02-28 10:21:18 -05:00
adelikat c510e13d82 Add an IsSGMode flag for SG-1000 when recording a new movie 2016-01-31 19:53:04 -05:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00