Sappharad
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c93697baee
|
Merge branch 'master' into mono-portable
Conflicts:
.gitignore
BizHawk.Client.ApiHawk/BizHawk.Client.ApiHawk.csproj
BizHawk.Client.Common/BizHawk.Client.Common.csproj
BizHawk.Client.Common/lua/LuaSandbox.cs
BizHawk.Client.Common/movie/conversions/MovieConversionExtensions.cs
BizHawk.Client.Common/tools/Cheat.cs
BizHawk.Client.Common/tools/Watch/WatchList/WatchList.cs
BizHawk.Client.EmuHawk/AVOut/FFmpegWriter.cs
BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
BizHawk.Client.EmuHawk/DisplayManager/DisplayManager.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/movie/RecordMovie.cs
BizHawk.Client.EmuHawk/tools/GameShark.cs
BizHawk.Emulation.Common/Interfaces/IInputPollable.cs
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/CPUs/MOS 6502X/MOS6502X.cs
BizHawk.Emulation.Cores/Computers/Commodore64/C64.IInputPollable.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/LibmGBA.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/GBA/MGBAHawk.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.ITraceable.c
s
BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES/QuickNES.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
BizHawk.Emulation.Cores/Consoles/Sega/SMS/SMS.cs
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGX.cs
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
Dist/changelog.txt
output/Lua/Genesis/Earthworm Jim 2.lua
output/Lua/SNES/Super Mario World.lua
output/dll/mgba.dll
quicknes/bizinterface.cpp
quicknes/mingw/Makefile
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2016-03-07 20:34:23 -06:00 |
zeromus
|
d8554ee536
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move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
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2016-02-28 21:59:17 -06:00 |
Sappharad
|
ed88569221
|
Merge branch 'master' into mono-portable
Conflicts:
BizHawk.Client.EmuHawk/BizHawk.Client.EmuHawk.csproj
BizHawk.Client.EmuHawk/movie/RecordMovie.cs
BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.cs
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2016-02-15 18:38:48 -06:00 |
adelikat
|
cc7b60e4db
|
Remove test.lua, not sure when that got checked in
|
2016-02-06 13:52:33 -05:00 |
ConHuevosGuey
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738d041288
|
Removed old Super Mario World.lua and replaced with Amaraticando's SMW script.
|
2016-02-03 20:51:33 -06:00 |
feos
|
485d1e53d0
|
jim 2 lua: small fixes.
|
2015-12-28 19:15:53 +03:00 |
feos
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a0f7caf686
|
jum 2 lua script: added bg and hitboxes
|
2015-12-27 23:25:29 +03:00 |
pgrimsrud
|
bb327261ae
|
Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
|
2015-12-15 22:39:42 -07:00 |
pgrimsrud
|
a1eda8f3ab
|
Fix a case issue causing the judging script to fail
|
2015-12-15 22:39:40 -07:00 |
pgrimsrud
|
679191170a
|
Raiscan's original judging scripts used for the sgdq 2015 speed tas competition
|
2015-12-15 22:39:39 -07:00 |
feos
|
df8929ea55
|
added jim 2 script.
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2015-12-15 21:58:08 +03:00 |
feos
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173b9e9d76
|
new lua script, relying on recent features.
show frame when rewinding.
|
2015-12-07 21:43:32 +03:00 |
ConHuevosGuey
|
75ccd1966b
|
Super Castlevania IV collision viewer lua script
|
2015-07-28 08:57:35 -05:00 |
ConHuevosGuey
|
69d8e68411
|
Added USA version of splatterhouse 2 collision viewer.
|
2015-07-20 07:52:11 -05:00 |
ConHuevosGuey
|
2c00be2522
|
Splatterhouse 2 (JP) collision viewer.
|
2015-07-20 07:20:38 -05:00 |
ConHuevosGuey
|
200916bb8d
|
Added Ninja Gaiden II collision viewer (LUA).
|
2015-06-29 19:13:47 -05:00 |
ConHuevosGuey
|
3a9bb13277
|
Ninja Gaiden III collision box viewer
|
2015-06-28 12:34:17 -05:00 |
pasky1382
|
703dc33cc0
|
Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
|
2015-06-22 13:40:22 +00:00 |
pasky1382
|
296be2aef7
|
Removed a cheat I left in.
|
2015-06-22 11:36:58 +00:00 |
pasky1382
|
2bec7283a5
|
Added Neutopia collision viewer for PCE
|
2015-06-22 11:32:28 +00:00 |
pasky1382
|
1511aef8d8
|
Left in debug function, fixed.
|
2015-06-22 11:15:58 +00:00 |
pasky1382
|
681faaff32
|
Added a Super Mario Brothers 3 collision box viewer.
|
2015-06-22 11:13:31 +00:00 |
scepheo
|
abf1e55934
|
A bit of testing with Lua.
|
2015-04-10 14:11:01 +00:00 |
zeromus
|
37a808eae4
|
fix rbi baseball lua crash
|
2015-03-01 04:09:02 +00:00 |
hegyak
|
768d70ba79
|
It is not a Jedi, yet. It needs another round of testing.
|
2015-02-24 13:31:57 +00:00 |
hegyak
|
b43cf3a58d
|
Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
|
2015-02-24 13:11:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
hegyak
|
a598ce746d
|
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
|
2014-12-20 13:36:36 +00:00 |
adelikat
|
4f5e43f40c
|
add Lua script that shows a target on screen for the zapper x,y
|
2014-05-16 22:55:11 +00:00 |
gochaism
|
af27877460
|
Add Joypad_RoundTrip.lua to UnitTests.luases
|
2014-05-03 12:27:41 +00:00 |
gochaism
|
b5be8bd15d
|
Add round trip test lua for joypad API.
|
2014-05-03 12:26:36 +00:00 |
gochaism
|
a84b4126f2
|
Lua: Make console.log(...) a little more prettier.
|
2014-05-01 00:25:14 +00:00 |
adelikat
|
bac7ba9a5d
|
Remove new line in console.log, Add console.write and console.writeline (console.write is an alias of console.log), update some lua scripts that depended on newline in console.log, add a console library lua unit test
|
2014-04-29 21:03:54 +00:00 |
adelikat
|
04aa023cb9
|
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
|
2014-04-22 21:55:04 +00:00 |
adelikat
|
603fd81066
|
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
|
2014-04-22 21:27:08 +00:00 |
adelikat
|
d5d84943fa
|
meh, slight tweak to that commit
|
2014-04-13 14:24:38 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
|
2014-04-13 14:22:13 +00:00 |
adelikat
|
fabef275eb
|
Fix joypad.set "unit test" script
|
2014-03-29 21:30:21 +00:00 |
adelikat
|
ddb9d6ccf2
|
ugh, oops
|
2014-03-27 01:20:32 +00:00 |
adelikat
|
f6699389f7
|
Start some "unit tests" for Lua. This suite of scripts will demonstrate, document, and test the intended behavior of various lua methods
|
2014-03-27 01:16:38 +00:00 |
adelikat
|
00c243212d
|
Lua - rename the string library to bizstring because it was eating the built in lua string library. Fix M64_reader that was using now deleted/renamed functions
|
2014-03-26 22:30:48 +00:00 |
adelikat
|
05823d3022
|
fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
|
2014-02-14 01:27:38 +00:00 |
pasky1382
|
c89fd51268
|
Fix oversight.
|
2014-02-13 23:02:09 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |