CasualPokePlayer
ef72cbff43
Do changes to reduce diff against upstream GPGX
2024-04-26 11:58:02 -07:00
Morilli
6f98be104a
Update waterbox readme
2024-04-22 17:28:02 +02:00
Sergio Martin
5cb1fe0042
Update Genesis Plus GX Core ( #3889 )
...
* Added deep freeze functionality
* Adding support for selecting sound chip
* Adding LUA interface to the deepfreeze list
* Implemented sprite always on top in the VDP
* Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated
* Fix PC reg in tracelogs
---------
Co-authored-by: feos <feykomylce@gmail.com>
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2024-04-21 18:34:54 +03:00
Morilli
afd220c590
Add runtimes path to llvm dirs
...
something something core.sparseCheckoutCone and git versions
2024-04-15 06:17:06 +02:00
CasualPokePlayer
8490a6a8fa
Bump libcxx to 18.1.3
2024-04-14 19:01:34 -07:00
CasualPokePlayer
880d8d9f07
rebuild bsnes, update link script / emulibc.h to work with clang-18
2024-04-14 12:57:18 -07:00
Roy Merkel
18a1fe4afd
Fixed bsnes build ( #3891 )
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bsnes build broke when rewind.c was removed because it defined the GB_rewind_reset, which was being linked in despite being no longer present. -DGB_DISABLE_REWIND turns off this link.
2024-04-14 15:48:42 +02:00
Morilli
e6fdd18858
Update bsnes makefile with sameboy changes
2024-04-13 03:01:21 +02:00
Morilli
972bc8a682
bsnes: Pull upstream fixes
...
Contains
- 3ca0504e67e89d37e24fce87183332f7ec577867: Extend the Super Famicom LOROM-RAM#A memory map.
- dab534b6584e4debef2c9572e6b6588a604d79a9: wdc65816: fix PLB wrapping in emulation mode
- ccbe394e7d4bc5f5596544813d887da161af3ca6: wdc65816: emulate (direct,X) wraparound bug in emulation mode
- 79770f6207a5d244652644c5e2d9f4328bd974ac: implementation of SA-1 BW-RAM protection
2024-03-01 15:56:28 +01:00
CasualPokePlayer
0cc61c3744
add method for setting the frontend time before game load... this will be needed for saturnus, as it may query time to set the initial rtc
2024-02-09 18:35:14 -08:00
CasualPokePlayer
2ce3bbffa5
set various saturn memory domains to be swapped (supercedes https://github.com/TASEmulators/BizHawk/pull/3666 )
...
also add in saveram apis, mostly due to needing an extra step on saveram load to properly handle rtc
2024-02-08 23:18:59 -08:00
CasualPokePlayer
572d989a94
backport e9e56c56b0
and c478c6026a
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fixes #3850
2024-01-28 06:13:09 -08:00
CasualPokePlayer
7d2ff866d8
add support for direct booting dsi titles (including dsiware)
2024-01-16 11:04:38 -08:00
CasualPokePlayer
55b3319ee0
minor melonds fixes
2024-01-10 08:13:20 -08:00
Morilli
83e784ecec
Actually provide proper OAM memory domain in bsnes
2023-12-10 00:48:50 +01:00
CasualPokePlayer
c2e8bda5e2
fix loading gba saves re-allocating buffer (thus invalidating its memory domain)
2023-12-07 22:52:48 -08:00
CasualPokePlayer
7b4bd8cdc3
make GBA roms work under freebios
2023-12-06 23:19:53 -08:00
CasualPokePlayer
1f58596d3c
misc fixes/cleanups in ds firmware handling
2023-11-05 17:00:20 -08:00
CasualPokePlayer
6184182f34
better handle DSi country code and fix extended languages
2023-11-04 05:25:33 -07:00
CasualPokePlayer
e98e31e5c7
deduplicate nds/dsi bios loading code
2023-11-03 07:34:07 -07:00
CasualPokePlayer
169137c204
throw an error if the loaded nand region isn't supported by the loaded dsiware title
...
this normally wouldn't be needed but people seem to think it's a good idea to shove the same nand file in every region slot in the firmware config
2023-11-03 05:43:10 -07:00
CasualPokePlayer
53c8deae29
add in touch screen input smoothing, fixes #3397
2023-11-02 13:53:27 -07:00
CasualPokePlayer
a046ea901b
fix username and message not being correctly set for dsi nand
2023-11-02 11:59:05 -07:00
CasualPokePlayer
415fb95861
fix dsi nand writes failing
2023-11-02 11:50:41 -07:00
CasualPokePlayer
be9a92ca07
fix something with dsi bios loading
...
this doesn't really seem to be needed but this is what upstream does
2023-11-02 11:09:29 -07:00
CasualPokePlayer
3ab1a32f34
fix last commit for real this time
2023-11-02 10:48:09 -07:00
CasualPokePlayer
9e9307ace0
fix last commit -.-
2023-11-02 10:46:33 -07:00
CasualPokePlayer
720a45120b
fix nds/dsi bios files not being loaded correctly
2023-11-02 10:41:17 -07:00
CasualPokePlayer
3cbdbf7cd4
fix importing/exporting dsi savs
2023-11-02 10:11:59 -07:00
CasualPokePlayer
659ff2e8de
update melonDS
...
lots of changes needed here as core has done quite a bit of changes (which in any case has reduced needed changes in upstream for our fork, so easier merging in the future)
gl crap is better done with fancy template classes to wrap around the msabi/sysvabi runtime check (so comparing with nullptr or using it as a bool works as expected)
c# changes pending (API has changed)
2023-11-02 09:17:48 -07:00
Moritz Bender
e1fb97dee6
Update snes9x to 1.62.3 ( #3729 )
...
* Update snes9x to 1.62.3
* Update snes9x submodule
* Implement msu1 for snes9x
* do less bullshit initialization
* Update snes9x submodule
2023-11-02 18:48:54 +03:00
CasualPokePlayer
a1ec56d748
allow for TMDs which are larger than needed
...
quick hack fix to allow DSiWare games to work again, proper fix is to remove the extra 0x700 bytes of certificates in the tmd db which aren't needed
2023-09-28 16:03:15 -07:00
CasualPokePlayer
a59e9a1ce8
fix PBO push/popping (glGetIntegerv wants GL_PIXEL_PACK_BUFFER_BINDING not GL_PIXEL_PACK_BUFFER, of course)
...
add method for transforming touch screen coords back into host screen coords
2023-09-25 22:17:56 -07:00
CasualPokePlayer
3d5c2120f2
Use upstream melonDS's code for doing screen control madness. This means too that both the OpenGL and software renderer will *present* frames with OpenGL (and if this is unavailable, screen control madness will be unavailable)
...
also fix up this code so upscaling works properly
c# changes pending
2023-09-25 05:21:53 -07:00
CasualPokePlayer
0dc4b94475
fix old pbo not being preserved on reading the framebuffer
2023-09-24 05:42:14 -07:00
CasualPokePlayer
f71f2fafc6
OpenGL renderer support in melonDS!
2023-09-24 04:26:55 -07:00
CasualPokePlayer
9c389eadf7
fix seeking not working, put this back to shared_ptr (no make_shared<T[]> in c++17 :( )
2023-09-17 12:23:53 -07:00
CasualPokePlayer
fe3d34dbd3
fix most cursed UAF
2023-09-17 03:23:07 -07:00
CasualPokePlayer
e222dbc554
fix space/tabbing here
2023-09-17 02:45:08 -07:00
CasualPokePlayer
871c2bba8f
oops, that wasn't supposed to be deleted
2023-09-17 02:02:10 -07:00
CasualPokePlayer
f7786e81b9
Merge melonDS master, do massive cleanup/splitup of code
...
also, get rid of the GBA SRAM hack where it was inserted in ROMs (gross), instead figure out the size and give melonDS a blank save of the correct size
GBA SRAM is also now in SaveRAM
also add in more memory domains (SRAM/ROM/DSi BIOS)
2023-09-17 00:58:05 -07:00
CasualPokePlayer
eefbe7bf62
add in fenv guards for ares64
...
should prevent issues in case a game decides to change rounding mode (unlikely in practice)
2023-08-10 20:01:21 -07:00
CasualPokePlayer
2e75645cbd
merge ares upstream, resolves #3710
2023-08-10 17:15:19 -07:00
James Groom
4217be1528
waterboxhost: Add missing import, tests now run
2023-07-28 04:42:45 +10:00
James Groom
26b39fb56c
Update wbox readme
...
fixes 3701aef5a
2023-07-19 20:00:13 +10:00
CasualPokePlayer
332143ea8d
invalidate cram caches when poking, maybe
2023-05-18 21:14:57 -07:00
CasualPokePlayer
63ec0cecc7
fix picodrive's cram/vsram sizes
2023-05-18 19:29:42 -07:00
CasualPokePlayer
1adb2b45a2
(VirtualJaguar) swap user and interrupt stack pointers when going to supervisor mode for external interrupts, fixes Black ICE
...
also slight improvements to cd bios hle (don't really do much, but better safe than sorry)
2023-05-10 23:04:49 -07:00
CasualPokePlayer
f677e92504
fix TOC field mixup with Jaguar CD
2023-05-07 22:09:52 -07:00
CasualPokePlayer
a6deee765f
fix stackoverflows in mame with games using k001006_device (e.g. windheat)
2023-04-27 00:55:12 -07:00
CasualPokePlayer
f3c58d816d
fix #3643
2023-04-22 04:39:12 -07:00
CasualPokePlayer
3701aef5a4
split ares binaries for interpreter vs recompiler
2023-04-19 23:22:00 -07:00
nattthebear
281e3be4a8
bare minimum implementation of getpid/getppid ( #3641 )
2023-04-19 21:29:45 -04:00
CasualPokePlayer
a9dc924c11
Changes in MAME to partially address #3565
...
Needs #3641 pulled for it to be properly fixed
2023-04-19 18:03:45 -07:00
YoshiRulz
681629adb1
Add Waterbox core build dirs to .gitignore
...
fixes b5e2a0c42
2023-04-20 08:23:44 +10:00
CasualPokePlayer
a46c47d271
git ignore build directory for waterboxhost
2023-04-18 21:35:58 -07:00
Morilli
988ae27292
Fix #3638
...
I don't even
2023-04-18 17:40:11 +02:00
CasualPokePlayer
52276f7d47
Remove TLS use in MAME
...
This might not affect things in practice, but its usage was likely dangerous so best not use it.
2023-04-14 20:15:14 -07:00
CasualPokePlayer
7bd848f9f9
fix #3631
2023-04-14 00:22:48 -07:00
CasualPokePlayer
3ffb6c3b52
hack fix #3606
2023-04-02 02:41:59 -07:00
CasualPokePlayer
e4a6d9db67
set initial rtc for epson and sharp rtc in new BSNES
...
this is needed due to the complete lack of time.rtc handling (and even then, if SaveRAM doesn't exist this is needed)
2023-04-01 02:13:47 -07:00
CasualPokePlayer
22e35c45fc
hook up RTC support for new BSNES, resolves #3577
2023-04-01 01:23:16 -07:00
CasualPokePlayer
8ce2aac868
implement flag to clear DSi NAND of any titles that already happen to be installed, implement functions for importing/exporting dsiware sav files
...
(c# changes using these pending)
2023-03-31 06:21:56 -07:00
CasualPokePlayer
6ea7fd04d8
"fix" issues with ares recompiler not playing nice with states
...
these issues really come under fault of bad invalidation handling, for now just deal with the state size hit and dont invis these blocks of memory
2023-03-30 19:44:09 -07:00
CasualPokePlayer
f7b83be5ab
fix lightguns in snes9x, support offscreen shots in snes9x (UI yet to be hooked up), fix lightguns in new bsnes, add option in bsnes to disable drawing light gun cursors (UI yet to be hooked up)
2023-03-30 16:34:04 -07:00
CasualPokePlayer
02caa5fcbb
update ares, fix some lingering issues with recompiler
2023-03-29 04:00:10 -07:00
CasualPokePlayer
00152bbaa9
add in dedither filter bit for VI_CONTROL for ares64, fixes #3587
2023-03-28 20:22:20 -07:00
CasualPokePlayer
a12d11b2ea
tweak llvm setup script, now puts in a relative git dir and some possible failure states are fixed
2023-03-28 19:20:36 -07:00
CasualPokePlayer
c8a2eca83f
use FastMap for sys bus peeks for hypernyma, resolves #3598
2023-03-28 18:18:27 -07:00
CasualPokePlayer
4e83bccd3b
make sure wbx c++ files also have NDEBUG defined, fixes 1643bf0
2023-03-28 18:02:46 -07:00
CasualPokePlayer
1643bf01bc
add NDEBUG define for wbx cores (release only), fixes #3594
2023-03-28 17:23:06 -07:00
CasualPokePlayer
0a2d4405f0
Revamp Waterbox Setup ( #3529 )
...
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.
---------
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
nattthebear
64512851fe
Fix up some more issues with Waterbox and 0 size elf data ( #3590 )
2023-03-23 08:28:10 -04:00
nattthebear
eb5ebda53f
Waterbox: Fix various problems with 0 length sections and segments ( #3586 )
...
* waterbox: fix crash when init_array is size 0
* also handle 0 len segments
2023-03-18 19:50:32 -04:00
nattthebear
91e6d8023a
waterbox: invis section tweak ( #3580 )
...
don't fail when a 0 byte section starts at the same place as invis
2023-03-14 21:02:38 -04:00
Morilli
76cfee6396
rename bs memory domains (and fix rom domain)
...
- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli
c906c830dd
Implement bsx + bs memory loading
...
connect satellaview when loading bsmemory
this makes rtc somewhat work
also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
Morilli
00060c3ffa
BSNESv115: remove autoJoypad condition in lag detection code
...
this fixes lag frame detection in Super Bomber Man (Japan) and didn't cause any regression in my limited testing
2023-01-08 22:29:12 +01:00
Morilli
f668e09048
fix dumb mistake in bsnes gamepad controller
...
fixes 96cc3f8745
apparently this was only an issue in sgb?
2022-12-20 04:20:30 +01:00
CasualPokePlayer
5f0e6a2242
updae melonds, rework the audio so it is internally resampled with blip_buf (also allows for avoiding some copying, also corrects some minor audio defects)
2022-12-16 23:03:28 -08:00
CasualPokePlayer
05962cfd93
more proper fix for compilation issue with some gcc versions with ares
...
fixes 2989a73430
2022-12-16 18:53:33 -08:00
CasualPokePlayer
2989a73430
workaround ares state size being blown up, fix compilation issue in some gcc versions
2022-12-16 18:18:06 -08:00
Morilli
837592ca11
BSNESv115+: apply patch to fix $4203 mul/div behavior
...
see https://github.com/bsnes-emu/bsnes/issues/256 or https://forums.nesdev.org/viewtopic.php?t=24087 for context
2022-12-11 17:18:01 +01:00
Morilli
74b37ab947
BSNESv115+: apply patch to fix CPUMSC reset test
...
see https://github.com/bsnes-emu/bsnes/issues/235
this patch fixes the test, but its correctness needs to be verified against real hardware
2022-12-11 17:01:02 +01:00
Morilli
b0af99a68a
BSNESv115+: pull upstream
...
43e42b2dcaf84c41d09c49745d82f8515e4f7771: simplify SA1 division
c0c60c83a84a49d4a2b822a0491cb258a3c5b98a: fix justifier controller
2022-12-11 16:41:55 +01:00
Morilli
96cc3f8745
BSNESv115: implement an extended gamepad controller with 4 extra buttons
...
this is a breaking change for existing movies, but only when a non-gamepad controller was used, which is rare
2022-12-06 19:21:08 +01:00
Morilli
10ba45d462
BSNESv115+: actually provide IBoardInfo properly
2022-12-04 22:48:29 +01:00
CasualPokePlayer
eb1cef1ffc
update mame to 0.250
2022-11-30 20:22:04 -08:00
CasualPokePlayer
137634cf89
add some missing updates to ares, cleanup build process a bit
2022-11-28 19:50:03 -08:00
CasualPokePlayer
8818f79bb0
actually make N64DD support work
2022-11-27 23:29:06 -08:00
CasualPokePlayer
9420c8b21c
merge latest ares, hook up its new N64DD support, make ares use AxisContraint (see #3453 ), some other cleanups here
2022-11-27 05:44:00 -08:00
Morilli
589823d009
GPGX: add setting to disable per-line sprite limit
...
- resolves #3440
- includes manually cherry-picked e0ef0902e96bd9d71cb49c64505e755007e7452c
2022-11-22 14:44:39 +01:00
Morilli
0cb63e8d6a
BSNESv115+: Implement overscan and aspect ratio correction settings
2022-11-18 13:08:27 +01:00
CasualPokePlayer
2804ad3041
fix crashes in mame due to bad single thread handling
2022-11-17 00:45:42 -08:00
CasualPokePlayer
44944e1d70
more simple string and double handling, allow SaveRAM usage with different bios files
2022-11-16 21:32:29 -08:00
CasualPokePlayer
64044845a6
resolve erroneous LibMAME errors due to mame_lua_get_string returning nullptr with an empty string
...
(now will only do so on an error)
add back in mame_lua_get_double, to be used to resolve other issues (c# code pending...)
2022-11-15 00:37:09 -08:00
Morilli
c21fedc76a
BSNESv115+: add option for disabling ppu sprite limit
2022-11-10 23:22:17 +01:00
CasualPokePlayer
066297d5e7
MAME Waterbox ( #3437 )
2022-11-10 00:05:25 -08:00
CasualPokePlayer
cc71882059
BSNES Memory Domain Fixes ( #3423 )
...
* Use SameBoy submodule symlink for BSNES
* SGB memory domains
* Fix SGB saveram issues (extra data like rtc will be saved correctly now here)
* Various cleanups, avoid unneeded unsafe use, a little better EnterExit use
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2022-10-28 19:22:49 -07:00
Morilli
e073173a8c
Update make-all-cores.sh
2022-10-22 03:18:59 +02:00