adelikat
40e5106064
oops
2019-11-14 18:01:52 -06:00
adelikat
5aed5ed9c7
rename importer attribute
2019-11-14 18:01:16 -06:00
adelikat
673073e650
data drive the import movies dialog filter
2019-11-14 18:00:33 -06:00
adelikat
0235ca21ab
make movie importers internal
2019-11-14 17:19:59 -06:00
adelikat
af50d74b98
simplify movie import code more
2019-11-14 17:00:47 -06:00
adelikat
f93766e5bb
Movie import cleanup
2019-11-14 16:35:29 -06:00
adelikat
0043c1de1e
Movie Import cleanup - use IMovie more, don't redundantly save in Pjm and Psx importers, cleanups
2019-11-14 15:59:01 -06:00
adelikat
eb1b658f6e
movie import - cleanup
2019-11-13 20:52:20 -06:00
adelikat
fb8111d630
convert .mmv import to new style, properly import game gear flag
2019-11-13 20:52:19 -06:00
YoshiRulz
5eb54dbf9e
Fix #1727
2019-11-14 11:37:13 +10:00
adelikat
641c3e9f82
convert .smv importer to new style, also convert to bsnes instead of snes9x
2019-11-12 14:59:07 -06:00
adelikat
33d53638e9
convert Vbm importer to new style
2019-11-10 14:35:58 -06:00
adelikat
dce39c1cff
convert GMV importer to new style
2019-11-10 13:20:13 -06:00
adelikat
b1bdb8c7ea
port fmv importer to new style
2019-11-10 12:48:51 -06:00
adelikat
f9eadf104b
delete unused movie import code
2019-11-10 12:18:28 -06:00
adelikat
c5ecba326f
convert YMV importing to new way, and also fix it, it's been broken for a long time, if it ever worked
2019-11-10 12:14:50 -06:00
adelikat
c1516de259
Convert mc2 to new import style, properly support pcecd flag, and number of controller ports
2019-11-10 11:35:45 -06:00
adelikat
ced5b313a5
Leagcy movie import - remove more fm2 and lsmv specific code
2019-11-10 11:10:45 -06:00
adelikat
6086f98fa0
convert lsmv importer to new style
2019-11-10 10:55:53 -06:00
adelikat
223795887e
remove importer support for .mcm, .nmv, .vmv, .zmv. These are very dated and with very few movies out in the wild
2019-11-10 10:02:26 -06:00
adelikat
6d535a11ee
Convert fcm importer to new style, input parsing seems to have been broken this whole time, this commit doesn't fix that, just converts it
2019-11-10 09:55:27 -06:00
adelikat
d0f54f88ee
delete some fm2 specific legacy importer code
2019-11-10 09:05:17 -06:00
adelikat
8baa400d34
fix up new fm2 import and use it instead of the old one. FDS is still not supported, nor peripherals, but they weren't supported in the old one either
2019-11-10 09:00:27 -06:00
adelikat
0a63255244
progress on fm2 importer rewrite (not wired up yet)
2019-11-10 09:00:27 -06:00
adelikat
7c9f2a2873
cleanup Import classes
2019-11-10 09:00:27 -06:00
adelikat
46ea09da10
MovieImport - cleanup, and properly wire up the new style importers. Pjm, Pxm no longer broken
2019-11-09 14:43:49 -06:00
adelikat
93562eb935
cleanup FileLoader.cs
2019-11-09 13:40:15 -06:00
J.D. Purcell
fec63fb66a
Spaces -> tabs, fix mixed newlines.
2019-11-03 20:58:36 -05:00
adelikat
00691b58a2
misc cleanups in Client.Common movie and watch files, mostly typos and C#7isms
2019-10-31 19:25:11 -05:00
adelikat
7d554f06d3
return an IMovie instead of Bk2Movie from ImportFile
2019-10-31 16:08:05 -05:00
adelikat
3b25fdc8ca
simplify some movie import code
2019-10-31 16:08:05 -05:00
James Groom
90b0574bc3
Remove unnecessary calls to ToList (e.g. in foreach)
...
squashed PR #1591
2019-10-13 15:50:57 +00:00
alyosha-tas
d2fe217869
GBHawk: expose 4x core
2019-10-04 13:52:29 -04:00
alyosha-tas
79c4b1e846
GBHawkLink3x: Initial Commits
2019-09-08 16:35:39 -04:00
feos
ab042fafd0
srt export: I was dumb and made it edit the original thing instead of the copy
2019-08-30 19:51:49 +03:00
adelikat
290de71b71
some misc cleanups
2019-06-28 20:33:40 -05:00
adelikat
6b249c648d
fix a bug in TasLagLog, not sure how it was working
2019-06-28 20:26:18 -05:00
adelikat
062ec8cb97
remove a todo that we decided not to do
2019-06-28 20:22:10 -05:00
feos
2edf5c08f8
Merge pull request #1592 from TASVideos/tsm-interface
...
Tsm interface
2019-06-23 18:04:56 +03:00
alyosha-tas
982dc479e7
SubNESHawk: Play Movie dialog now calculates time correctly
2019-06-21 17:58:13 -04:00
alyosha-tas
fb9ac2f3af
Vectrex: hook up controllers
2019-06-16 08:17:34 -04:00
feos
a2846ea8e6
fix #1447
2019-06-16 10:41:10 +03:00
adelikat
5075160355
some cleanups
2019-06-15 18:38:56 -05:00
adelikat
cb4b7d7089
some cleanup
2019-06-15 18:31:46 -05:00
adelikat
26c190cd32
simplify
2019-06-15 18:26:59 -05:00
adelikat
c9ae8e3db3
StateManagerState begone!
2019-06-15 17:06:13 -05:00
adelikat
ea55217c3f
I'm convinced this is a worthless check, -1 was never being passed in, and shouldn't be
2019-06-15 16:49:08 -05:00
adelikat
3ec2ec325a
IStateManager - refactor indexer to not return a keyvalue pair, since it by design will try to return the exact frame, returning the frame is redundant
2019-06-15 16:43:21 -05:00
feos
6f5d2cf24b
movie: when pause on movie end is chosen, go to finished mode instead of stopping
2019-06-16 00:32:39 +03:00
adelikat
d79a00f035
remove IStateManager.IsMarkerState
2019-06-15 16:17:49 -05:00
adelikat
e89bb6c276
reorg TasStateManager file
2019-06-15 16:13:16 -05:00
adelikat
eaef336492
rip out IStateManager.MountForWriteAccess() and simplify
2019-06-15 16:06:35 -05:00
adelikat
c87c1d8328
simplify
2019-06-15 15:51:56 -05:00
adelikat
d4432db7f9
simplify
2019-06-15 15:44:34 -05:00
adelikat
2a8b4504cd
Simplify
2019-06-15 15:43:22 -05:00
adelikat
7f43fb09af
delete an absurd check
2019-06-15 15:29:25 -05:00
adelikat
d998a9587f
remove a todo
2019-06-15 15:28:10 -05:00
adelikat
21c164abcf
simplify Last implementation
2019-06-15 15:22:12 -05:00
adelikat
6004f30d3a
rename IStateManager.ClearStateHistory -> Clear, LastStatedFrame -> Last
2019-06-15 15:19:18 -05:00
adelikat
0ab1b1887e
IStateManager - remove IDisposable, this isn't a terrible idea, but let's put it back if/when we need it. Remove IDisposable from StateManagerState
2019-06-15 15:15:14 -05:00
adelikat
b1296dd9bb
rip out NDBDatabase
2019-06-15 15:13:08 -05:00
adelikat
ed85ce806b
more cleanup
2019-06-15 14:57:26 -05:00
adelikat
81ee00a1b6
cleanup
2019-06-15 14:56:03 -05:00
adelikat
e0a51eaab1
Rename IStateManager.StateCount -> IStateManager.Count
2019-06-15 14:49:43 -05:00
adelikat
cb4e71ebf7
rename a StateManager method, and delete some unused methods
2019-06-15 14:40:18 -05:00
adelikat
8f116a8428
Pass TasMovie into StateManagerDecay and have it get the last edited frame instead of from IStateManager
2019-06-15 14:35:31 -05:00
adelikat
3c27a332bb
create IStateManager interface and use that instead of TasStateManager
2019-06-15 14:31:06 -05:00
adelikat
1bcf6394ed
cleanup
2019-06-15 13:27:10 -05:00
adelikat
694ba93ec1
I think this is the correct wasLag logic
2019-06-15 13:10:31 -05:00
adelikat
f431492944
better code for populating wasLag, I think
2019-06-15 12:53:17 -05:00
adelikat
3b9e54c250
refactor TasLagLog to allow for gaps in the history. Note that this is a breaking .tasproj format change currently
2019-06-15 12:11:52 -05:00
James Groom
067477ce18
Merge branch 'master' into clean_docs
2019-06-14 13:28:39 +00:00
feos
2423f44540
tastudio: drop laglog from branches since they don't have greenzone anymore
2019-06-13 19:39:52 +03:00
feos
bc990061b7
tastudio: refactor out a variable
...
fix autorestore triggering while drawing on future frames
2019-06-12 22:34:16 +03:00
feos
f5bcdc4aba
fix #1513
...
OSD info on branch hover is mandatory, so I'm not removing it. drawing the branch OSD-framebuffer on the emulator screen is barely possible without butchering everything, so I'm not doing it. instead, keep both core and client framebuffers and use them where they make sense: osd FB shows up on hover, core FB goes to emulator screen on branch load.
2019-06-09 20:34:14 +03:00
YoshiRulz
2642ef4049
Remove empty docs
2019-06-06 16:41:10 +10:00
alyosha-tas
1c9182a290
Fix exception when statrting from saveram multple times
2019-04-21 09:06:16 -04:00
vadosnaprimer
7915ec8bc1
tsm decay: try to work around some more removal bugs
2019-04-18 19:11:45 +03:00
James Groom
779975f689
Use nameof
2019-03-28 14:17:14 +11:00
YoshiRulz
9d0ee22885
Use string interpolation
2019-03-20 15:01:12 +10:00
alyosha-tas
2bddf3663e
TAStudio: Fix some bugs in new from menues
2019-01-19 13:30:42 -06:00
alyosha-tas
74d20ca45c
SubNEShawk: Add VBL Count to BK2 movie header
2019-01-12 13:27:00 -06:00
feos
56e77f4907
tastudio: allow to actually unbind markers from input, and unbind by default
2019-01-05 21:48:40 +03:00
feos
cd2d63b04a
tastudio:
...
- don't use branch laglog after loading it. it's useless because we invalidate if needed anyway
- PauseOnFrame being null started to crash seeking, fixed
- make use of movie alias in branchbox
- capture tsm state after loading the branch
todo: if we load a branch in the middle of invalid greenzone, advancing won't draw new greenzone even tho states are being created. laglog doesn't seem to allow gaps either. unsure how to resolve
2019-01-05 21:30:06 +03:00
feos
b316efb922
cute, I forgot to save the actual changes
2018-12-03 21:16:06 +03:00
feos
3a688d543b
tastudio: fix rec mode dying when appending movie frames
...
close #1376
2018-12-03 21:10:14 +03:00
layland34
edab819d6b
fix typo
2018-11-25 14:54:55 +01:00
adelikat
288baf568d
Revert "here's how I think input display should work. also fixes your bug. also breaks something that had this comment (maybe)"
...
This reverts commit d4a48a8ee1
.
2018-11-18 10:43:11 -06:00
alyosha-tas
6dbbc9256a
Movie Importer: Display Failure Message
2018-11-10 17:23:45 -06:00
Asnivor
acebf2621c
Manual reversion of PR #1277
2018-09-21 15:38:52 +01:00
Asnivor
2565f49c89
Merge branch 'AmstradCPC' into master
2018-09-19 14:56:41 +01:00
zeromus
ba4b32f619
rename TempFileCleaner to TempFileManager; add global path config for temp files
...
I did this in a funny way (sets the environment for the process).
The idea is that any code which sloppily used Path.GetTempDirectory (etc.) would now have its pathing changed.
It is a little dangerous to allow this to be changed on the fly (I do allow it) since something may expect it to be stable, but I think it's OK.
So anyway. keep your eyes peeled for problems. It's possible I could do this differently and only affect a subset of safely managed things.
should fix #1252
2018-09-11 21:32:50 -04:00
zeromus
d4a48a8ee1
here's how I think input display should work. also fixes your bug. also breaks something that had this comment (maybe)
...
// adelikat: TODO: this is likely the source of frame 0 TAStudio bugs, I think the intent is to check if the movie is 0 length?
2018-09-10 16:57:10 -04:00
feos
fbdea8282d
add missing zxs mnemonics
...
tastudio: properly handle Show X menu items
2018-09-10 20:22:41 +03:00
Asnivor
f436e25426
Fix movie header SystemID ( #1277 )
...
From ticket #1246
Small change to MovieConversionExtensions.PopulateWithDefaultHeaderValues()
Just changes SystemID to "GG" or "SG" if Global.Emulator .IsGameGear or IsSG1000 is true.
Without this, the play movie dialog shows 'Platform' as SMS for game gear and SG1000 movies (and highlights this in RED as it is incorrect).
2018-08-22 20:51:20 +03:00
feos
a365284383
tastudio states decay: fix logic for last edited frame
2018-08-22 20:05:33 +03:00
Asnivor
a471206d6a
ZXHawk: Added bk2 mnemonic constants
2018-08-13 09:12:38 +01:00
Asnivor
531833c7b0
CPCHawk: Initial project outline (may or may not come to something eventually)
2018-07-03 14:53:09 +01:00
feos
a0e5e0e593
tastudio: actually don't drop state above last edited frame
2018-05-10 20:32:44 +03:00
feos
056c24e4cf
tastudio: attempt to fix greenzone decay failing to drop states
2018-05-09 17:18:21 +03:00