* update melon
* frontend work
* make this work (i think?)
* fucking merge conflicts
* bleh
* hack up DSi support, very hardcoded atm, but at least states are reasonable
* add IS_DSI load flag
* frontend work bleh
* oops forgot to push
* ok fine apparently that doesnt display right
* oops
* prevent zealous release screen calls, DSi firmware seems to not like it?
* support for loading DSiWare title
* dsiware
* oh right this bullshit
* oops
* will this work
* why the fuck was this signed
* 0 out these hashes, these are also unique per console, no hope verifying these
(or `Console.WriteLine` if it's in `#if DEBUG`)
bonus wtf: 2 calls in Database were to `WriteLine(string, string)` overload, not
the intended `WriteLine(string, params object[])` overload
* add support for more SGB firmware
* replace illegally provided bootroms with legal homebrew bootroms
* let's swap these with homebrew bootroms too
* add builds
* this should probably be preferred
* Fix incorrect assignment
* Fix whitespace changes to Designer files
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
* `Game Gear` was used instead of `GGL` for linked GG multi-disk bundles and
core constructor (I assume the latter was a hack to fix loading bundles made
with the former bug in effect)
* `Arcade` was used instead of `MAME` in rom loading ("Arcade" is also assigned
to an out param in the MAME ctor but I assume that's an intentional placeholder)
* `Saturn` was used instead of `SAT` in `GameSharkDecoder.CheatDomainName`,
making it non-functional (a comment said it was probably incorrect, so I'm
assuming that if it runs something will break and putting it in #if false)
* `G7400` was only used in firmware IDs, replaced with `O2`
* `Vectrex` was only used in firmware IDs, replaced with `VEC`
* `uzem` (core name) was used instead of `UZE` for MainForm title lookup, making
it non-functional
* `DNGP` doesn't exist
* fix desc+info of bad PSX BIOSes
* set FirmwareFile.Bad via param on File method
* use #if false instead of comment for what I assume is a debug BIOS for A7800
* I think a single '!' boi will make that one take precedence
* remove duplicate NDS BIOSes which were commented-out
Change the status of alternate GB/C firmware options to unacceptable. Quoting from CasualPokePlayer "Gambatte is definitely not emulating those cpus [dmg0 and cgb0]. So you would end up with quirks of newer cpus being combined with bootroms only present in older cpus."
Also fix what looks to be a longstanding typo where the PCFX BIOS v1.01 was not being properly detected.
Waterbox supports threads now, but they're not real threads on the host side because that's complicated and can be nondeterministic. Instead, everything is scheduled to share one host thread. This means that scheduling is actually cooperative and certain patterns of spinlocks and other nonsense can fail to work at all, but "regular" code probably will.
With this, add DobieStation PS2 core. This core was selected because it has threads and is otherwise simple to port; easy to build and a good core/frontend separation. It's not a wonderful core however, with low speed (made abysmally lower by our lack of real threads) and low compatibility, so it remains a curiosity for now.
Updated the msx bios filename based on mame 0.221 and cbios0.29a, this way it fixes the filename conflict while using the feature "Organize" through Firmware Manager.
Couldn't figure it out about the bios_test origin, so I kept that one unchanged.
Add 'nyma' project
The goal is to eventually update all of our Mednafen cores. For now, there is a work in progress import of the Mednafen pce core. Basic gameplay with hucard, turbocd, and supergrafix is supported, but the core is not complete yet.