SaxxonPike
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a119420c79
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C64: VC count enable seems to need to be delayed by 1 cycle after badline
- which doesn't affect normal operation
- which DOES affect VSP
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2019-07-14 20:22:07 -05:00 |
SaxxonPike
|
4d6ed8d6c8
|
C64: Savestate should include the new variables
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2019-07-14 16:32:53 -05:00 |
SaxxonPike
|
154eefd2ad
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C64: Give BA/IRQ counting another go, seems to resolve many issues
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2019-07-13 16:51:30 -05:00 |
SaxxonPike
|
894adbb610
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C64: Remove an unused variable
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2019-07-13 15:02:18 -05:00 |
SaxxonPike
|
76679bc8bc
|
C64: Use the correct background color in bitmapped modes for 0
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2019-07-13 15:01:11 -05:00 |
SaxxonPike
|
dbf6b39e7f
|
C64: Split out VIC phase1/phase2
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2019-07-12 23:51:55 -05:00 |
SaxxonPike
|
0a7dc52aa0
|
C64: BA and raster IRQ cleanup
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2019-07-09 22:41:12 -05:00 |
SaxxonPike
|
e63d10b608
|
C64: Interrupts generated in phase 2 by the VIC won't trigger for the CPU until next cycle, also buffer BA
|
2019-07-09 20:55:14 -05:00 |
SaxxonPike
|
a8fd85157c
|
VIC: Use correct color mapping for non-multicolor bitmap mode
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2019-07-09 08:02:55 -05:00 |
SaxxonPike
|
83b6553749
|
VIC: Respect idle state background color registers, plus black in undocumented gfx mode
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2019-07-09 06:58:13 -05:00 |
SaxxonPike
|
89fa153477
|
VIC: Resolve background color registers separately to color matrix memory
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2019-07-09 06:55:55 -05:00 |
SaxxonPike
|
9f733d3e7a
|
VIC: More accurate pixel pipeline
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2019-07-09 05:26:26 -05:00 |
SaxxonPike
|
579ffe5c25
|
C64: Had the flag with the wrong polarity. Thanks, C64Anabalt.
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2019-07-04 14:20:12 -05:00 |
SaxxonPike
|
691577499f
|
C64: When a sprite is eligible for display, initialize it with the correct crunch state based on Y expansion
|
2019-07-04 14:12:46 -05:00 |
adelikat
|
1877cce021
|
C64 - misc cleanups
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2017-05-30 13:10:01 -04:00 |
adelikat
|
caf9802412
|
C64 - remove the SaveState.DoNotSave attribute
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2017-05-13 13:04:02 -05:00 |
adelikat
|
3dd5478efd
|
spaces to tabs in C64 files
|
2017-04-24 10:09:31 -05:00 |
Anthony Konzel
|
ac9a4ef777
|
Apply C64 core update patch.
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2016-02-22 17:50:11 -06:00 |
Kabuto
|
f7c15bfd0f
|
Fixed indentation and TODOs
|
2015-09-28 20:53:19 +02:00 |
saxxonpike
|
2fb95adb1a
|
Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
|
2014-10-03 21:04:37 +00:00 |
saxxonpike
|
2e45c73c2f
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Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
|
2014-10-03 00:53:02 +00:00 |
saxxonpike
|
20e8ddf673
|
C64: Fixed a misspelling in timer constant name. Added method to track lag cycles from VIC.
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2013-12-10 07:04:44 +00:00 |
adelikat
|
7e45f13282
|
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |