C64: Use the correct background color in bitmapped modes for 0
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@ -111,6 +111,7 @@
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_parseSrShift = 7 - _xScroll;
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_srData1 &= ~(0xFF << _parseSrShift);
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_srActive |= 0xFF << _parseSrShift;
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_srColorEnable &= ~(0xFF << _parseSrShift);
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if (_multicolorMode && (_bitmapMode || (_dataC & 0x800) != 0))
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{
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@ -155,7 +156,7 @@
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switch (_parsePixelData)
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{
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case 0:
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_pixel = _backgroundColor0;
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_pixel = 0;
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break;
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case 1:
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_pixel = _idle ? 0 : _dataC >> 4;
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