C64: When a sprite is eligible for display, initialize it with the correct crunch state based on Y expansion
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36ac592193
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@ -181,7 +181,7 @@
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{
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spr.Dma = true;
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spr.Mcbase = 0;
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spr.YCrunch = true;
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spr.YCrunch = !spr.YExpand;
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}
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}
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}
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