BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs

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using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
F4 (Atari style 32K)
-----
Again, this works like F8 and F6 except now there's 8 4K banks. Selection is performed
by accessing 1FF4 through 1FFB.
*/
internal class mF4 :MapperBase
{
private int _toggle;
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private byte ReadMem(ushort addr, bool peek)
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{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
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}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
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public override void WriteMemory(ushort addr, byte value)
{
Address(addr);
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
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}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _toggle);
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}
private void Address(ushort addr)
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{
if (addr == 0x1FF4) _toggle = 0;
if (addr == 0x1FF5) _toggle = 1;
if (addr == 0x1FF6) _toggle = 2;
if (addr == 0x1FF7) _toggle = 3;
if (addr == 0x1FF8) _toggle = 4;
if (addr == 0x1FF9) _toggle = 5;
if (addr == 0x1FF9) _toggle = 5;
if (addr == 0x1FFA) _toggle = 6;
if (addr == 0x1FFB) _toggle = 7;
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}
}
}