BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF6.cs

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using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
/*
F6 (Atari style 16K)
-----
This is a fairly standard 16K bankswitching method. It works like F8, except there's
four 4K banks of ROM, selected by accessing 1FF6 through 1FF9. These sequentially
select one of the 4 banks. i.e. 1FF6 selects bank 0, 1FF7 selects bank 1, etc.
*/
internal class mF6 : MapperBase
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{
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private int _toggle;
public mF6(Atari2600 core) : base(core)
{
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _toggle);
}
public override void HardReset()
{
_toggle = 0;
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
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{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
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}
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public override byte ReadMemory(ushort addr) => ReadMem(addr, false);
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public override byte PeekMemory(ushort addr) => ReadMem(addr, true);
private void WriteMem(ushort addr, byte value, bool poke)
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{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
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}
public override void WriteMemory(ushort addr, byte value)
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=> WriteMem(addr, value, false);
public override void PokeMemory(ushort addr, byte value)
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=> WriteMem(addr, value, true);
private void Address(ushort addr)
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{
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_toggle = addr switch
{
0x1FF6 => 0,
0x1FF7 => 1,
0x1FF8 => 2,
0x1FF9 => 3,
_ => _toggle
};
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}
}
}