BizHawk/BizHawk.Client.EmuHawk/MainForm.Movie.cs

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3.3 KiB
C#
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using System;
using System.IO;
using BizHawk.Client.Common;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES9X;
using BizHawk.Emulation.Cores.Nintendo.SNES;
namespace BizHawk.Client.EmuHawk
{
partial class MainForm
{
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public void StartNewMovie(IMovie movie, bool record)
{
Global.MovieSession.QueueNewMovie(movie, record);
LoadRom(GlobalWin.MainForm.CurrentlyOpenRom);
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Global.Config.RecentMovies.Add(movie.Filename);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
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if (Global.MovieSession.Movie.TextSavestate != null)
{
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Global.Emulator.LoadStateText(new StringReader(Global.MovieSession.Movie.TextSavestate));
}
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else
{
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Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Global.MovieSession.Movie.BinarySavestate, false)));
}
Global.Emulator.ResetCounters();
}
Global.MovieSession.RunQueuedMovie(record);
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SetMainformMovieInfo();
UpdateStatusSlots();
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GlobalWin.Tools.Restart<VirtualpadTool>();
GlobalWin.DisplayManager.NeedsToPaint = true;
}
public void SetMainformMovieInfo()
{
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if (Global.MovieSession.Movie.IsPlaying)
{
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PlayRecordStatusButton.Image = Properties.Resources.Play;
PlayRecordStatusButton.ToolTipText = "Movie is in playback mode";
PlayRecordStatusButton.Visible = true;
}
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else if (Global.MovieSession.Movie.IsRecording)
{
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PlayRecordStatusButton.Image = Properties.Resources.RecordHS;
PlayRecordStatusButton.ToolTipText = "Movie is in record mode";
PlayRecordStatusButton.Visible = true;
}
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else if (!Global.MovieSession.Movie.IsActive)
{
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PlayRecordStatusButton.Image = Properties.Resources.Blank;
PlayRecordStatusButton.ToolTipText = "No movie is active";
PlayRecordStatusButton.Visible = false;
}
SetWindowText();
}
// Movie Refactor TODO: this needs to be considered, and adapated to the queue system
public void RestartMovie()
{
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if (Global.MovieSession.Movie.IsActive)
{
LoadRom(CurrentlyOpenRom);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
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// TODO: why does this code exist twice??
if (Global.MovieSession.Movie.TextSavestate != null)
{
Global.Emulator.LoadStateText(new StringReader(Global.MovieSession.Movie.TextSavestate));
}
else
{
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Global.MovieSession.Movie.BinarySavestate, false)));
}
//var state = Convert.FromBase64String(Global.MovieSession.Movie.SavestateBinaryBase64Blob);
//Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(state)));
Global.Emulator.ResetCounters();
}
Global.MovieSession.Movie.StartNewPlayback();
SetMainformMovieInfo();
GlobalWin.OSD.AddMessage("Replaying movie file in read-only mode");
Global.MovieSession.ReadOnly = true;
}
}
public void StopMovie(bool saveChanges = true)
{
if (IsSlave && _master.WantsToCOntrolStopMovie)
{
_master.StopMovie();
}
else
{
Global.MovieSession.StopMovie(saveChanges);
SetMainformMovieInfo();
UpdateStatusSlots();
}
}
}
}