2012-11-01 16:48:32 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace BizHawk.Emulation.Computers.Commodore64
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{
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public partial class C64 : IEmulator
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{
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2012-11-01 17:56:48 +00:00
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public C64(GameInfo game, byte[] rom, string romextension)
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2012-11-01 16:48:32 +00:00
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{
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2012-11-03 17:57:14 +00:00
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inputFile = rom;
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2012-11-06 05:49:42 +00:00
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extension = romextension;
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2012-11-03 17:57:14 +00:00
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SetupMemoryDomains();
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CoreOutputComm = new CoreOutputComm();
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CoreInputComm = new CoreInputComm();
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2012-11-01 16:48:32 +00:00
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}
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public string SystemId { get { return "C64"; } }
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public GameInfo game;
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public CoreInputComm CoreInputComm { get; set; }
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public CoreOutputComm CoreOutputComm { get; private set; }
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private IList<MemoryDomain> memoryDomains;
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public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
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public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
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public int Frame { get { return _frame; } set { _frame = value; } }
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public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
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public bool IsLagFrame { get { return _islag; } }
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private bool _islag = true;
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private int _lagcount = 0;
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private int _frame = 0;
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public byte[] ReadSaveRam() { return null; }
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public void StoreSaveRam(byte[] data) { }
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public void ClearSaveRam() { }
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public bool SaveRamModified { get; set; }
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public void Dispose() { }
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2012-11-10 05:57:46 +00:00
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public IVideoProvider VideoProvider { get { return vic; } }
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public ISoundProvider SoundProvider { get { return sid; } }
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2012-11-01 16:48:32 +00:00
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public void ResetFrameCounter()
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{
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_frame = 0;
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}
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/*TODO*/
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public ISyncSoundProvider SyncSoundProvider { get { return null; } } //TODO
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public bool StartAsyncSound() { return true; } //TODO
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public void EndAsyncSound() { } //TODO
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public bool DeterministicEmulation { get; set; } //TODO
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public void SaveStateText(TextWriter writer) { } //TODO
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2012-11-11 02:36:29 +00:00
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public void LoadStateText(TextReader reader) { } //TODO`
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2012-11-01 16:48:32 +00:00
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public void SaveStateBinary(BinaryWriter bw) { } //TODO
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public void LoadStateBinary(BinaryReader br) { } //TODO
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2012-11-03 13:55:22 +00:00
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public ControllerDefinition ControllerDefinition { get { return C64ControllerDefinition; } }
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2012-11-09 23:37:32 +00:00
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public IController Controller { get { return input.controller; } set { input.controller = value; } }
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2012-11-03 13:55:22 +00:00
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public static readonly ControllerDefinition C64ControllerDefinition = new ControllerDefinition
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2012-11-01 16:48:32 +00:00
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{
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2012-11-03 06:03:58 +00:00
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Name = "Commodore 64 Controller", //TODO
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2012-11-01 16:48:32 +00:00
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BoolButtons =
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{
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2012-11-09 23:37:32 +00:00
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"Key Insert/Delete", "Key Return", "Key Cursor Left/Right", "Key F7", "Key F1", "Key F3", "Key F5", "Key Cursor Up/Down",
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"Key 3", "Key W", "Key A", "Key 4", "Key Z", "Key S", "Key E", "Key Left Shift",
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"Key 5", "Key R", "Key D", "Key 6", "Key C", "Key F", "Key T", "Key X",
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"Key 7", "Key Y", "Key G", "Key 8", "Key B", "Key H", "Key U", "Key V",
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"Key 9", "Key I", "Key J", "Key 0", "Key M", "Key K", "Key O", "Key N",
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"Key Plus", "Key P", "Key L", "Key Minus", "Key Period", "Key Colon", "Key At", "Key Comma",
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"Key Pound", "Key Asterisk", "Key Semicolon", "Key Clear/Home", "Key Right Shift", "Key Equal", "Key Up Arrow", "Key Slash",
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"Key 1", "Key Left Arrow", "Key Control", "Key 2", "Key Space", "Key Commodore", "Key Q", "Key Run/Stop",
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2012-11-03 06:03:58 +00:00
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"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Button",
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2012-11-09 23:37:32 +00:00
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"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Button"
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2012-11-01 16:48:32 +00:00
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}
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};
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public void FrameAdvance(bool render, bool rendersound)
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{
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_frame++;
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_islag = true;
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2012-11-08 21:12:33 +00:00
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const int cyclesPerFrame = (14318181 / 14 / 60);
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2012-11-03 17:57:14 +00:00
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2012-11-07 17:52:16 +00:00
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foreach (IMedia media in mediaAttached)
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{
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if (!media.Loaded() && media.Ready())
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{
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2012-11-08 19:57:22 +00:00
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media.Apply();
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2012-11-07 17:52:16 +00:00
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}
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}
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2012-11-08 21:12:33 +00:00
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PollInput();
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for (int i = 0; i < cyclesPerFrame; i++)
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2012-11-03 17:57:14 +00:00
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{
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2012-11-10 08:48:36 +00:00
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vic.PerformCycle();
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2012-11-06 15:15:37 +00:00
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cpu.IRQ = signal.CpuIRQ;
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cpu.NMI = signal.CpuNMI;
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2012-11-05 20:47:20 +00:00
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if (signal.CpuAEC)
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2012-11-03 17:57:14 +00:00
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{
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cpu.ExecuteOne();
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}
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sid.PerformCycle();
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2012-11-05 16:56:58 +00:00
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cia0.PerformCycle();
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2012-11-03 17:57:14 +00:00
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cia1.PerformCycle();
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}
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2012-11-01 16:48:32 +00:00
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if (_islag)
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{
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LagCount++;
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}
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}
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private void SetupMemoryDomains()
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{
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var domains = new List<MemoryDomain>(1);
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2012-11-03 17:57:14 +00:00
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domains.Add(new MemoryDomain("RAM", 0x10000, Endian.Little, new Func<int, byte>(PeekMemoryInt), new Action<int,byte>(PokeMemoryInt))); //TODO
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2012-11-01 16:48:32 +00:00
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memoryDomains = domains.AsReadOnly();
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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void SyncState(Serializer ser) //TODO
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{
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ser.Sync("Lag", ref _lagcount);
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ser.Sync("Frame", ref _frame);
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ser.Sync("IsLag", ref _islag);
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}
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}
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}
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