BizHawk/BizHawk.Emulation/Consoles/Sega/SMS/SMS.cs

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using System;
using System.Collections.Generic;
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using System.Globalization;
using System.IO;
using BizHawk.Emulation.CPUs.Z80;
using BizHawk.Emulation.Sound;
/*****************************************************
TODO:
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+ HCounter
+ Try to clean up the organization of the source code.
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+ Lightgun/Paddle/etc if I get really bored
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+ SG-1000 TMS does not fire sprite collision bit
+ SG-1000 TMS sprite doubling most likely does not work!
+ Maybe try to unify the Coleco TMS with SG-1000? Or at least pull in other TMS fixes.
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**********************************************************/
namespace BizHawk.Emulation.Consoles.Sega
{
public sealed partial class SMS : IEmulator
{
// Constants
public const int BankSize = 16384;
// ROM
public byte[] RomData;
public byte RomBank0, RomBank1, RomBank2;
public byte RomBanks;
// SaveRAM
public byte[] SaveRAM = new byte[BankSize * 2];
public byte SaveRamBank;
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public byte[] ReadSaveRam()
{
if (SaveRAM != null)
return (byte[])SaveRAM.Clone();
else
return null;
}
public void StoreSaveRam(byte[] data)
{
if (SaveRAM != null)
Array.Copy(data, SaveRAM, data.Length);
}
public void ClearSaveRam()
{
if (SaveRAM != null)
SaveRAM = new byte[SaveRAM.Length];
}
public bool SaveRamModified { get; set; }
// Machine resources
public Z80A Cpu;
public byte[] SystemRam;
public VDP Vdp;
public SN76489 PSG;
public YM2413 YM2413;
public SoundMixer SoundMixer;
public bool IsGameGear = false;
public bool HasYM2413 = false;
int _lagcount = 0;
bool lagged = true;
bool islag = false;
public int Frame { get; set; }
public void ResetFrameCounter()
{
Frame = 0;
_lagcount = 0;
islag = false;
}
public int LagCount { get { return _lagcount; } set { _lagcount = value; } }
public bool IsLagFrame { get { return islag; } }
byte Port01 = 0xFF;
byte Port02 = 0xFF;
byte Port3E = 0xAF;
byte Port3F = 0xFF;
public DisplayType DisplayType { get; set; }
public bool DeterministicEmulation { get { return true; } }
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public SMS(CoreComm comm, GameInfo game, byte[] rom)
{
CoreComm = comm;
IsGameGear = game.System == "GG";
RomData = rom;
CoreComm.CpuTraceAvailable = true;
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if (RomData.Length % BankSize != 0)
Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
RomBanks = (byte)(RomData.Length / BankSize);
DisplayType = DisplayType.NTSC;
if (game["PAL"]) DisplayType = DisplayType.PAL;
CoreComm.VsyncNum = DisplayType == DisplayType.NTSC ? 60 : 50;
CoreComm.VsyncDen = 1;
if (game["Japan"]) Region = "Japan";
if (game.NotInDatabase || game["FM"] && game["UseFM"])
HasYM2413 = true;
if (Controller == null)
Controller = NullController.GetNullController();
Cpu = new Z80A();
Cpu.RegisterSP = 0xDFF0;
Cpu.ReadHardware = ReadPort;
Cpu.WriteHardware = WritePort;
Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, DisplayType);
PSG = new SN76489();
YM2413 = new YM2413();
SoundMixer = new SoundMixer(YM2413, PSG);
if (HasYM2413 && game["WhenFMDisablePSG"])
SoundMixer.DisableSource(PSG);
ActiveSoundProvider = HasYM2413 ? (ISoundProvider)SoundMixer : PSG;
SystemRam = new byte[0x2000];
if (game["CMMapper"] == false)
InitSegaMapper();
else
InitCodeMastersMapper();
if (game["ForceStereo"])
{
byte stereoByte = 0xAD;
if (game["StereoByte"])
{
stereoByte = byte.Parse(game.OptionValue("StereoByte"));
}
PSG.StereoPanning = stereoByte;
}
if (game["AllowOverclock"] && game["OverclockSafe"])
Vdp.IPeriod = 512;
if (game["SpriteLimit"])
Vdp.SpriteLimit = true;
if (game["BIOS"])
{
Port3E = 0xF7; // Disable cartridge, enable BIOS rom
InitBiosMapper();
}
SetupMemoryDomains();
}
public byte ReadPort(ushort port)
{
switch (port & 0xFF)
{
case 0x00: return ReadPort0();
case 0x01: return Port01;
case 0x02: return Port02;
case 0x03: return 0x00;
case 0x04: return 0xFF;
case 0x05: return 0x00;
case 0x06: return 0xFF;
case 0x3E: return Port3E;
case 0x7E: return Vdp.ReadVLineCounter();
case 0x7F: break; // hline counter TODO
case 0xBE: return Vdp.ReadData();
case 0xBF: return Vdp.ReadVdpStatus();
case 0xC0:
case 0xDC: return ReadControls1();
case 0xC1:
case 0xDD: return ReadControls2();
case 0xF2: return HasYM2413 ? YM2413.DetectionValue : (byte)0xFF;
}
return 0xFF;
}
public void WritePort(ushort port, byte value)
{
switch (port & 0xFF)
{
case 0x01: Port01 = value; break;
case 0x02: Port02 = value; break;
case 0x06: PSG.StereoPanning = value; break;
case 0x3E: Port3E = value; break;
case 0x3F: Port3F = value; break;
case 0x7E:
case 0x7F: PSG.WritePsgData(value, Cpu.TotalExecutedCycles); break;
case 0xBE: Vdp.WriteVdpData(value); break;
case 0xBD:
case 0xBF: Vdp.WriteVdpControl(value); break;
case 0xF0: if (HasYM2413) YM2413.RegisterLatch = value; break;
case 0xF1: if (HasYM2413) YM2413.Write(value); break;
case 0xF2: if (HasYM2413) YM2413.DetectionValue = value; break;
}
}
public void FrameAdvance(bool render, bool rendersound)
{
lagged = true;
Controller.UpdateControls(Frame++);
PSG.BeginFrame(Cpu.TotalExecutedCycles);
Cpu.Debug = CoreComm.Tracer.Enabled;
if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
Cpu.Logger = (s) => CoreComm.Tracer.Put(s);
if (IsGameGear == false)
Cpu.NonMaskableInterrupt = Controller["Pause"];
Vdp.ExecFrame(render);
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (lagged)
{
_lagcount++;
islag = true;
}
else
islag = false;
}
public void SaveStateText(TextWriter writer)
{
writer.WriteLine("[SMS]\n");
Cpu.SaveStateText(writer);
PSG.SaveStateText(writer);
Vdp.SaveStateText(writer);
writer.WriteLine("Frame {0}", Frame);
writer.WriteLine("Lag {0}", _lagcount);
writer.WriteLine("IsLag {0}", islag);
writer.WriteLine("Bank0 {0}", RomBank0);
writer.WriteLine("Bank1 {0}", RomBank1);
writer.WriteLine("Bank2 {0}", RomBank2);
writer.Write("RAM ");
SystemRam.SaveAsHex(writer);
writer.WriteLine("Port01 {0:X2}", Port01);
writer.WriteLine("Port02 {0:X2}", Port02);
writer.WriteLine("Port3F {0:X2}", Port3F);
int SaveRamLen = Util.SaveRamBytesUsed(SaveRAM);
if (SaveRamLen > 0)
{
writer.Write("SaveRAM ");
SaveRAM.SaveAsHex(writer, SaveRamLen);
}
if (HasYM2413)
{
writer.Write("FMRegs ");
YM2413.opll.reg.SaveAsHex(writer);
}
writer.WriteLine("[/SMS]");
}
public void LoadStateText(TextReader reader)
{
while (true)
{
string[] args = reader.ReadLine().Split(' ');
if (args[0].Trim() == "") continue;
if (args[0] == "[SMS]") continue;
if (args[0] == "[/SMS]") break;
if (args[0] == "Bank0")
RomBank0 = byte.Parse(args[1]);
else if (args[0] == "Bank1")
RomBank1 = byte.Parse(args[1]);
else if (args[0] == "Bank2")
RomBank2 = byte.Parse(args[1]);
else if (args[0] == "Frame")
Frame = int.Parse(args[1]);
else if (args[0] == "Lag")
_lagcount = int.Parse(args[1]);
else if (args[0] == "IsLag")
islag = bool.Parse(args[1]);
else if (args[0] == "RAM")
SystemRam.ReadFromHex(args[1]);
else if (args[0] == "SaveRAM")
{
for (int i = 0; i < SaveRAM.Length; i++) SaveRAM[i] = 0;
SaveRAM.ReadFromHex(args[1]);
}
else if (args[0] == "FMRegs")
{
byte[] regs = new byte[YM2413.opll.reg.Length];
regs.ReadFromHex(args[1]);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
else if (args[0] == "Port01")
Port01 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port02")
Port02 = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "Port3F")
Port3F = byte.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "[Z80]")
Cpu.LoadStateText(reader);
else if (args[0] == "[PSG]")
PSG.LoadStateText(reader);
else if (args[0] == "[VDP]")
Vdp.LoadStateText(reader);
else
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
}
}
public byte[] SaveStateBinary()
{
var buf = new byte[24802 + 1 + 16384 + 16384];
var stream = new MemoryStream(buf);
var writer = new BinaryWriter(stream);
SaveStateBinary(writer);
if (stream.Length != buf.Length)
throw new Exception(string.Format("savestate buffer underrun: {0} < {1}", stream.Length, buf.Length));
writer.Close();
return buf;
}
public bool BinarySaveStatesPreferred { get { return false; } }
public void SaveStateBinary(BinaryWriter writer)
{
Cpu.SaveStateBinary(writer);
PSG.SaveStateBinary(writer);
Vdp.SaveStateBinary(writer);
writer.Write(Frame);
writer.Write(_lagcount);
writer.Write(islag);
writer.Write(RomBank0);
writer.Write(RomBank1);
writer.Write(RomBank2);
writer.Write(SystemRam);
writer.Write(SaveRAM);
writer.Write(Port01);
writer.Write(Port02);
writer.Write(Port3F);
writer.Write(YM2413.opll.reg);
}
public void LoadStateBinary(BinaryReader reader)
{
Cpu.LoadStateBinary(reader);
PSG.LoadStateBinary(reader);
Vdp.LoadStateBinary(reader);
Frame = reader.ReadInt32();
_lagcount = reader.ReadInt32();
islag = reader.ReadBoolean();
RomBank0 = reader.ReadByte();
RomBank1 = reader.ReadByte();
RomBank2 = reader.ReadByte();
SystemRam = reader.ReadBytes(SystemRam.Length);
reader.Read(SaveRAM, 0, SaveRAM.Length);
Port01 = reader.ReadByte();
Port02 = reader.ReadByte();
Port3F = reader.ReadByte();
if (HasYM2413)
{
byte[] regs = new byte[YM2413.opll.reg.Length];
reader.Read(regs, 0, regs.Length);
for (byte i = 0; i < regs.Length; i++)
YM2413.Write(i, regs[i]);
}
}
public IVideoProvider VideoProvider { get { return Vdp; } }
public CoreComm CoreComm { get; private set; }
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ISoundProvider ActiveSoundProvider;
public ISoundProvider SoundProvider { get { return ActiveSoundProvider; } }
public ISyncSoundProvider SyncSoundProvider { get { return new FakeSyncSound(ActiveSoundProvider, 735); } }
public bool StartAsyncSound() { return true; }
public void EndAsyncSound() { }
public string SystemId { get { return "SMS"; } }
public string BoardName { get { return null; } }
string region = "Export";
public string Region
{
get { return region; }
set
{
if (value.NotIn(validRegions))
throw new Exception("Passed value " + value + " is not a valid region!");
region = value;
}
}
readonly string[] validRegions = { "Export", "Japan" };
IList<MemoryDomain> memoryDomains;
void SetupMemoryDomains()
{
var domains = new List<MemoryDomain>(3);
var MainMemoryDomain = new MemoryDomain("Main RAM", SystemRam.Length, Endian.Little,
addr => SystemRam[addr & RamSizeMask],
(addr, value) => SystemRam[addr & RamSizeMask] = value);
var VRamDomain = new MemoryDomain("Video RAM", Vdp.VRAM.Length, Endian.Little,
addr => Vdp.VRAM[addr & 0x3FFF],
(addr, value) => Vdp.VRAM[addr & 0x3FFF] = value);
var SaveRamDomain = new MemoryDomain("Save RAM", SaveRAM.Length, Endian.Little,
addr => SaveRAM[addr % SaveRAM.Length],
(addr, value) => { SaveRAM[addr % SaveRAM.Length] = value; SaveRamModified = true; });
var SystemBusDomain = new MemoryDomain("System Bus", 0x10000, Endian.Little,
addr => Cpu.ReadMemory((ushort)addr),
(addr, value) => Cpu.WriteMemory((ushort)addr, value));
domains.Add(MainMemoryDomain);
domains.Add(VRamDomain);
domains.Add(SaveRamDomain);
domains.Add(SystemBusDomain);
memoryDomains = domains.AsReadOnly();
}
public IList<MemoryDomain> MemoryDomains { get { return memoryDomains; } }
public MemoryDomain MainMemory { get { return memoryDomains[0]; } }
public void Dispose() { }
}
}