BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/NanJing.cs

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using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.NES
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{
public sealed class NanJing : NES.NESBoardBase
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{
/*
* China Pirate Stuff. Not very tested.
*
* switches prg in 32K blocks, uses exp space for io ports
* 8k wram, 8k vram, supports swapping 4k blocks of vram at scanline 128
*
* TODO: The mapper telepathically switches VRAM based on scanline.
* For more accurate emulation, the actual method used to count scanlines
* (MMC3?) must be implemented.
*/
// config
int prg_mask;
// state
byte reg0 = 0;
byte reg1 = 0xff;
int prg = 15;
byte security = 0;
bool trigger = false;
bool strobe = true;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "MAPPER163":
AssertChr(0); AssertVram(8); AssertWram(8);
break;
default:
return false;
}
prg_mask = (Cart.prg_size / 32) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPRG(int addr)
{
return ROM[(prg << 15) | addr];
}
/*
public override void WritePRG(int addr, byte value)
{
}*/
public override byte ReadEXP(int addr)
{
if (addr >= 0x1000)
{
switch (addr & 0x3700)
{
case 0x1100:
return security;
case 0x1500:
if (trigger)
return security;
else
return 0;
default:
return 4;
}
}
else
return 0;
}
public override void WriteEXP(int addr, byte value)
{
if (addr == 0x1101)
{
if (strobe && value == 0)
trigger ^= true;
strobe = (value != 0);
}
else if (addr == 0x1100)
{
if (value == 6)
prg = 3;
}
else
{
switch (addr & 0x3300)
{
case 0x1000:
reg1 = value;
prg = (reg1 & 0xf) | (reg0 << 4) & prg_mask;
break;
case 0x1200:
reg0 = value;
prg = (reg1 & 0xf) | (reg0 << 4) & prg_mask;
break;
case 0x1300:
security = value;
break;
}
}
}
/*
public override byte ReadWRAM(int addr)
{
return base.ReadWRAM(addr);
}
public override void WriteWRAM(int addr, byte value)
{
base.WriteWRAM(addr, value);
}*/
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
if ((reg1 & 0x80) != 0)
{
if (NES.ppu.ppur.status.sl <= 128)
return VRAM[addr & 0xfff];
else
return VRAM[(addr & 0xfff) + 0x1000];
}
else
return VRAM[addr];
}
else
return base.ReadPPU(addr);
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
if ((reg1 & 0x80) != 0 && NES.ppu.ppur.status.rendering)
{
if (NES.ppu.ppur.status.sl <= 128)
VRAM[addr & 0xfff] = value;
else
VRAM[(addr & 0xfff) + 0x1000] = value;
}
else
VRAM[addr] = value;
}
else
base.WritePPU(addr, value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("reg0", ref reg0);
ser.Sync("reg1", ref reg1);
ser.Sync("prg", ref prg);
ser.Sync("security", ref security);
ser.Sync("trigger", ref trigger);
ser.Sync("strobe", ref strobe);
}
}
}