using BizHawk.Common; namespace BizHawk.Emulation.Cores.Nintendo.NES { public sealed class NanJing : NES.NESBoardBase { /* * China Pirate Stuff. Not very tested. * * switches prg in 32K blocks, uses exp space for io ports * 8k wram, 8k vram, supports swapping 4k blocks of vram at scanline 128 * * TODO: The mapper telepathically switches VRAM based on scanline. * For more accurate emulation, the actual method used to count scanlines * (MMC3?) must be implemented. */ // config int prg_mask; // state byte reg0 = 0; byte reg1 = 0xff; int prg = 15; byte security = 0; bool trigger = false; bool strobe = true; public override bool Configure(NES.EDetectionOrigin origin) { switch (Cart.board_type) { case "MAPPER163": AssertChr(0); AssertVram(8); AssertWram(8); break; default: return false; } prg_mask = (Cart.prg_size / 32) - 1; SetMirrorType(Cart.pad_h, Cart.pad_v); return true; } public override byte ReadPRG(int addr) { return ROM[(prg << 15) | addr]; } /* public override void WritePRG(int addr, byte value) { }*/ public override byte ReadEXP(int addr) { if (addr >= 0x1000) { switch (addr & 0x3700) { case 0x1100: return security; case 0x1500: if (trigger) return security; else return 0; default: return 4; } } else return 0; } public override void WriteEXP(int addr, byte value) { if (addr == 0x1101) { if (strobe && value == 0) trigger ^= true; strobe = (value != 0); } else if (addr == 0x1100) { if (value == 6) prg = 3; } else { switch (addr & 0x3300) { case 0x1000: reg1 = value; prg = (reg1 & 0xf) | (reg0 << 4) & prg_mask; break; case 0x1200: reg0 = value; prg = (reg1 & 0xf) | (reg0 << 4) & prg_mask; break; case 0x1300: security = value; break; } } } /* public override byte ReadWRAM(int addr) { return base.ReadWRAM(addr); } public override void WriteWRAM(int addr, byte value) { base.WriteWRAM(addr, value); }*/ public override byte ReadPPU(int addr) { if (addr < 0x2000) { if ((reg1 & 0x80) != 0) { if (NES.ppu.ppur.status.sl <= 128) return VRAM[addr & 0xfff]; else return VRAM[(addr & 0xfff) + 0x1000]; } else return VRAM[addr]; } else return base.ReadPPU(addr); } public override void WritePPU(int addr, byte value) { if (addr < 0x2000) { if ((reg1 & 0x80) != 0 && NES.ppu.ppur.status.rendering) { if (NES.ppu.ppur.status.sl <= 128) VRAM[addr & 0xfff] = value; else VRAM[(addr & 0xfff) + 0x1000] = value; } else VRAM[addr] = value; } else base.WritePPU(addr, value); } public override void SyncState(Serializer ser) { base.SyncState(ser); ser.Sync("reg0", ref reg0); ser.Sync("reg1", ref reg1); ser.Sync("prg", ref prg); ser.Sync("security", ref security); ser.Sync("trigger", ref trigger); ser.Sync("strobe", ref strobe); } } }