BizHawk/BizHawk.Emulation.Cores/Consoles/Coleco/ColecoVision.IEmulator.cs

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C#
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using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
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using System;
namespace BizHawk.Emulation.Cores.ColecoVision
{
public partial class ColecoVision : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => ControllerDeck.Definition;
public bool FrameAdvance(IController controller, bool render, bool renderSound)
{
_controller = controller;
// NOTE: Need to research differences between reset and power cycle
if (_controller.IsPressed("Power"))
{
HardReset();
}
if (_controller.IsPressed("Reset"))
{
SoftReset();
}
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_frame++;
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_isLag = true;
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if (_tracer.Enabled)
{
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_cpu.TraceCallback = s => _tracer.Put(s);
}
else
{
_cpu.TraceCallback = null;
}
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byte tempRet1 = ControllerDeck.ReadPort1(controller, true, false);
byte tempRet2 = ControllerDeck.ReadPort2(controller, true, false);
bool intPending = false;
// the return values represent the controller's current state, but the sampling rate is not high enough
// to catch all changes in wheel orientation
// so we use the wheel variable and interpolate between frames
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// first determine how many degrees the wheels changed, and how many regions have been traversed
float change1 = (float)(((ControllerDeck.wheel1 - ControllerDeck.temp_wheel1) % 180) / 1.25);
float change2 = (float)(((ControllerDeck.wheel2 - ControllerDeck.temp_wheel2) % 180) / 1.25);
// special cases
if ((ControllerDeck.temp_wheel1 > 270) && (ControllerDeck.wheel1 < 90))
{
change1 = (float)((ControllerDeck.wheel1 + (360 - ControllerDeck.temp_wheel1)) / 1.25);
}
if ((ControllerDeck.wheel1 > 270) && (ControllerDeck.temp_wheel1 < 90))
{
change1 = -(float)((ControllerDeck.temp_wheel1 + (360 - ControllerDeck.wheel1)) / 1.25);
}
if ((ControllerDeck.temp_wheel2 > 270) && (ControllerDeck.wheel2 < 90))
{
change2 = (float)((ControllerDeck.wheel2 + (360 - ControllerDeck.temp_wheel2)) / 1.25);
}
if ((ControllerDeck.wheel2 > 270) && (ControllerDeck.temp_wheel2 < 90))
{
change2 = -(float)((ControllerDeck.temp_wheel2 + (360 - ControllerDeck.wheel2)) / 1.25);
}
int changes_1 = change1 > 0 ? (int)Math.Floor(change1) : (int)Math.Ceiling(change1);
int changes_2 = change2 > 0 ? (int)Math.Floor(change2) : (int)Math.Ceiling(change2);
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for (int scanLine = 0; scanLine < 262; scanLine++)
{
_vdp.RenderScanline(scanLine);
if (scanLine == 192)
{
_vdp.InterruptPending = true;
if (_vdp.EnableInterrupts)
_cpu.NonMaskableInterrupt = true;
}
for (int i = 0; i < 228; i++)
{
PSG.generate_sound(1);
if (use_SGM) { SGM_sound.generate_sound(1); }
_cpu.ExecuteOne();
// pick out sound samples from the sound devies twice per scanline
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int v = PSG.Sample();
if (use_SGM)
{
v += SGM_sound.Sample();
}
if (v != _latchedSample)
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{
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_blip.AddDelta((uint)_sampleClock, v - _latchedSample);
_latchedSample = v;
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}
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_sampleClock++;
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}
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// starting from scanline 20, changes to the wheel are added once per scanline (up to 144)
if (scanLine > 20)
{
if (changes_1 != 0)
{
if (changes_1 > 0)
{
ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 + 1.25) % 360);
changes_1--;
}
else
{
ControllerDeck.temp_wheel1 = (float)((ControllerDeck.temp_wheel1 - 1.25) % 360);
changes_1++;
}
}
if (changes_2 != 0)
{
if (changes_2 > 0)
{
ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 + 1.25) % 360);
changes_2--;
}
else
{
ControllerDeck.temp_wheel2 = (float)((ControllerDeck.temp_wheel2 - 1.25) % 360);
changes_2++;
}
}
}
tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
tempRet2 = ControllerDeck.ReadPort2(controller, true, true);
intPending = (!tempRet1.Bit(4) && temp_1_prev) | (!tempRet2.Bit(4) && temp_2_prev);
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_cpu.FlagI = false;
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if (intPending)
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{
_cpu.FlagI = true;
intPending = false;
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}
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temp_1_prev = tempRet1.Bit(4);
temp_2_prev = tempRet2.Bit(4);
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}
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ControllerDeck.temp_wheel1 = ControllerDeck.wheel1;
ControllerDeck.temp_wheel2 = ControllerDeck.wheel2;
if (_isLag)
{
_lagCount++;
}
return true;
}
public bool use_SGM = false;
public bool is_MC = false;
public int MC_bank = 0;
public bool enable_SGM_high = false;
public bool enable_SGM_low = false;
public byte port_0x53, port_0x7F;
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public int _sampleClock = 0;
public int _latchedSample = 0;
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public int Frame => _frame;
public string SystemId => "Coleco";
public bool DeterministicEmulation => true;
public void ResetCounters()
{
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_frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
}
}
}