BizHawk/BizHawk.Emulation.Cores/Consoles/Coleco/ColecoVision.IEmulator.cs

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using BizHawk.Emulation.Common;
using BizHawk.Common.NumberExtensions;
namespace BizHawk.Emulation.Cores.ColecoVision
{
public partial class ColecoVision : IEmulator
{
public IEmulatorServiceProvider ServiceProvider { get; }
public ControllerDefinition ControllerDefinition => ControllerDeck.Definition;
public void FrameAdvance(IController controller, bool render, bool renderSound)
{
_controller = controller;
Cpu.Debug = Tracer.Enabled;
frame++;
_isLag = true;
PSG.BeginFrame(Cpu.TotalExecutedCycles);
if (Cpu.Debug && Cpu.Logger == null) // TODO, lets not do this on each frame. But lets refactor CoreComm/CoreComm first
{
Cpu.Logger = (s) => Tracer.Put(s);
}
byte tempRet1 = ControllerDeck.ReadPort1(controller, true, true);
byte tempRet2 = ControllerDeck.ReadPort2(controller, true, true);
bool intPending = (!tempRet1.Bit(4)) | (!tempRet2.Bit(4));
VDP.ExecuteFrame(intPending);
PSG.EndFrame(Cpu.TotalExecutedCycles);
if (_isLag)
{
_lagCount++;
}
}
public int Frame => frame;
public string SystemId => "Coleco";
public bool DeterministicEmulation => true;
public void ResetCounters()
{
frame = 0;
_lagCount = 0;
_isLag = false;
}
public CoreComm CoreComm { get; }
public void Dispose()
{
}
}
}