Triang3l
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ff014d47d4
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[D3D12] Refactor root signature creation
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2018-08-25 23:37:11 +03:00 |
Triang3l
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110d4724f9
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Merge branch 'master' into d3d12
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2018-08-25 23:26:32 +03:00 |
Triang3l
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dba8ab4eed
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[D3D12] Refactor descriptors and resolve logging
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2018-08-25 22:42:18 +03:00 |
gibbed
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de43afbb54
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Fix warnings when building on newer Windows 10 SDK versions.
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2018-08-25 14:23:20 -05:00 |
Triang3l
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50470d67a8
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[D3D12] 32bpp and 20e4 clearing in resolves
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2018-08-25 17:03:06 +03:00 |
Triang3l
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66510b2e6f
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[D3D12] Experimental incomplete custom sample positions, disabled by default
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2018-08-25 14:38:55 +03:00 |
Triang3l
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304544cc72
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[D3D12] Fix Y half-pixel offset
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2018-08-25 10:50:47 +03:00 |
Triang3l
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961c7e1198
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[D3D12] Set 32bpp tile mode for all 32bpp formats
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2018-08-25 10:29:52 +03:00 |
Triang3l
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2c6224ad37
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[D3D12] 32bpp tiling shader
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2018-08-25 01:16:35 +03:00 |
Triang3l
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4a747b3b81
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[D3D12] Resolve shader and draw
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2018-08-24 22:40:22 +03:00 |
Triang3l
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dd17cd3f9f
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[D3D12] Make RT heaps 48 MB so 2560x1024 RT can be resolved to R32G32B32A32
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2018-08-23 23:25:42 +03:00 |
Triang3l
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2e79eac976
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[D3D12] Window output
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2018-08-23 19:50:11 +03:00 |
Triang3l
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ea1abdaa6e
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[D3D12] Raw 32bpp resolve
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2018-08-23 13:25:36 +03:00 |
Triang3l
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bc4125584c
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[D3D12] Shorten and batch barriers
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2018-08-22 23:00:56 +03:00 |
Triang3l
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d204e9ba74
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[D3D12] 32bpp raw resolve shader
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2018-08-22 21:15:02 +03:00 |
Triang3l
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2d8527c9df
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[D3D12] Common root constants for EDRAM load/store and single sample load
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2018-08-22 19:54:51 +03:00 |
Triang3l
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c4f80aac0d
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[D3D12] EDRAM layout of a rectangle and other resolve stuff
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2018-08-22 17:33:43 +03:00 |
Triang3l
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ddc8f17fa5
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[D3D12] Depth untiling, update depth resolve documentation
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2018-08-21 23:05:41 +03:00 |
Triang3l
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da1be211eb
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[D3D12] Add red/blue swap to EDRAM loads and describe resolve modes
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2018-08-21 22:04:06 +03:00 |
Triang3l
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d628e92ff5
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[D3D12] Resolve target dimensions
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2018-08-20 19:09:04 +03:00 |
Triang3l
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f9fdcbb2dc
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[D3D12] Resolve dimension calculation
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2018-08-20 17:58:20 +03:00 |
Triang3l
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153c6bf713
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[D3D12] Refactor EDRAM load/store pipelines into modes
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2018-08-19 21:11:16 +03:00 |
Triang3l
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e3a50a207d
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[D3D12] SHM functions needed for resolves
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2018-08-18 22:43:02 +03:00 |
Triang3l
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36cc19017a
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[D3D12] HLSL compilation fixes (still can't map one Halo 3 shader to vs_5_1)
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2018-08-18 21:53:14 +03:00 |
Triang3l
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7ba2526fa8
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[D3D12] Move interpolators above position because it's more important for pixel shaders
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2018-08-18 18:47:13 +03:00 |
Triang3l
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bd868ae6cc
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[D3D12] Fix a typo in linear texture address calculation
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2018-08-18 18:37:20 +03:00 |
Triang3l
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b0dd9b6fd0
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[D3D12] Shutdown immediate textures in the destructor
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2018-08-18 15:25:30 +03:00 |
Triang3l
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bfb781d293
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[D3D12] Texture invalidation (incomplete)
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2018-08-18 15:24:02 +03:00 |
Triang3l
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9e21f5ab67
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[D3D12] SHM watch creation
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2018-08-18 00:16:55 +03:00 |
Triang3l
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005040e885
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[D3D12] Shared memory watch structures
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2018-08-17 21:41:18 +03:00 |
Triang3l
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e6ec390a04
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[D3D12] Profile UpdateRenderTargets
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2018-08-17 17:53:01 +03:00 |
Triang3l
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8d6b75418d
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[D3D12] Clear present back buffer, more profiling scopes, remove logging in shared memory
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2018-08-17 17:35:33 +03:00 |
Triang3l
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bf0f20df9b
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[D3D12] Immediate drawer
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2018-08-17 16:55:31 +03:00 |
Triang3l
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e572f65d11
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[D3D12] DXT5A swizzle
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2018-08-16 17:36:03 +03:00 |
Triang3l
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ed7f4ec4be
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[D3D12] Fix a typo in HLSL sqrt
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2018-08-16 16:19:45 +03:00 |
Triang3l
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14523145a2
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[D3D12] ps_param_gen in HLSL
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2018-08-16 15:53:55 +03:00 |
Triang3l
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bb518407a2
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[D3D12] Disable blending if it's 1*S+0*D
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2018-08-16 14:16:56 +03:00 |
Triang3l
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7ced7c932c
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[D3D12] Fix a typo in a blending register name
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2018-08-16 14:02:53 +03:00 |
Triang3l
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d94ebaf580
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[D3D12] HLSL alphatest
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2018-08-16 13:44:48 +03:00 |
Triang3l
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8d2bfd4b88
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[D3D12] Fix 16.16.16.16 vertex fetch
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2018-08-16 12:20:27 +03:00 |
Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
Triang3l
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1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
Triang3l
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24c3bac898
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[D3D12] Fix cubemap coordinates
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2018-08-13 00:30:20 +03:00 |
Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
Triang3l
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34a1846859
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[D3D12] 3D and cube texture HLSL compilation fixes
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2018-08-12 21:12:34 +03:00 |
Triang3l
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ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
Triang3l
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de70451ac8
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[D3D12] Partially implement tfetch in HLSL
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2018-08-12 19:37:03 +03:00 |