[D3D12] Refactor descriptors and resolve logging
This commit is contained in:
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50470d67a8
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dba8ab4eed
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@ -377,13 +377,11 @@ uint64_t D3D12CommandProcessor::RequestViewDescriptors(
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}
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GetCurrentCommandList()->SetDescriptorHeaps(heap_count, heaps);
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}
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uint32_t descriptor_offset =
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descriptor_index *
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GetD3D12Context()->GetD3D12Provider()->GetDescriptorSizeView();
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cpu_handle_out.ptr =
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view_heap_pool_->GetLastRequestHeapCPUStart().ptr + descriptor_offset;
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gpu_handle_out.ptr =
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view_heap_pool_->GetLastRequestHeapGPUStart().ptr + descriptor_offset;
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auto provider = GetD3D12Context()->GetD3D12Provider();
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cpu_handle_out = provider->OffsetViewDescriptor(
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view_heap_pool_->GetLastRequestHeapCPUStart(), descriptor_index);
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gpu_handle_out = provider->OffsetViewDescriptor(
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view_heap_pool_->GetLastRequestHeapGPUStart(), descriptor_index);
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return current_full_update;
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}
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@ -413,7 +411,7 @@ uint64_t D3D12CommandProcessor::RequestSamplerDescriptors(
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}
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uint32_t descriptor_offset =
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descriptor_index *
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GetD3D12Context()->GetD3D12Provider()->GetDescriptorSizeSampler();
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GetD3D12Context()->GetD3D12Provider()->GetSamplerDescriptorSize();
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cpu_handle_out.ptr =
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sampler_heap_pool_->GetLastRequestHeapCPUStart().ptr + descriptor_offset;
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gpu_handle_out.ptr =
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@ -1619,7 +1617,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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uint32_t view_count_full_update = 20 + texture_count;
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D3D12_CPU_DESCRIPTOR_HANDLE view_cpu_handle;
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D3D12_GPU_DESCRIPTOR_HANDLE view_gpu_handle;
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uint32_t view_handle_size = provider->GetDescriptorSizeView();
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uint32_t descriptor_size_view = provider->GetViewDescriptorSize();
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uint64_t view_full_update_index = RequestViewDescriptors(
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draw_view_full_update_, view_count_partial_update, view_count_full_update,
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view_cpu_handle, view_gpu_handle);
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@ -1629,7 +1627,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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}
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D3D12_CPU_DESCRIPTOR_HANDLE sampler_cpu_handle = {};
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D3D12_GPU_DESCRIPTOR_HANDLE sampler_gpu_handle = {};
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uint32_t sampler_handle_size = provider->GetDescriptorSizeSampler();
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uint32_t descriptor_size_sampler = provider->GetSamplerDescriptorSize();
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uint64_t sampler_full_update_index = 0;
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if (sampler_count != 0) {
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sampler_full_update_index = RequestSamplerDescriptors(
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@ -1651,8 +1649,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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// If updating fully, write the shared memory descriptor (t0, space1).
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shared_memory_->CreateSRV(view_cpu_handle);
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gpu_handle_shared_memory_ = view_gpu_handle;
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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current_graphics_root_up_to_date_ &= ~(1u << kRootParameter_SharedMemory);
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}
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if (sampler_count != 0 &&
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@ -1671,15 +1669,15 @@ bool D3D12CommandProcessor::UpdateBindings(
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constant_buffer_desc.SizeInBytes =
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xe::align(uint32_t(sizeof(system_constants_)), 256u);
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device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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// Bool/loop constants (b1).
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constant_buffer_desc.BufferLocation =
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cbuffer_bindings_bool_loop_.buffer_address;
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constant_buffer_desc.SizeInBytes = 768;
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device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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current_graphics_root_up_to_date_ &=
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~(1u << kRootParameter_CommonConstants);
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}
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@ -1690,8 +1688,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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cbuffer_bindings_fetch_.buffer_address;
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constant_buffer_desc.SizeInBytes = 768;
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device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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current_graphics_root_up_to_date_ &= ~(1u << kRootParameter_FetchConstants);
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}
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if (write_vertex_float_constant_views) {
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@ -1702,8 +1700,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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cbuffer_bindings_float_[i].buffer_address;
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constant_buffer_desc.SizeInBytes = 512;
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device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << kRootParameter_VertexFloatConstants);
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@ -1716,8 +1714,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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cbuffer_bindings_float_[8 + i].buffer_address;
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constant_buffer_desc.SizeInBytes = 512;
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device->CreateConstantBufferView(&constant_buffer_desc, view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << kRootParameter_PixelFloatConstants);
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@ -1731,8 +1729,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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const D3D12Shader::TextureSRV& srv = pixel_textures[i];
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texture_cache_->WriteTextureSRV(srv.fetch_constant, srv.dimension,
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view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << current_graphics_root_extras_.pixel_textures);
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@ -1745,8 +1743,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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const D3D12Shader::TextureSRV& srv = vertex_textures[i];
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texture_cache_->WriteTextureSRV(srv.fetch_constant, srv.dimension,
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view_cpu_handle);
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view_cpu_handle.ptr += view_handle_size;
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view_gpu_handle.ptr += view_handle_size;
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view_cpu_handle.ptr += descriptor_size_view;
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view_gpu_handle.ptr += descriptor_size_view;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << current_graphics_root_extras_.vertex_textures);
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@ -1759,8 +1757,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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gpu_handle_pixel_samplers_ = sampler_gpu_handle;
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for (uint32_t i = 0; i < pixel_sampler_count; ++i) {
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texture_cache_->WriteSampler(pixel_samplers[i], sampler_cpu_handle);
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sampler_cpu_handle.ptr += sampler_handle_size;
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sampler_gpu_handle.ptr += sampler_handle_size;
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sampler_cpu_handle.ptr += descriptor_size_sampler;
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sampler_gpu_handle.ptr += descriptor_size_sampler;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << current_graphics_root_extras_.pixel_samplers);
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@ -1771,8 +1769,8 @@ bool D3D12CommandProcessor::UpdateBindings(
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gpu_handle_vertex_samplers_ = sampler_gpu_handle;
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for (uint32_t i = 0; i < vertex_sampler_count; ++i) {
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texture_cache_->WriteSampler(vertex_samplers[i], sampler_cpu_handle);
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sampler_cpu_handle.ptr += sampler_handle_size;
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sampler_gpu_handle.ptr += sampler_handle_size;
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sampler_cpu_handle.ptr += descriptor_size_sampler;
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sampler_gpu_handle.ptr += descriptor_size_sampler;
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}
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current_graphics_root_up_to_date_ &=
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~(1u << current_graphics_root_extras_.vertex_samplers);
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@ -982,8 +982,8 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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}
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XELOGGPU(
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"Resolving (%d,%d)->(%d,%d) of RT %u (pitch %u, %u sample%s, format "
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"%u) at %u",
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"Resolve: (%d,%d)->(%d,%d) of RT %u (pitch %u, %u sample%s, format %u) "
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"at %u",
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src_rect.left, src_rect.top, src_rect.right, src_rect.bottom,
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surface_index, surface_pitch, 1 << uint32_t(msaa_samples),
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msaa_samples != MsaaSamples::k1X ? "s" : "", surface_format,
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@ -1084,7 +1084,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// TODO(Triang3l): Investigate what copy_dest_number is.
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XELOGGPU(
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"Copying samples %u to 0x%.8X (%ux%u), destination format %s, "
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"Resolve: Copying samples %u to 0x%.8X (%ux%u), destination format %s, "
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"exponent bias %d, red and blue %sswapped",
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uint32_t(sample_select), dest_address, dest_pitch, dest_height,
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FormatInfo::Get(dest_format)->name, dest_exp_bias,
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@ -1098,8 +1098,6 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// Nothing to copy.
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return true;
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}
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XELOGGPU("Pitch is %u tiles, %u rows of %u tiles", surface_pitch_tiles, rows,
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row_tiles);
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// There are 2 paths for resolving in this function - they don't necessarily
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// have to map directly to kRaw and kConvert CopyCommands.
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@ -1119,13 +1117,12 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// RTV of the destination format.
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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auto descriptor_size_view = provider->GetDescriptorSizeView();
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if (sample_select <= xenos::CopySampleSelect::k3 &&
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src_texture_format == dest_format && dest_exp_bias == 0) {
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// *************************************************************************
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// Raw copy
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// *************************************************************************
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XELOGGPU("Resolving a single sample without conversion");
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XELOGGPU("Resolve: Copying using a compute shader");
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if (src_64bpp) {
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// TODO(Triang3l): 64bpp sample copy shader.
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return false;
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@ -1153,9 +1150,8 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
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device->CreateShaderResourceView(edram_buffer_, &srv_desc,
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descriptor_cpu_start);
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D3D12_CPU_DESCRIPTOR_HANDLE uav_cpu_handle;
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uav_cpu_handle.ptr = descriptor_cpu_start.ptr + descriptor_size_view;
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shared_memory->CreateRawUAV(uav_cpu_handle);
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shared_memory->CreateRawUAV(
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provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
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// Transition the buffers.
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command_processor_->PushTransitionBarrier(
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@ -1227,7 +1223,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// *************************************************************************
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// Conversion and AA resolving
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// *************************************************************************
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XELOGGPU("Resolving with a pixel shader");
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XELOGGPU("Resolve: Copying via drawing");
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// Get everything we need for the conversion.
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@ -1326,11 +1322,9 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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uav_desc.Buffer.StructureByteStride = 0;
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uav_desc.Buffer.CounterOffsetInBytes = 0;
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uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
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D3D12_CPU_DESCRIPTOR_HANDLE copy_buffer_cpu_handle;
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copy_buffer_cpu_handle.ptr =
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descriptor_cpu_start.ptr + descriptor_size_view;
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device->CreateUnorderedAccessView(copy_buffer, nullptr, &uav_desc,
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copy_buffer_cpu_handle);
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device->CreateUnorderedAccessView(
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copy_buffer, nullptr, &uav_desc,
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provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
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command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start);
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command_processor_->SetComputePipeline(
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@ -1340,8 +1334,10 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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// Go to the next descriptor set.
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descriptor_cpu_start.ptr += 2 * descriptor_size_view;
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descriptor_gpu_start.ptr += 2 * descriptor_size_view;
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descriptor_cpu_start =
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provider->OffsetViewDescriptor(descriptor_cpu_start, 2);
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descriptor_gpu_start =
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provider->OffsetViewDescriptor(descriptor_gpu_start, 2);
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// Copy the EDRAM buffer contents to the source texture.
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@ -1540,6 +1536,8 @@ bool RenderTargetCache::ResolveClear(uint32_t edram_base,
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return true;
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}
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XELOGGPU("Resolve: Clearing the render target");
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// Calculate the layout.
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bool is_64bpp =
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!is_depth && IsColorFormat64bpp(ColorRenderTargetFormat(format));
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@ -1752,10 +1750,9 @@ RenderTargetCache::ResolveTarget* RenderTargetCache::FindOrCreateResolveTarget(
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}
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// Create the RTV.
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle;
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rtv_handle.ptr = descriptor_heaps_color_->start_handle.ptr +
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descriptor_heaps_color_->descriptors_used *
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provider->GetDescriptorSizeRTV();
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle =
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provider->OffsetRTVDescriptor(descriptor_heaps_color_->start_handle,
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descriptor_heaps_color_->descriptors_used);
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D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
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rtv_desc.Format = format;
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rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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@ -1967,9 +1964,9 @@ RenderTargetCache::RenderTarget* RenderTargetCache::FindOrCreateRenderTarget(
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// Create the descriptor for the render target.
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D3D12_CPU_DESCRIPTOR_HANDLE descriptor_handle;
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if (key.is_depth) {
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descriptor_handle.ptr = descriptor_heaps_depth_->start_handle.ptr +
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descriptor_heaps_depth_->descriptors_used *
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provider->GetDescriptorSizeDSV();
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descriptor_handle = provider->OffsetDSVDescriptor(
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descriptor_heaps_depth_->start_handle,
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descriptor_heaps_depth_->descriptors_used);
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D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc;
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dsv_desc.Format = resource_desc.Format;
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dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
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@ -1978,9 +1975,9 @@ RenderTargetCache::RenderTarget* RenderTargetCache::FindOrCreateRenderTarget(
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device->CreateDepthStencilView(resource, &dsv_desc, descriptor_handle);
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++descriptor_heaps_depth_->descriptors_used;
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} else {
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descriptor_handle.ptr = descriptor_heaps_color_->start_handle.ptr +
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descriptor_heaps_color_->descriptors_used *
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provider->GetDescriptorSizeRTV();
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descriptor_handle = provider->OffsetRTVDescriptor(
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descriptor_heaps_color_->start_handle,
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descriptor_heaps_color_->descriptors_used);
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D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
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rtv_desc.Format = resource_desc.Format;
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rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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@ -2148,7 +2145,6 @@ void RenderTargetCache::StoreRenderTargetsToEDRAM() {
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// Prepare for storing.
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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auto descriptor_size_view = provider->GetDescriptorSizeView();
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D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
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srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
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@ -2167,10 +2163,9 @@ void RenderTargetCache::StoreRenderTargetsToEDRAM() {
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uav_desc.Buffer.StructureByteStride = 0;
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uav_desc.Buffer.CounterOffsetInBytes = 0;
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uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
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D3D12_CPU_DESCRIPTOR_HANDLE uav_cpu_handle;
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uav_cpu_handle.ptr = descriptor_cpu_start.ptr + descriptor_size_view;
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device->CreateUnorderedAccessView(edram_buffer_, nullptr, &uav_desc,
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uav_cpu_handle);
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device->CreateUnorderedAccessView(
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edram_buffer_, nullptr, &uav_desc,
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provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
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command_list->SetComputeRootSignature(edram_load_store_root_signature_);
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command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start);
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@ -2316,7 +2311,6 @@ void RenderTargetCache::LoadRenderTargetsFromEDRAM(
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// Set up the bindings.
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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auto descriptor_size_view = provider->GetDescriptorSizeView();
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D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
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srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
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srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
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@ -2335,10 +2329,9 @@ void RenderTargetCache::LoadRenderTargetsFromEDRAM(
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uav_desc.Buffer.StructureByteStride = 0;
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uav_desc.Buffer.CounterOffsetInBytes = 0;
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uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
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D3D12_CPU_DESCRIPTOR_HANDLE uav_cpu_handle;
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uav_cpu_handle.ptr = descriptor_cpu_start.ptr + descriptor_size_view;
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device->CreateUnorderedAccessView(copy_buffer, nullptr, &uav_desc,
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uav_cpu_handle);
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device->CreateUnorderedAccessView(
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copy_buffer, nullptr, &uav_desc,
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provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
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command_list->SetComputeRootSignature(edram_load_store_root_signature_);
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command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start);
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@ -638,10 +638,8 @@ bool TextureCache::TileResolvedTexture(
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srv_desc.Buffer.StructureByteStride = 0;
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srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
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device->CreateShaderResourceView(buffer, &srv_desc, descriptor_cpu_start);
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D3D12_CPU_DESCRIPTOR_HANDLE uav_cpu_handle;
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uav_cpu_handle.ptr =
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descriptor_cpu_start.ptr + provider->GetDescriptorSizeView();
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||||
shared_memory_->CreateRawUAV(uav_cpu_handle);
|
||||
shared_memory_->CreateRawUAV(
|
||||
provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
|
||||
command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start);
|
||||
command_processor_->SetComputePipeline(tile_pipelines_[uint32_t(tile_mode)]);
|
||||
command_list->Dispatch((resolve_width + 31) >> 5, (resolve_height + 31) >> 5,
|
||||
|
@ -1028,11 +1026,9 @@ bool TextureCache::LoadTextureData(Texture* texture) {
|
|||
uav_desc.Buffer.StructureByteStride = 0;
|
||||
uav_desc.Buffer.CounterOffsetInBytes = 0;
|
||||
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE descriptor_cpu_uav;
|
||||
descriptor_cpu_uav.ptr =
|
||||
descriptor_cpu_start.ptr + provider->GetDescriptorSizeView();
|
||||
device->CreateUnorderedAccessView(copy_buffer, nullptr, &uav_desc,
|
||||
descriptor_cpu_uav);
|
||||
device->CreateUnorderedAccessView(
|
||||
copy_buffer, nullptr, &uav_desc,
|
||||
provider->OffsetViewDescriptor(descriptor_cpu_start, 1));
|
||||
command_processor_->SetComputePipeline(pipeline);
|
||||
command_list->SetComputeRootSignature(load_root_signature_);
|
||||
command_list->SetComputeRootDescriptorTable(1, descriptor_gpu_start);
|
||||
|
|
|
@ -342,9 +342,8 @@ void D3D12Context::AwaitAllFramesCompletion() {
|
|||
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE D3D12Context::GetSwapChainBufferRTV(
|
||||
uint32_t buffer_index) const {
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle = swap_chain_rtv_heap_start_;
|
||||
handle.ptr += buffer_index * GetD3D12Provider()->GetDescriptorSizeRTV();
|
||||
return handle;
|
||||
return GetD3D12Provider()->OffsetRTVDescriptor(swap_chain_rtv_heap_start_,
|
||||
buffer_index);
|
||||
}
|
||||
|
||||
} // namespace d3d12
|
||||
|
|
|
@ -266,7 +266,7 @@ bool D3D12ImmediateDrawer::Initialize() {
|
|||
}
|
||||
sampler_heap_cpu_start_ = sampler_heap_->GetCPUDescriptorHandleForHeapStart();
|
||||
sampler_heap_gpu_start_ = sampler_heap_->GetGPUDescriptorHandleForHeapStart();
|
||||
uint32_t sampler_size = provider->GetDescriptorSizeSampler();
|
||||
uint32_t sampler_size = provider->GetSamplerDescriptorSize();
|
||||
// Nearest neighbor, clamp.
|
||||
D3D12_SAMPLER_DESC sampler_desc;
|
||||
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
||||
|
@ -616,7 +616,6 @@ void D3D12ImmediateDrawer::Draw(const ImmediateDraw& draw) {
|
|||
current_command_list_->SetDescriptorHeaps(2, descriptor_heaps);
|
||||
}
|
||||
if (bind_texture) {
|
||||
auto descriptor_size_view = provider->GetDescriptorSizeView();
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC texture_view_desc;
|
||||
texture_view_desc.Format = D3D12ImmediateTexture::kFormat;
|
||||
texture_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
||||
|
@ -626,18 +625,16 @@ void D3D12ImmediateDrawer::Draw(const ImmediateDraw& draw) {
|
|||
texture_view_desc.Texture2D.MipLevels = 1;
|
||||
texture_view_desc.Texture2D.PlaneSlice = 0;
|
||||
texture_view_desc.Texture2D.ResourceMinLODClamp = 0.0f;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE texture_view_cpu_handle;
|
||||
texture_view_cpu_handle.ptr =
|
||||
texture_descriptor_pool_->GetLastRequestHeapCPUStart().ptr +
|
||||
texture_descriptor_index * descriptor_size_view;
|
||||
device->CreateShaderResourceView(texture_resource, &texture_view_desc,
|
||||
texture_view_cpu_handle);
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE texture_view_gpu_handle;
|
||||
texture_view_gpu_handle.ptr =
|
||||
texture_descriptor_pool_->GetLastRequestHeapGPUStart().ptr +
|
||||
texture_descriptor_index * descriptor_size_view;
|
||||
device->CreateShaderResourceView(
|
||||
texture_resource, &texture_view_desc,
|
||||
provider->OffsetViewDescriptor(
|
||||
texture_descriptor_pool_->GetLastRequestHeapCPUStart(),
|
||||
texture_descriptor_index));
|
||||
current_command_list_->SetGraphicsRootDescriptorTable(
|
||||
UINT(RootParameter::kTexture), texture_view_gpu_handle);
|
||||
UINT(RootParameter::kTexture),
|
||||
provider->OffsetViewDescriptor(
|
||||
texture_descriptor_pool_->GetLastRequestHeapGPUStart(),
|
||||
texture_descriptor_index));
|
||||
current_texture_ = texture;
|
||||
}
|
||||
|
||||
|
@ -655,12 +652,10 @@ void D3D12ImmediateDrawer::Draw(const ImmediateDraw& draw) {
|
|||
sampler_index = SamplerIndex::kNearestClamp;
|
||||
}
|
||||
if (current_sampler_index_ != sampler_index) {
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE sampler_gpu_handle;
|
||||
sampler_gpu_handle.ptr =
|
||||
sampler_heap_gpu_start_.ptr +
|
||||
UINT(sampler_index) * provider->GetDescriptorSizeSampler();
|
||||
current_command_list_->SetGraphicsRootDescriptorTable(
|
||||
UINT(RootParameter::kSampler), sampler_gpu_handle);
|
||||
UINT(RootParameter::kSampler),
|
||||
provider->OffsetSamplerDescriptor(sampler_heap_gpu_start_,
|
||||
uint32_t(sampler_index)));
|
||||
current_sampler_index_ = sampler_index;
|
||||
}
|
||||
|
||||
|
|
|
@ -33,10 +33,30 @@ class D3D12Provider : public GraphicsProvider {
|
|||
ID3D12Device* GetDevice() const { return device_; }
|
||||
ID3D12CommandQueue* GetDirectQueue() const { return direct_queue_; }
|
||||
|
||||
uint32_t GetDescriptorSizeView() const { return descriptor_size_view_; }
|
||||
uint32_t GetDescriptorSizeSampler() const { return descriptor_size_sampler_; }
|
||||
uint32_t GetDescriptorSizeRTV() const { return descriptor_size_rtv_; }
|
||||
uint32_t GetDescriptorSizeDSV() const { return descriptor_size_dsv_; }
|
||||
uint32_t GetViewDescriptorSize() const { return descriptor_size_view_; }
|
||||
uint32_t GetSamplerDescriptorSize() const { return descriptor_size_sampler_; }
|
||||
uint32_t GetRTVDescriptorSize() const { return descriptor_size_rtv_; }
|
||||
uint32_t GetDSVDescriptorSize() const { return descriptor_size_dsv_; }
|
||||
template <typename T>
|
||||
inline T OffsetViewDescriptor(T start, uint32_t index) const {
|
||||
start.ptr += index * descriptor_size_view_;
|
||||
return start;
|
||||
}
|
||||
template <typename T>
|
||||
inline T OffsetSamplerDescriptor(T start, uint32_t index) const {
|
||||
start.ptr += index * descriptor_size_sampler_;
|
||||
return start;
|
||||
}
|
||||
template <typename T>
|
||||
inline T OffsetRTVDescriptor(T start, uint32_t index) const {
|
||||
start.ptr += index * descriptor_size_rtv_;
|
||||
return start;
|
||||
}
|
||||
template <typename T>
|
||||
inline T OffsetDSVDescriptor(T start, uint32_t index) const {
|
||||
start.ptr += index * descriptor_size_dsv_;
|
||||
return start;
|
||||
}
|
||||
|
||||
uint32_t GetProgrammableSamplePositionsTier() const {
|
||||
return programmable_sample_positions_tier_;
|
||||
|
|
Loading…
Reference in New Issue