Commit Graph

1697 Commits

Author SHA1 Message Date
Ben Vanik cef9a684cd Primitive reset. 2015-03-22 08:52:05 -07:00
Ben Vanik 559cda3215 Forcing depth clear - not right, but gets atrain working. 2015-03-22 01:07:14 -07:00
Ben Vanik b75e070d1b Fixing color/depth clear state. 2015-03-22 00:45:00 -07:00
Ben Vanik c8ddc48106 Fixing microprofile display. 2015-03-21 23:00:15 -07:00
Ben Vanik 2401bb7d03 Fixing 1px offset in tiles. 2015-03-21 22:52:35 -07:00
Ben Vanik fa58eaa317 Partial success on predicated tiling (depth buffer still bad). 2015-03-21 22:32:23 -07:00
Ben Vanik 7c3225ee41 Render target display in trace viewer. 2015-03-21 10:41:20 -07:00
Ben Vanik 494e918496 Fixing alpha testing. 2015-03-21 03:21:55 -07:00
Ben Vanik 704077d543 Removing unneeded glViewport. 2015-03-21 02:38:52 -07:00
Ben Vanik b406f49ae4 Extracting dest coords in copies; still not right. 2015-03-21 02:11:23 -07:00
Ben Vanik fe7de2c0ba Window offset goes here. Still broken due to copy issue. 2015-03-20 22:26:20 -07:00
Ben Vanik 6b7b57cecf Super basic vertex buffer display in trace viewer. 2015-03-20 21:54:52 -07:00
Ben Vanik 8ce30448f8 Index buffer display in trace viewer. 2015-03-20 20:41:58 -07:00
Ben Vanik f7d0c427be Implementing alpha testing. 2015-03-20 20:12:27 -07:00
Ben Vanik a82587f943 Fixing window offset and moving into state batch params. 2015-03-20 17:41:50 -07:00
Ben Vanik d695f637a8 int draw offsets. 2015-03-20 16:47:31 -07:00
Ben Vanik 92f1a7cb40 Show predication in trace viewer (colors not accurate yet). 2015-03-20 16:38:26 -07:00
Ben Vanik 22246cccb5 Whoops - my arbitrarily picked GPU command # collided -_- 2015-03-20 16:37:04 -07:00
Ben Vanik 0ea8f74cf8 Packet disassembler just for current command. 2015-03-15 21:22:23 -07:00
Ben Vanik b060f6f263 disasm set shader consts packet. 2015-03-15 20:59:21 -07:00
Ben Vanik 2157c8a2b2 Dropping a bunch of profiling - VB/IB upload is slow, that's about it. 2015-03-15 20:32:40 -07:00
Ben Vanik 1608878437 Trying to figure out shader flow control; not going so well :/ 2015-03-15 16:55:20 -07:00
Ben Vanik 35513ceea0 Constant slot pairing... maybe. 2015-03-15 14:21:09 -07:00
Ben Vanik 341a493bf9 Discovered new GPU opcode for constant setting. 2015-03-15 12:26:40 -07:00
Ben Vanik 4d61bac00f Assert shader constant bases. 2015-03-15 11:34:33 -07:00
Ben Vanik d803612184 Fixing recording of LOAD_ALU_CONSTANT. 2015-03-15 11:27:04 -07:00
Ben Vanik 795df80687 Possibly right const addressing and more shader instructions. 2015-03-15 11:20:19 -07:00
Ben Vanik b07cd49281 Fiddling with msaa scaling. 2015-03-15 02:28:39 -07:00
Ben Vanik 86faacdb87 LOAD_ALU_CONSTANT also taking a target type. 2015-03-15 02:05:26 -07:00
Ben Vanik 64c8d7ab98 MRTs and some more texture formats. 2015-03-15 02:05:01 -07:00
Ben Vanik b818adbf6d SET_CONSTANT for the other types. I think. 2015-03-15 01:18:00 -07:00
Ben Vanik 1a9ce6edfa Somewhere the file access mode is messed up... 2015-03-15 00:18:18 -07:00
Ben Vanik 613fdac71d Implementing one case of conditional shader execution blocks. 2015-03-14 23:55:33 -07:00
Ben Vanik ff4e9c32b6 XamContentFlush stub. 2015-03-14 23:54:52 -07:00
Ben Vanik 0117c39968 Proper XamEnumerate return when there are zero items. 2015-03-14 23:54:43 -07:00
Ben Vanik c6c24d50bd Extra copy dest formats. 2015-03-14 20:27:34 -07:00
Ben Vanik 1358d54ce9 Not sure msaa scaling is required anymore - odd. 2015-03-14 20:08:25 -07:00
Ben Vanik a70533f1c5 Fast seek forward in trace viewer. 2015-03-14 20:08:05 -07:00
Ben Vanik 55556e774f vs export mode 2 is ok. 2015-03-14 20:07:55 -07:00
Ben Vanik 6f0ca00651 Screen extent write; doesn't seem to do anything :/ 2015-03-14 16:50:54 -07:00
Ben Vanik 7192728fe0 Playing more with viewport stuff. 2015-03-14 16:11:55 -07:00
Ben Vanik d57306b473 Possibly fixing transforms. 2015-03-10 20:25:14 -07:00
Ben Vanik 5c33925995 Massive reworking of shader translator; for ALU ops only. 2015-03-08 22:08:53 -07:00
Ben Vanik 98194f0482 Assert on failure to compile glsl and unimplemented shader instrs. 2015-03-08 21:57:44 -07:00
Ben Vanik c28cbba00c Bigger textures in trace viewer. 2015-03-08 21:57:04 -07:00
Ben Vanik b9f9e1bb2b Blitter handles color/depth texture copies. 2015-03-07 16:12:52 -08:00
Ben Vanik d72610ba1b Custom blitter for final resolve. 2015-03-07 10:17:09 -08:00
Ben Vanik 2bce5ba0d9 Skip all predicated swaps - this may be too aggressive. 2015-03-06 22:40:42 -08:00
Ben Vanik 05239daecf Fixing tracing of games that do everything in nested indirect buffers. 2015-03-06 22:27:41 -08:00
Ben Vanik 14c6fbfba4 Adding safety checks, disabling vendor gl extensions by default. 2015-03-06 21:54:59 -08:00