Ben Vanik
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76c41edfd6
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Thread names.
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2015-01-03 03:42:27 -08:00 |
Ben Vanik
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3e61cc95cd
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Tracking whether state changes are compatible for batching.
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2015-01-03 03:19:32 -08:00 |
Ben Vanik
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07a82200f9
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Shadow state to eliminate most redundant GL calls.
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2015-01-03 02:57:58 -08:00 |
Ben Vanik
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858f70549f
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Dangerous --vsync=false flag.
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2015-01-03 01:32:59 -08:00 |
Ben Vanik
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c6f0ce7a1e
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Enabling microprofile webserver and adding a timeout.
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2015-01-03 01:06:19 -08:00 |
Ben Vanik
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718762746a
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A texture cache that never invalidates.
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2015-01-03 01:05:56 -08:00 |
Ben Vanik
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79179c28ef
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Experimenting with index ranges. Look unused by d3d :(
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2015-01-02 18:21:39 -08:00 |
Ben Vanik
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5236477043
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Batch flushing buffer.
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2015-01-02 18:01:48 -08:00 |
Ben Vanik
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bb15d2f62f
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Faster profiler drawing.
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2015-01-02 17:44:15 -08:00 |
Ben Vanik
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aa22d07caf
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Super slow MicroProfile GL UI.
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2015-01-02 17:26:02 -08:00 |
Ben Vanik
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7629c0f4d2
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Latest microprofiler in headless mode.
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2015-01-02 10:37:58 -08:00 |
Ben Vanik
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4a7eccf5dc
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Hiding annoying vertex attrib warning.
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2015-01-02 03:01:32 -08:00 |
Ben Vanik
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195b37ca70
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Removing glFinish from pre-wait check.
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2015-01-02 02:52:29 -08:00 |
Ben Vanik
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420fd11771
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--disable_textures flag.
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2015-01-02 02:50:12 -08:00 |
Ben Vanik
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53906ee195
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Move the window in a bit.
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2015-01-02 02:30:37 -08:00 |
Ben Vanik
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1c068a601d
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Munging with viewport stuff. Nasty.
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2015-01-02 00:27:05 -08:00 |
Ben Vanik
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be05ab6ffe
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New shader instrs.
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2015-01-02 00:26:52 -08:00 |
Ben Vanik
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6d159dc20d
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Adding cxx_compat for VS2013 build. Fixes #122.
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2015-01-01 22:55:55 -08:00 |
Ben Vanik
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8b8d692f06
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Partial shader instr predication.
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2015-01-01 22:55:10 -08:00 |
Ben Vanik
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ba0745abe2
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Hack for weird pixel shader export.
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2015-01-01 18:18:47 -08:00 |
Ben Vanik
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009f4c4863
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Fixing rectlist for weird cases.
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2015-01-01 17:33:58 -08:00 |
Ben Vanik
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2241795713
|
exp/sqrt shader ops, retain_prev hack.
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2015-01-01 16:47:19 -08:00 |
Ben Vanik
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4a11d5e6e2
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Fixing ARGB4444 textures.
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2015-01-01 16:30:42 -08:00 |
Ben Vanik
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0e04e1c455
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Draw tex coords for invalid textures.
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2015-01-01 12:25:16 -08:00 |
Ben Vanik
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825c09dd16
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Viewport tweaking. Most stuff works better, now.
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2015-01-01 11:59:23 -08:00 |
Ben Vanik
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7919ec4f60
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Readme update.
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2014-12-31 19:28:30 -08:00 |
Ben Vanik
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33a3e41eaf
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DXN textures. Probably.
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2014-12-31 19:27:03 -08:00 |
Ben Vanik
|
7f4aef18d9
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Quad/point list programs.
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2014-12-31 19:27:03 -08:00 |
Ben Vanik
|
764e35435d
|
Fixing texture unpack.
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2014-12-31 19:27:02 -08:00 |
Ben Vanik
|
8a70316275
|
Tweaking.
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2014-12-31 19:27:02 -08:00 |
Ben Vanik
|
8869d4620f
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Fixing clears.
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2014-12-31 19:27:01 -08:00 |
Ben Vanik
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dfc260b86e
|
Textures and such.
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2014-12-31 19:27:01 -08:00 |
Ben Vanik
|
5b2672a1b8
|
GLSL shaders translating (modulo texture fetches).
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2014-12-31 19:27:01 -08:00 |
Ben Vanik
|
58cff84550
|
Copying over the shader translator - generating d3d shaders now.
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2014-12-31 19:27:00 -08:00 |
Ben Vanik
|
6573c87b8d
|
--dump_shaders
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2014-12-31 19:27:00 -08:00 |
Ben Vanik
|
ea403b2164
|
Caching pipelines.
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2014-12-31 19:26:59 -08:00 |
Ben Vanik
|
14ee211ea9
|
Experimenting with vertex pipeline.
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2014-12-31 19:26:59 -08:00 |
Ben Vanik
|
d2a3cba4f3
|
Fixing asserts.
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2014-12-31 19:26:58 -08:00 |
Ben Vanik
|
39541aaaac
|
Playing with buffers.
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2014-12-31 19:26:58 -08:00 |
Ben Vanik
|
f438ae1bfd
|
Swapping.
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2014-12-31 19:26:58 -08:00 |
Ben Vanik
|
fa0dfa4dce
|
glew making deprecated calls, hiding.
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2014-12-31 19:26:57 -08:00 |
Ben Vanik
|
9c6be1edba
|
Deciphering copy packets.
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2014-12-31 19:26:57 -08:00 |
Ben Vanik
|
3dffc72e59
|
Basic render target/framebuffer setup.
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2014-12-31 19:26:56 -08:00 |
Ben Vanik
|
02d52167d3
|
GL context on command processor.
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2014-12-31 19:26:56 -08:00 |
Ben Vanik
|
e8de42d9ea
|
Copying in generic shader code.
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2014-12-31 19:26:56 -08:00 |
Ben Vanik
|
9233661c6f
|
Skeleton for copy_and_swap.
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2014-12-31 19:26:55 -08:00 |
Ben Vanik
|
988dd19bb6
|
Adding xxhash.
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2014-12-31 19:26:55 -08:00 |
Ben Vanik
|
10ea5f1dbe
|
Predication (I think).
|
2014-12-31 19:26:54 -08:00 |
Ben Vanik
|
f8325512d7
|
GL4 command processor.
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2014-12-31 19:26:54 -08:00 |
Ben Vanik
|
42e6a44624
|
Removing D3D.
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2014-12-31 19:26:54 -08:00 |