--dump_shaders

This commit is contained in:
Ben Vanik 2014-12-26 23:57:47 -08:00
parent ea403b2164
commit 6573c87b8d
1 changed files with 17 additions and 0 deletions

View File

@ -9,6 +9,7 @@
#include <xenia/gpu/gl4/gl4_shader.h>
#include <poly/math.h>
#include <xenia/gpu/gpu-private.h>
namespace xe {
@ -146,6 +147,22 @@ bool GL4Shader::CompileProgram(std::string source) {
translated_disassembly_ = std::move(source);
const char* source_str = translated_disassembly_.c_str();
// Save to disk, if we asked for it.
if (FLAGS_dump_shaders.size()) {
auto base_path = FLAGS_dump_shaders.c_str();
char file_name[poly::max_path];
snprintf(file_name, poly::countof(file_name), "%s/gl4_gen_%.16llX.%s",
base_path, data_hash_,
shader_type_ == ShaderType::kVertex ? "vert" : "frag");
FILE* f = fopen(file_name, "w");
fprintf(f, translated_disassembly_.c_str());
fprintf(f, "\n\n");
fprintf(f, "/*\n");
fprintf(f, ucode_disassembly_.c_str());
fprintf(f, " */\n");
fclose(f);
}
program_ = glCreateShaderProgramv(shader_type_ == ShaderType::kVertex
? GL_VERTEX_SHADER
: GL_FRAGMENT_SHADER,