Removing glFinish from pre-wait check.
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@ -429,7 +429,6 @@ void CommandProcessor::PrepareForWait() {
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// make interrupt callbacks from the GPU so that we don't have to do a full
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// synchronize here.
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glFlush();
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glFinish();
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if (FLAGS_thread_safe_gl) {
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context_->ClearCurrent();
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