Commit Graph

5069 Commits

Author SHA1 Message Date
Triang3l 6a6e63060b [D3D12] Submit barriers before uploading gamma ramp 2018-10-08 19:42:02 +03:00
Triang3l fccebae703 [D3D12] PIX: Capture with F4, disable tiled resources when attached 2018-10-08 12:05:15 +03:00
Triang3l 16dc6e4100 [D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed 2018-10-07 21:51:18 +03:00
Triang3l 685d3074f4 [D3D12] Hash sampler bindings and refactor names in UpdateBindings 2018-10-07 20:21:18 +03:00
Triang3l 3de2b5e692 [D3D12] Code style fixes 2018-10-07 17:30:12 +03:00
Triang3l 400e6b7137 [D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives 2018-10-07 15:26:47 +03:00
Triang3l 9194c3f8b0 [D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release 2018-10-06 20:27:48 +03:00
Triang3l 128ac2a3f9 [D3D12] Align mipmap storage size to power of 2 when untiling 2018-10-05 20:48:11 +03:00
Triang3l 34946c57b0 [D3D12] Rename XeTextureCopy to XeTextureLoad in shaders 2018-10-05 20:02:36 +03:00
Triang3l 9dc7dfab02 [D3D12] Fix currently bound textures not reloaded if not needed immediately 2018-10-05 09:20:51 +03:00
Triang3l d827bbeb6c [D3D12] Fix texture binding hashing 2018-10-04 23:57:08 +03:00
Triang3l 131525e44d [D3D12] Don't create SRVs if textures not changed 2018-10-04 14:36:48 +03:00
Triang3l b77ffe3df6 [D3D12] Output gamma ramp 2018-10-03 14:36:17 +03:00
Triang3l c624bf8c49 [D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask 2018-10-02 21:24:50 +03:00
Triang3l 90f586383a [D3D12] Make tiled resources optional - not available on old Intel HD Graphics 2018-10-02 17:36:10 +03:00
Triang3l 9e17bbf016 [D3D12] Refactor system and bool/loop constants into separate descriptor ranges 2018-10-02 16:34:22 +03:00
Triang3l 2588aab89d [GPU/D3D12] Float constant remapping fixes 2018-10-01 20:15:00 +03:00
Triang3l c4599ff211 [D3D12] Compact float constants and don't split them into pages 2018-09-30 20:17:26 +03:00
Triang3l eb50ebd885 [D3D12] Write to 8_8_8_8_GAMMA in gamma space 2018-09-29 13:30:05 +03:00
Triang3l 64209748e3 [D3D12] Better polygon offset scale 2018-09-29 12:01:09 +03:00
Triang3l 400747bf7c [D3D12] Point sprite size 2018-09-29 11:25:03 +03:00
Triang3l d9538e6cc2 [D3D12] Log unsupported texture formats and don't log texture invalidation 2018-09-27 10:27:55 +03:00
Triang3l ea7d9e9060 [D3D12] Emulate reversed Z in shaders because it's unsupported on Nvidia 2018-09-26 20:46:24 +03:00
Triang3l 55f96c0f83 [D3D12] DXBC: Apply exp bias after alpha test 2018-09-26 16:20:04 +03:00
Triang3l 70103804c3 [D3D12] 8/16bpp resolves, fixed16 RT exp bias, RT format documentation 2018-09-26 16:10:23 +03:00
Triang3l 6e36101b42 [D3D12] Experimental write watch implementation for shared memory 2018-09-24 23:18:16 +03:00
Triang3l 005e590c92 [D3D12] SHM upload range cleanup and mask index buffer address 2018-09-23 18:37:41 +03:00
Triang3l ecfa70284e [D3D12] Treat gamma/as_16 EDRAM formats the same as their base formats 2018-09-22 19:22:57 +03:00
Triang3l 133604f249 [D3D12] Decompress textures if their size is not 4x4-aligned 2018-09-22 19:03:25 +03:00
Triang3l bb24521c2b [D3D12] DXT5 decompression shader (not used yet) 2018-09-22 15:52:07 +03:00
Triang3l 4d1b3caf8c [D3D12] DXBC: Fix max4 instruction length 2018-09-22 13:36:04 +03:00
Triang3l 6e3cf5dd22 [D3D12] Cleanup selection in shaders and add some DXT5 alpha code 2018-09-21 21:22:33 +03:00
Triang3l 17e3f09c1e [D3D12] DXT1 decompression shader 2018-09-21 08:55:55 +03:00
Triang3l 1f248572ac [D3D12] Better explanation of dxbc_switch 2018-09-19 23:26:45 +03:00
Triang3l 9daea21edc [D3D12] Don't use _COLOR blend modes for alpha 2018-09-19 22:54:35 +03:00
Triang3l cbd36218bf [D3D12] DXBC: Use switch instead of if for flow control (experimentally) 2018-09-19 21:25:58 +03:00
Triang3l 4db3a927ad [D3D12] Remove ID3DBlob from D3D12Shader 2018-09-19 17:08:48 +03:00
Triang3l ed66694319 [D3D12] Slightly better logging 2018-09-19 16:50:13 +03:00
Triang3l fdd536f572 [D3D12] Swap columns 0:39 and 40:79 of depth buffers in EDRAM 2018-09-19 11:40:28 +03:00
Triang3l 377b2da2d5 [D3D12] DXBC: Use eq, not lt, to check for zero operands in mul 2018-09-18 21:44:39 +03:00
Triang3l 7b450e9cec [D3D12] DXBC: SM3 zero handling in all multiplication instructions 2018-09-18 17:00:52 +03:00
Triang3l 836b4eef27 [D3D12] DXBC: Handle zeros in dot product and add missing instruction count increments 2018-09-18 15:27:34 +03:00
Triang3l 41d461d3a5 [D3D12] DXBC: Zero operand handling in vector mul and mad 2018-09-18 12:37:47 +03:00
Triang3l a27740a41f [D3D12] Set binding texture to null if the key is not valid 2018-09-17 08:08:45 +03:00
Triang3l 34fef0911c [GPU] Fix dynamic GPR addressing check 2018-09-17 07:35:56 +03:00
Triang3l 79b745527c [D3D12] Fix pipeline creation being stuck due to primitive topology type not being saved 2018-09-16 21:48:23 +03:00
Triang3l be2d522e19 [D3D12] Rename shaders/bin to shaders/dxbc because of .gitignore 2018-09-16 20:35:10 +03:00
Triang3l ae3d0bbb57 [D3D12] Clear both color and depth in resolves 2018-09-16 19:49:01 +03:00
Triang3l f8506d6b62 [D3D12] Use ByteSwap64 in 64bpp raw resolve 2018-09-16 18:54:59 +03:00
Triang3l 5997ec6668 [D3D12] 64bpp resolve and clear - GTA IV ingame 2018-09-16 17:14:21 +03:00