emoose
bbb5c938ec
[CPU] Fix XexModule::FindSaveRest not finding functions properly
2018-11-01 15:50:56 +00:00
Triang3l
fd12302108
[D3D12] DXBC: Fix setp_inv output when the predicate is set
2018-10-31 16:18:19 +03:00
Triang3l
de141e0ee3
[D3D12] DXBC: Rewrite conditional execution
2018-10-30 21:31:59 +03:00
Triang3l
251f078baf
[D3D12] Fix mipmapped cubemaps and stacked textures
2018-10-29 22:40:29 +03:00
Triang3l
e4a7d1dc5e
Merge branch 'master' into d3d12
2018-10-29 11:22:26 +03:00
Triang3l
3b584a5f1c
[Kernel] Clang-format user_module.cc
2018-10-29 11:21:26 +03:00
Triang3l
e39bb04875
[D3D12] ROV: Fix min/max blending operation
2018-10-29 10:24:49 +03:00
Triang3l
c7befee395
Merge branch 'master' into d3d12
2018-10-28 20:31:49 +03:00
Dr. Chat
c95ba803a8
Merge branch 'xexp'
2018-10-28 12:20:02 -05:00
Dr. Chat
7443b7e61f
[CPU] Rename ImportLibrary fields to follow naming conventions
2018-10-28 09:41:31 -05:00
Triang3l
83c99bc811
[D3D12] Fix resolve region handling
2018-10-28 14:36:41 +03:00
Triang3l
4162716a54
Merge branch 'master' into d3d12
2018-10-26 22:04:59 +03:00
Triang3l
1d45a4f67e
[D3D12] Round to nearest when converting to fixed-point
2018-10-26 22:04:11 +03:00
Triang3l
f4844207ad
[D3D12] Mark 8_8_8_8_GAMMA_EDRAM as non-texture in the texture format list
2018-10-25 09:45:10 +03:00
Triang3l
fb5030171e
[D3D12] RGBA32F resolve
2018-10-25 09:32:19 +03:00
Triang3l
64d5574023
[D3D12] Don't apply the epsilon offset to cubemap face
2018-10-24 17:30:28 +03:00
Triang3l
cabffea4d7
[D3D12] Write pixel, not sample, position to ps_param_gen
2018-10-24 17:08:15 +03:00
Triang3l
e68a0c37b9
[D3D12] Add epsilon to texture coordinates to resolve tie in nearest-neighbor filtering
2018-10-24 16:35:00 +03:00
Rick Gibbed
6a39d4b1f5
Merge pull request #1240 from 0x8080/Exports
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[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 18:30:04 -05:00
0x7FFFFFFF
96bb9b04da
[Kernel] Define all exports for xboxkrnl/xam/xbdm
2018-10-23 17:26:47 -06:00
gibbed
a33b13c174
[Kernel] Stub XamShowNuiTroubleshooterUI.
2018-10-23 17:48:10 -05:00
gibbed
3a64cf64e0
[Kernel] Stub HidReadKeys.
2018-10-23 16:43:31 -05:00
Triang3l
119342dbac
Merge branch 'master' into d3d12
2018-10-23 23:35:06 +03:00
Triang3l
76c14f7e58
[APU] Load XAudio2_8.dll dynamically
2018-10-23 23:34:41 +03:00
Triang3l
aef0675c31
[GPU] Don't ignore vector instructions with side effects when they write to nowhere
2018-10-23 22:46:03 +03:00
Triang3l
43f34d804a
[D3D12] Load D3D dynamically
2018-10-23 19:21:01 +03:00
Triang3l
b81bb4d68c
[D3D12] Code cleanup
2018-10-23 16:42:53 +03:00
Triang3l
31e0581304
[D3D12] Indexed line loops
2018-10-23 13:36:03 +03:00
Triang3l
096d78a2f9
[D3D12] Expose ROV toggle in xenia-gpu-shader-compiler
2018-10-23 11:04:36 +03:00
Triang3l
404535cdd8
Merge branch 'master' into d3d12
2018-10-23 10:54:58 +03:00
Triang3l
00adfcadf9
[UI] Fix build error in file_picker_win.cc using decltype
2018-10-23 10:54:16 +03:00
Triang3l
f78c48d6f9
[D3D12] Triangle fans with primitive restart
2018-10-23 08:14:41 +03:00
Triang3l
fb12ee72cb
[D3D12] Compilation fixes related to 8_8_8_8_GAMMA_EDRAM texture format
2018-10-22 23:30:11 +03:00
Triang3l
2b03a9e095
[GPU] Synchronize GPU frontend with the D3D12 branch
2018-10-22 23:28:52 +03:00
Triang3l
abdb37464d
Merge branch 'master' into d3d12
2018-10-22 23:15:07 +03:00
Rick Gibbed
1ae9b8263d
Merge pull request #1244 from emoose/bugfixes
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[Kernel] Fixes for _snwprintf and xmp_app
2018-10-22 12:30:10 -05:00
emoose
bf039172cf
[Kernel] Add null pointer checks to xmp_app handlers
2018-10-22 18:01:09 +01:00
emoose
67f0e487f4
[Kernel] Fix _snwprintf not having format_core wide = true
2018-10-22 18:00:01 +01:00
Triang3l
729406dee2
[D3D12] ROV: Blend in linear color space
2018-10-22 15:54:41 +03:00
emoose
6e74ba93d6
[CPU] Add support for delta patches using *_offset fields
2018-10-22 12:26:14 +01:00
Triang3l
6b09c02c42
[D3D12] ROV: Alpha saturate blending factor
2018-10-22 07:45:59 +03:00
Triang3l
f8d3e0c82f
[D3D12] ROV: Small stencil-related cleanup
2018-10-21 22:14:48 +03:00
Triang3l
b183b13868
[D3D12] ROV: Fix 7e3 alpha converted twice
2018-10-21 15:33:51 +03:00
Triang3l
8cfff36ec1
[D3D12] ROV: UAV barrier in Resolve
2018-10-21 14:53:29 +03:00
Triang3l
b6006dc4b2
[D3D12] ROV: Fix 32-bit storing
2018-10-21 14:16:23 +03:00
Triang3l
24bf39e942
[D3D12] ROV: Don't clamp during blending for floats
2018-10-21 13:44:35 +03:00
Triang3l
eb185ab64c
[D3D12] ROV: Clamp float16 to 65504 to prevent Infinity
2018-10-20 21:50:57 +03:00
Triang3l
24ebe6b1a7
[D3D12] ROV: Non-IEEE multiplication in blending
2018-10-20 17:58:02 +03:00
emoose
d2fd109af3
[CPU] Add more asserts for XEXP descriptor (+ log a warning)
2018-10-20 05:08:14 +01:00
emoose
265903fe66
[CPU] Add XEXP support to XexModule, if XEXP is in same folder as XEX
...
This was a headache to work out, big thanks to the lack of documentation on .xexp files... a ton of guesswork was involved here but luckily it turned out well.
I did have to make some pretty major changes to the way XEX files are loaded though.
Previously it'd just load everything in one go: XEX headers -> decrypt/decompress data -> load imports/symbols -> set loader data table entries, etc...
Now it's changed to something like this:
- Load base XEX headers + decrypted/decompressed image data, return X_STATUS_PENDING
- In the LoadFromFile call used to load the XEX, search for XEXP patch file (only .xexp in same folder atm)
- If patch exists: load XEXP, decrypt headers/data, apply patch to base XEX, dispose of XEXP
- Finish XEX load via LoadXexContinue() (handles imports/symbols/loader data...)
This saves us from needing to reset the imports/function/symbol stuff after patching (since all the XEX code will be a lot different), but I'm not really sure if I went about it the best way.
2018-10-20 04:36:21 +01:00