[D3D12] Load D3D dynamically
This commit is contained in:
parent
b81bb4d68c
commit
43f34d804a
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@ -180,9 +180,6 @@ filter("platforms:Windows")
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"comctl32",
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"shcore",
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"shlwapi",
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"d3d12",
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"d3dcompiler",
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"dxgi",
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"dxguid",
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})
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@ -367,7 +367,7 @@ ID3D12RootSignature* D3D12CommandProcessor::GetRootSignature(
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}
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ID3D12RootSignature* root_signature = ui::d3d12::util::CreateRootSignature(
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GetD3D12Context()->GetD3D12Provider()->GetDevice(), desc);
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GetD3D12Context()->GetD3D12Provider(), desc);
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if (root_signature == nullptr) {
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XELOGE(
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"Failed to create a root signature with %u pixel textures, %u pixel "
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@ -41,8 +41,8 @@ X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
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kernel::KernelState* kernel_state,
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ui::Window* target_window) {
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provider_ = xe::ui::d3d12::D3D12Provider::Create(target_window);
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auto device =
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static_cast<xe::ui::d3d12::D3D12Provider*>(provider())->GetDevice();
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auto d3d12_provider = static_cast<xe::ui::d3d12::D3D12Provider*>(provider());
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auto device = d3d12_provider->GetDevice();
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auto result = GraphicsSystem::Setup(processor, kernel_state, target_window);
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if (result != X_STATUS_SUCCESS) {
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@ -93,7 +93,7 @@ X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
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stretch_root_desc.Flags =
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D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
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stretch_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, stretch_root_desc);
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ui::d3d12::util::CreateRootSignature(d3d12_provider, stretch_root_desc);
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if (stretch_root_signature_ == nullptr) {
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XELOGE("Failed to create the front buffer stretch root signature");
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return X_STATUS_UNSUCCESSFUL;
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@ -120,7 +120,7 @@ X_STATUS D3D12GraphicsSystem::Setup(cpu::Processor* processor,
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stretch_root_desc.NumParameters = 3;
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stretch_root_desc.pParameters = stretch_root_parameters;
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stretch_gamma_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, stretch_root_desc);
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ui::d3d12::util::CreateRootSignature(d3d12_provider, stretch_root_desc);
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if (stretch_gamma_root_signature_ == nullptr) {
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XELOGE(
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"Failed to create the gamma-correcting front buffer stretch root "
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@ -60,16 +60,16 @@ void D3D12Shader::SetTexturesAndSamplers(
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}
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}
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bool D3D12Shader::DisassembleDXBC() {
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bool D3D12Shader::DisassembleDXBC(const ui::d3d12::D3D12Provider* provider) {
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if (!host_disassembly_.empty()) {
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return true;
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}
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ID3DBlob* blob;
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if (FAILED(D3DDisassemble(translated_binary().data(),
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translated_binary().size(),
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING |
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D3D_DISASM_ENABLE_INSTRUCTION_OFFSET,
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nullptr, &blob))) {
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if (FAILED(provider->Disassemble(translated_binary().data(),
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translated_binary().size(),
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING |
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D3D_DISASM_ENABLE_INSTRUCTION_OFFSET,
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nullptr, &blob))) {
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return false;
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}
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host_disassembly_ = reinterpret_cast<const char*>(blob->GetBufferPointer());
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@ -14,6 +14,7 @@
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/ui/d3d12/d3d12_provider.h"
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namespace xe {
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namespace gpu {
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@ -30,7 +31,7 @@ class D3D12Shader : public Shader {
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const DxbcShaderTranslator::SamplerBinding* sampler_bindings,
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uint32_t sampler_binding_count);
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bool DisassembleDXBC();
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bool DisassembleDXBC(const ui::d3d12::D3D12Provider* provider);
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static constexpr uint32_t kMaxTextureSRVIndexBits =
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DxbcShaderTranslator::kMaxTextureSRVIndexBits;
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@ -224,7 +224,8 @@ bool PipelineCache::TranslateShader(D3D12Shader* shader,
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// Disassemble the shader for dumping.
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if (FLAGS_d3d12_dxbc_disasm) {
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if (!shader->DisassembleDXBC()) {
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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if (!shader->DisassembleDXBC(provider)) {
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XELOGE("Failed to disassemble DXBC shader %.16" PRIX64,
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shader->ucode_data_hash());
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}
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@ -76,8 +76,8 @@ RenderTargetCache::RenderTargetCache(D3D12CommandProcessor* command_processor,
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RenderTargetCache::~RenderTargetCache() { Shutdown(); }
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bool RenderTargetCache::Initialize() {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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// Create the buffer for reinterpreting EDRAM contents.
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D3D12_RESOURCE_DESC edram_buffer_desc;
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@ -132,7 +132,7 @@ bool RenderTargetCache::Initialize() {
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load_store_root_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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edram_load_store_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, load_store_root_desc);
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ui::d3d12::util::CreateRootSignature(provider, load_store_root_desc);
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if (edram_load_store_root_signature_ == nullptr) {
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XELOGE("Failed to create the EDRAM load/store root signature");
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Shutdown();
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@ -142,7 +142,7 @@ bool RenderTargetCache::Initialize() {
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load_store_root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
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++load_store_root_parameters[1].DescriptorTable.pDescriptorRanges;
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edram_clear_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, load_store_root_desc);
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ui::d3d12::util::CreateRootSignature(provider, load_store_root_desc);
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if (edram_clear_root_signature_ == nullptr) {
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XELOGE("Failed to create the EDRAM buffer clear root signature");
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Shutdown();
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@ -265,7 +265,7 @@ bool RenderTargetCache::Initialize() {
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resolve_root_desc.Flags =
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D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS;
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resolve_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, resolve_root_desc);
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ui::d3d12::util::CreateRootSignature(provider, resolve_root_desc);
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if (resolve_root_signature_ == nullptr) {
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XELOGE("Failed to create the converting resolve root signature");
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Shutdown();
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@ -369,8 +369,8 @@ TextureCache::TextureCache(D3D12CommandProcessor* command_processor,
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TextureCache::~TextureCache() { Shutdown(); }
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bool TextureCache::Initialize() {
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auto device =
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command_processor_->GetD3D12Context()->GetD3D12Provider()->GetDevice();
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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auto device = provider->GetDevice();
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// Create the loading root signature.
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D3D12_ROOT_PARAMETER root_parameters[2];
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@ -402,7 +402,7 @@ bool TextureCache::Initialize() {
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root_signature_desc.pStaticSamplers = nullptr;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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load_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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ui::d3d12::util::CreateRootSignature(provider, root_signature_desc);
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if (load_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture loading root signature");
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Shutdown();
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@ -416,7 +416,7 @@ bool TextureCache::Initialize() {
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root_parameters[0].Constants.Num32BitValues =
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sizeof(ResolveTileConstants) / sizeof(uint32_t);
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resolve_tile_root_signature_ =
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ui::d3d12::util::CreateRootSignature(device, root_signature_desc);
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ui::d3d12::util::CreateRootSignature(provider, root_signature_desc);
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if (resolve_tile_root_signature_ == nullptr) {
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XELOGE("Failed to create the texture tiling root signature");
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Shutdown();
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@ -124,13 +124,21 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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#if XE_PLATFORM_WIN32
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ID3DBlob* dxbc_disasm_blob = nullptr;
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if (FLAGS_shader_output_type == "dxbc") {
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// Diassemble DXBC.
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if (SUCCEEDED(D3DDisassemble(source_data, source_data_size,
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING |
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D3D_DISASM_ENABLE_INSTRUCTION_OFFSET,
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nullptr, &dxbc_disasm_blob))) {
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source_data = dxbc_disasm_blob->GetBufferPointer();
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source_data_size = dxbc_disasm_blob->GetBufferSize();
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HMODULE d3d_compiler = LoadLibrary(L"D3DCompiler_47.dll");
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if (d3d_compiler != nullptr) {
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pD3DDisassemble d3d_disassemble =
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pD3DDisassemble(GetProcAddress(d3d_compiler, "D3DDisassemble"));
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if (d3d_disassemble != nullptr) {
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// Disassemble DXBC.
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if (SUCCEEDED(d3d_disassemble(source_data, source_data_size,
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D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING |
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D3D_DISASM_ENABLE_INSTRUCTION_OFFSET,
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nullptr, &dxbc_disasm_blob))) {
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source_data = dxbc_disasm_blob->GetBufferPointer();
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source_data_size = dxbc_disasm_blob->GetBufferSize();
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}
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}
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FreeLibrary(d3d_compiler);
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}
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}
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#endif // XE_PLATFORM_WIN32
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@ -171,7 +171,7 @@ bool D3D12ImmediateDrawer::Initialize() {
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root_signature_desc.pStaticSamplers = nullptr;
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root_signature_desc.Flags =
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
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root_signature_ = util::CreateRootSignature(device, root_signature_desc);
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root_signature_ = util::CreateRootSignature(provider, root_signature_desc);
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if (root_signature_ == nullptr) {
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XELOGE("Failed to create the immediate drawer root signature");
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Shutdown();
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@ -25,15 +25,18 @@ namespace d3d12 {
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std::unique_ptr<D3D12Provider> D3D12Provider::Create(Window* main_window) {
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std::unique_ptr<D3D12Provider> provider(new D3D12Provider(main_window));
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if (!provider->Initialize()) {
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xe::FatalError(
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"Unable to initialize Direct3D 12 graphics subsystem.\n"
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"\n"
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"Ensure that you have the latest drivers for your GPU and it supports "
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"Direct3D 12 feature level 11_0.\n"
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"\n"
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"See http://xenia.jp/faq/ for more information and a list of supported "
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"GPUs.");
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InitializationResult result = provider->Initialize();
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if (result != InitializationResult::kSucceeded) {
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if (result != InitializationResult::kLibraryLoadFailed) {
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xe::FatalError(
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"Unable to initialize Direct3D 12 graphics subsystem.\n"
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"\n"
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"Ensure that you have the latest drivers for your GPU and it "
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"supports Direct3D 12 feature level 11_0.\n"
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"\n"
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"See http://xenia.jp/faq/ for more information and a list of "
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"supported GPUs.");
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}
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return nullptr;
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}
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return provider;
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@ -55,14 +58,57 @@ D3D12Provider::~D3D12Provider() {
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if (dxgi_factory_ != nullptr) {
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dxgi_factory_->Release();
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}
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if (library_d3dcompiler_ != nullptr) {
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FreeLibrary(library_d3dcompiler_);
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}
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if (library_d3d12_ != nullptr) {
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FreeLibrary(library_d3d12_);
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}
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if (library_dxgi_ != nullptr) {
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FreeLibrary(library_dxgi_);
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}
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}
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bool D3D12Provider::Initialize() {
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D3D12Provider::InitializationResult D3D12Provider::Initialize() {
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// Load the libraries.
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library_dxgi_ = LoadLibrary(L"dxgi.dll");
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library_d3d12_ = LoadLibrary(L"D3D12.dll");
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library_d3dcompiler_ = LoadLibrary(L"D3DCompiler_47.dll");
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if (library_dxgi_ == nullptr || library_d3d12_ == nullptr ||
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library_d3dcompiler_ == nullptr) {
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return InitializationResult::kLibraryLoadFailed;
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}
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bool libraries_loaded = true;
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libraries_loaded &=
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(pfn_create_dxgi_factory2_ = PFNCreateDXGIFactory2(
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GetProcAddress(library_dxgi_, "CreateDXGIFactory2"))) != nullptr;
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libraries_loaded &=
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(pfn_dxgi_get_debug_interface1_ = PFNDXGIGetDebugInterface1(
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GetProcAddress(library_dxgi_, "DXGIGetDebugInterface1"))) != nullptr;
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libraries_loaded &=
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(pfn_d3d12_get_debug_interface_ = PFN_D3D12_GET_DEBUG_INTERFACE(
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GetProcAddress(library_d3d12_, "D3D12GetDebugInterface"))) !=
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nullptr;
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libraries_loaded &=
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(pfn_d3d12_create_device_ = PFN_D3D12_CREATE_DEVICE(
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GetProcAddress(library_d3d12_, "D3D12CreateDevice"))) != nullptr;
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libraries_loaded &=
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(pfn_d3d12_serialize_root_signature_ = PFN_D3D12_SERIALIZE_ROOT_SIGNATURE(
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GetProcAddress(library_d3d12_, "D3D12SerializeRootSignature"))) !=
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nullptr;
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libraries_loaded &= (pfn_d3d_disassemble_ = pD3DDisassemble(GetProcAddress(
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library_d3dcompiler_, "D3DDisassemble"))) != nullptr;
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if (!libraries_loaded) {
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return InitializationResult::kLibraryLoadFailed;
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}
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// Enable the debug layer.
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bool debug = FLAGS_d3d12_debug;
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if (debug) {
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ID3D12Debug* debug_interface;
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if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debug_interface)))) {
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if (SUCCEEDED(
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pfn_d3d12_get_debug_interface_(IID_PPV_ARGS(&debug_interface)))) {
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debug_interface->EnableDebugLayer();
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debug_interface->Release();
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} else {
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@ -73,10 +119,10 @@ bool D3D12Provider::Initialize() {
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// Create the DXGI factory.
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IDXGIFactory2* dxgi_factory;
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if (FAILED(CreateDXGIFactory2(debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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IID_PPV_ARGS(&dxgi_factory)))) {
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if (FAILED(pfn_create_dxgi_factory2_(debug ? DXGI_CREATE_FACTORY_DEBUG : 0,
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IID_PPV_ARGS(&dxgi_factory)))) {
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XELOGE("Failed to create a DXGI factory");
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return false;
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return InitializationResult::kDeviceInitializationFailed;
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}
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// Choose the adapter and create a device with required features.
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@ -86,8 +132,8 @@ bool D3D12Provider::Initialize() {
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while (dxgi_factory->EnumAdapters1(adapter_index, &adapter) == S_OK) {
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DXGI_ADAPTER_DESC1 adapter_desc;
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if (SUCCEEDED(adapter->GetDesc1(&adapter_desc))) {
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if (SUCCEEDED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0,
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_uuidof(ID3D12Device), nullptr))) {
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if (SUCCEEDED(pfn_d3d12_create_device_(adapter, D3D_FEATURE_LEVEL_11_0,
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_uuidof(ID3D12Device), nullptr))) {
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if (FLAGS_d3d12_adapter_index >= 0) {
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if (adapter_index == FLAGS_d3d12_adapter_index) {
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break;
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@ -110,15 +156,15 @@ bool D3D12Provider::Initialize() {
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if (adapter == nullptr) {
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XELOGE("Failed to get an adapter supporting Direct3D feature level 11_0.");
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dxgi_factory->Release();
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return false;
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return InitializationResult::kDeviceInitializationFailed;
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}
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ID3D12Device* device;
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if (FAILED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0,
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IID_PPV_ARGS(&device)))) {
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if (FAILED(pfn_d3d12_create_device_(adapter, D3D_FEATURE_LEVEL_11_0,
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IID_PPV_ARGS(&device)))) {
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XELOGE("Failed to create a Direct3D 12 feature level 11_0 device.");
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adapter->Release();
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dxgi_factory->Release();
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return false;
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return InitializationResult::kDeviceInitializationFailed;
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}
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adapter->Release();
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@ -172,11 +218,11 @@ bool D3D12Provider::Initialize() {
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tiled_resources_tier_, programmable_sample_positions_tier_,
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rasterizer_ordered_views_supported_ ? "" : "un");
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// Get the graphics analysis interface, will silently fail if PIX not
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// Get the graphics analysis interface, will silently fail if PIX is not
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// attached.
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DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphics_analysis_));
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pfn_dxgi_get_debug_interface1_(0, IID_PPV_ARGS(&graphics_analysis_));
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return true;
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return InitializationResult::kSucceeded;
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}
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std::unique_ptr<GraphicsContext> D3D12Provider::CreateContext(
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@ -70,10 +70,47 @@ class D3D12Provider : public GraphicsProvider {
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return programmable_sample_positions_tier_;
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}
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// Proxies for Direct3D 12 functions since they are loaded dynamically.
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inline HRESULT SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc,
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D3D_ROOT_SIGNATURE_VERSION version,
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ID3DBlob** blob_out,
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ID3DBlob** error_blob_out) const {
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return pfn_d3d12_serialize_root_signature_(desc, version, blob_out,
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error_blob_out);
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}
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inline HRESULT Disassemble(const void* src_data, size_t src_data_size,
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UINT flags, const char* comments,
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ID3DBlob** disassembly_out) const {
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return pfn_d3d_disassemble_(src_data, src_data_size, flags, comments,
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disassembly_out);
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}
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private:
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explicit D3D12Provider(Window* main_window);
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bool Initialize();
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enum InitializationResult : uint32_t {
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||||
kSucceeded,
|
||||
kDeviceInitializationFailed,
|
||||
kLibraryLoadFailed,
|
||||
};
|
||||
|
||||
InitializationResult Initialize();
|
||||
|
||||
HMODULE library_dxgi_ = nullptr;
|
||||
HMODULE library_d3d12_ = nullptr;
|
||||
HMODULE library_d3dcompiler_ = nullptr;
|
||||
|
||||
typedef HRESULT(WINAPI* PFNCreateDXGIFactory2)(UINT Flags, REFIID riid,
|
||||
_COM_Outptr_ void** ppFactory);
|
||||
typedef HRESULT(WINAPI* PFNDXGIGetDebugInterface1)(
|
||||
UINT Flags, REFIID riid, _COM_Outptr_ void** pDebug);
|
||||
|
||||
PFNCreateDXGIFactory2 pfn_create_dxgi_factory2_;
|
||||
PFNDXGIGetDebugInterface1 pfn_dxgi_get_debug_interface1_;
|
||||
PFN_D3D12_GET_DEBUG_INTERFACE pfn_d3d12_get_debug_interface_;
|
||||
PFN_D3D12_CREATE_DEVICE pfn_d3d12_create_device_;
|
||||
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE pfn_d3d12_serialize_root_signature_;
|
||||
pD3DDisassemble pfn_d3d_disassemble_;
|
||||
|
||||
IDXGIFactory2* dxgi_factory_ = nullptr;
|
||||
IDXGraphicsAnalysis* graphics_analysis_ = nullptr;
|
||||
|
|
|
@ -21,11 +21,11 @@ const D3D12_HEAP_PROPERTIES kHeapPropertiesDefault = {D3D12_HEAP_TYPE_DEFAULT};
|
|||
const D3D12_HEAP_PROPERTIES kHeapPropertiesUpload = {D3D12_HEAP_TYPE_UPLOAD};
|
||||
|
||||
ID3D12RootSignature* CreateRootSignature(
|
||||
ID3D12Device* device, const D3D12_ROOT_SIGNATURE_DESC& desc) {
|
||||
D3D12Provider* provider, const D3D12_ROOT_SIGNATURE_DESC& desc) {
|
||||
ID3DBlob* blob;
|
||||
ID3DBlob* error_blob = nullptr;
|
||||
if (FAILED(D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1,
|
||||
&blob, &error_blob))) {
|
||||
if (FAILED(provider->SerializeRootSignature(
|
||||
&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &error_blob))) {
|
||||
XELOGE("Failed to serialize a root signature");
|
||||
if (error_blob != nullptr) {
|
||||
XELOGE("%s",
|
||||
|
@ -38,9 +38,9 @@ ID3D12RootSignature* CreateRootSignature(
|
|||
error_blob->Release();
|
||||
}
|
||||
ID3D12RootSignature* root_signature = nullptr;
|
||||
device->CreateRootSignature(0, blob->GetBufferPointer(),
|
||||
blob->GetBufferSize(),
|
||||
IID_PPV_ARGS(&root_signature));
|
||||
provider->GetDevice()->CreateRootSignature(0, blob->GetBufferPointer(),
|
||||
blob->GetBufferSize(),
|
||||
IID_PPV_ARGS(&root_signature));
|
||||
blob->Release();
|
||||
return root_signature;
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ inline bool ReleaseAndNull(T& object) {
|
|||
return false;
|
||||
};
|
||||
|
||||
ID3D12RootSignature* CreateRootSignature(ID3D12Device* device,
|
||||
ID3D12RootSignature* CreateRootSignature(D3D12Provider* provider,
|
||||
const D3D12_ROOT_SIGNATURE_DESC& desc);
|
||||
|
||||
ID3D12PipelineState* CreateComputePipeline(ID3D12Device* device,
|
||||
|
|
Loading…
Reference in New Issue