Triang3l
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7ced7c932c
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[D3D12] Fix a typo in a blending register name
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2018-08-16 14:02:53 +03:00 |
Triang3l
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d94ebaf580
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[D3D12] HLSL alphatest
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2018-08-16 13:44:48 +03:00 |
Triang3l
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8d2bfd4b88
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[D3D12] Fix 16.16.16.16 vertex fetch
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2018-08-16 12:20:27 +03:00 |
Triang3l
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c547851626
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[D3D12] Upload data to shared memory during frame (fixes swaying palms in CoD4)
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2018-08-16 12:07:53 +03:00 |
Triang3l
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1cec143810
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[D3D12] DXT3A textures
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2018-08-15 16:59:43 +03:00 |
Triang3l
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428095f62a
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[D3D12] CTX1 texture loading shader
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2018-08-15 16:27:13 +03:00 |
Triang3l
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17fb60a97a
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[D3D12] Rectangle list geometry shader and viewport fixes
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2018-08-14 17:21:18 +03:00 |
Triang3l
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1200eaae24
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[GPU/D3D12] Correct EDRAM texture format names
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2018-08-13 19:50:38 +03:00 |
Triang3l
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24c3bac898
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[D3D12] Fix cubemap coordinates
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2018-08-13 00:30:20 +03:00 |
Triang3l
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01a3bc32f7
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[D3D12] More texture formats, rename blend map
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2018-08-12 22:58:45 +03:00 |
Triang3l
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34a1846859
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[D3D12] 3D and cube texture HLSL compilation fixes
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2018-08-12 21:12:34 +03:00 |
Triang3l
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ebc5911634
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[D3D12] Samplers and fix blending not enabled
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2018-08-12 21:03:57 +03:00 |
Triang3l
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de70451ac8
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[D3D12] Partially implement tfetch in HLSL
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2018-08-12 19:37:03 +03:00 |
Triang3l
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b0993fa3f0
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[D3D12] Tiny HLSL control flow cleanup
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2018-08-12 01:15:38 +03:00 |
Triang3l
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0900036795
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[D3D12] HLSL control flow fixes (still broken)
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2018-08-12 01:08:19 +03:00 |
Triang3l
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ede9055ca5
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[D3D12] Fix RT formats and log their creation
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2018-08-12 00:18:15 +03:00 |
Triang3l
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19401f03d0
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[D3D12] EDRAM load, fix EDRAM depth encoding
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2018-08-11 23:39:27 +03:00 |
Triang3l
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c7da5f0572
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[D3D12] Count dirty RT rows rather than tiles
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2018-08-11 21:04:14 +03:00 |
Triang3l
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9b303c64ba
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[D3D12] EDRAM storing and random cleanup
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2018-08-11 20:33:33 +03:00 |
Triang3l
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a4b98cda31
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[D3D12] Add a missing component count to HLSL vfetch
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2018-08-10 22:34:42 +03:00 |
Triang3l
|
e5eb6636a7
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[D3D12] Add a missing new line to the shader translator
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2018-08-10 19:21:18 +03:00 |
Triang3l
|
fe5ec61b51
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[D3D12] Render target allocation fixes
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2018-08-10 19:11:03 +03:00 |
Triang3l
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6b9717c7f7
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[D3D12] Fix retarded render target allocation bugs
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2018-08-10 18:44:38 +03:00 |
Triang3l
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952bb91c3f
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[D3D12] Render target binding
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2018-08-10 18:06:21 +03:00 |
Triang3l
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c0c0ca263d
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[D3D12] Overlap detection when adding RTs
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2018-08-08 20:04:17 +03:00 |
Triang3l
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46dc640209
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[D3D12] Ignore draws not writing to depth and fix a typo
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2018-08-07 22:59:18 +03:00 |
Triang3l
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52a1a80200
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[D3D12] Rough outline of render target architecture
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2018-08-07 22:40:24 +03:00 |
Triang3l
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83cf482a50
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[D3D12] 32bpb and 128bpb untiling, fix 3D tiled offset
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2018-08-06 23:31:09 +03:00 |
Triang3l
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cfd3821b83
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[D3D12] DXT1 untiling
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2018-08-06 20:10:53 +03:00 |
Triang3l
|
265d6eb9df
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[D3D12] Fix texture size calculation and add texture creation logging
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2018-08-05 18:45:57 +03:00 |
Triang3l
|
b50d6d844f
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[D3D12] Texture object creation
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2018-08-05 17:43:00 +03:00 |
Triang3l
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620aa664e4
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[D3D12] Apply exponent bias to vertex fetches
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2018-08-04 20:48:45 +03:00 |
Triang3l
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6d9225e84c
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[D3D12] Increase shared memory tile heap size to 16 MB so we don't allocate too many of them
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2018-08-04 19:11:46 +03:00 |
Triang3l
|
7d80b5ae0d
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[D3D12] Fetch constants in PS for exp bias and 3D/stacked
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2018-08-04 17:08:27 +03:00 |
Triang3l
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991b120454
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[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
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2018-08-03 23:12:13 +03:00 |
Triang3l
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8a24ff5078
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[D3D12] Texture utility functions, all block sizes and bpp
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2018-08-03 23:11:09 +03:00 |
Triang3l
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35aaa72722
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[D3D12] SRV and sampler bindings
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2018-08-03 16:39:13 +03:00 |
Triang3l
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471ff6f157
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[D3D12] Remove 20e4 depth range comment because it's used for 0-1 depth
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2018-08-02 19:21:06 +03:00 |
Triang3l
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034eb66968
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[D3D12] Scratch GPU-side buffer (for untiled texture data)
|
2018-08-01 21:38:38 +03:00 |
Triang3l
|
6d2441a9ee
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[D3D12] Remove context_ from PipelineCache
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2018-08-01 18:41:07 +03:00 |
Triang3l
|
a627ef3d66
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[D3D12] Immediate drawer pixel shader and root signature
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2018-08-01 18:15:17 +03:00 |
Triang3l
|
1ae30e5775
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[D3D12] Don't add .xyzw swizzle to stores
|
2018-08-01 16:17:48 +03:00 |
Triang3l
|
2b482352d0
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[D3D12] Don't crash if failed to compile a shader
|
2018-08-01 14:02:32 +03:00 |
Triang3l
|
235799eecd
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[D3D12] Half-pixel offset improvement
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2018-08-01 13:26:39 +03:00 |
Triang3l
|
6d6e803c7d
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[D3D12] Flip the viewport
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2018-08-01 13:12:06 +03:00 |
Triang3l
|
dea463f79b
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[D3D12] Fixes to make things drawn
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2018-08-01 12:52:22 +03:00 |
Triang3l
|
2cedd61009
|
[D3D12] Fix HLSL fetch cbuffer usage
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2018-08-01 01:23:38 +03:00 |
Triang3l
|
db625892ea
|
[D3D12] Shared memory typo fix and improvements
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2018-08-01 01:09:51 +03:00 |
Triang3l
|
8fadd7a242
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[D3D12] Fix vertex address in fetch range usage
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2018-07-31 19:57:12 +03:00 |
Triang3l
|
5d0ad2e465
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[D3D12] Draw calls
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2018-07-31 19:23:43 +03:00 |