[D3D12] Fix one comment regarding descriptors in d3d12_command_processor
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@ -1225,7 +1225,7 @@ bool D3D12CommandProcessor::UpdateBindings(
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if (write_textures) {
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view_count_partial_update += texture_count;
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}
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// All the constants + shared memory + textures and samplers.
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// All the constants + shared memory + textures.
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uint32_t view_count_full_update = 20 + texture_count;
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D3D12_CPU_DESCRIPTOR_HANDLE view_cpu_handle;
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D3D12_GPU_DESCRIPTOR_HANDLE view_gpu_handle;
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