Ben Vanik
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b07cd49281
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Fiddling with msaa scaling.
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2015-03-15 02:28:39 -07:00 |
Ben Vanik
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86faacdb87
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LOAD_ALU_CONSTANT also taking a target type.
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2015-03-15 02:05:26 -07:00 |
Ben Vanik
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64c8d7ab98
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MRTs and some more texture formats.
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2015-03-15 02:05:01 -07:00 |
Ben Vanik
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b818adbf6d
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SET_CONSTANT for the other types. I think.
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2015-03-15 01:18:00 -07:00 |
Ben Vanik
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1a9ce6edfa
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Somewhere the file access mode is messed up...
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2015-03-15 00:18:18 -07:00 |
Ben Vanik
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613fdac71d
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Implementing one case of conditional shader execution blocks.
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2015-03-14 23:55:33 -07:00 |
Ben Vanik
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ff4e9c32b6
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XamContentFlush stub.
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2015-03-14 23:54:52 -07:00 |
Ben Vanik
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0117c39968
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Proper XamEnumerate return when there are zero items.
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2015-03-14 23:54:43 -07:00 |
Ben Vanik
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c6c24d50bd
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Extra copy dest formats.
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2015-03-14 20:27:34 -07:00 |
Ben Vanik
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1358d54ce9
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Not sure msaa scaling is required anymore - odd.
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2015-03-14 20:08:25 -07:00 |
Ben Vanik
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a70533f1c5
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Fast seek forward in trace viewer.
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2015-03-14 20:08:05 -07:00 |
Ben Vanik
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55556e774f
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vs export mode 2 is ok.
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2015-03-14 20:07:55 -07:00 |
Ben Vanik
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6f0ca00651
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Screen extent write; doesn't seem to do anything :/
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2015-03-14 16:50:54 -07:00 |
Ben Vanik
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7192728fe0
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Playing more with viewport stuff.
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2015-03-14 16:11:55 -07:00 |
Ben Vanik
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d57306b473
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Possibly fixing transforms.
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2015-03-10 20:25:14 -07:00 |
Ben Vanik
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5c33925995
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Massive reworking of shader translator; for ALU ops only.
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2015-03-08 22:08:53 -07:00 |
Ben Vanik
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98194f0482
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Assert on failure to compile glsl and unimplemented shader instrs.
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2015-03-08 21:57:44 -07:00 |
Ben Vanik
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c28cbba00c
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Bigger textures in trace viewer.
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2015-03-08 21:57:04 -07:00 |
Ben Vanik
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b9f9e1bb2b
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Blitter handles color/depth texture copies.
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2015-03-07 16:12:52 -08:00 |
Ben Vanik
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d72610ba1b
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Custom blitter for final resolve.
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2015-03-07 10:17:09 -08:00 |
Ben Vanik
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2bce5ba0d9
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Skip all predicated swaps - this may be too aggressive.
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2015-03-06 22:40:42 -08:00 |
Ben Vanik
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05239daecf
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Fixing tracing of games that do everything in nested indirect buffers.
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2015-03-06 22:27:41 -08:00 |
Ben Vanik
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14c6fbfba4
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Adding safety checks, disabling vendor gl extensions by default.
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2015-03-06 21:54:59 -08:00 |
Ben Vanik
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84fa131f12
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Hacking on render targets. Kind of work in simple cases, upside down :/
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2015-03-06 20:36:10 -08:00 |
Ben Vanik
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a1e68c0036
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Experimenting with clip mode but it doesn't work like I think it does.
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2015-03-06 19:27:45 -08:00 |
Ben Vanik
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9db38ac860
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Kind of fixing window coordinates.
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2015-03-06 13:42:56 -08:00 |
Ben Vanik
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05bdbbbe84
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Fixing packet disassembler.
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2015-03-06 12:24:46 -08:00 |
Ben Vanik
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b19c98fd9a
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Fixing small textures. This was painful.
Fixes #173.
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2015-03-05 22:22:34 -08:00 |
Ben Vanik
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4b5f77bde4
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Special quad list line geometry shader.
Fixes #174.
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2015-03-03 20:31:05 -08:00 |
Ben Vanik
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41174b0e64
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Hacktastic GPU trace viewer; textures, shaders, state, etc.
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2015-03-01 12:26:11 -08:00 |
Ben Vanik
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4a211a4195
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'xb format' helper.
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2015-02-21 14:45:23 -08:00 |
Ben Vanik
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0f1e870d99
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Fixing keyboard input in imgui.
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2015-02-21 11:47:53 -08:00 |
Ben Vanik
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f013fde7b6
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Merge pull request #172 from x1nixmzeng/master
Added API scanner tool
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2015-02-21 11:46:41 -08:00 |
Ben Vanik
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07c592942f
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Simple UI for frame seeking.
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2015-02-21 11:19:00 -08:00 |
Ben Vanik
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5227fe72b5
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RequestSwap to force a swap from the GL thread.
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2015-02-21 11:18:22 -08:00 |
Ben Vanik
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9b21dd8874
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Adding imgui.
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2015-02-21 11:16:24 -08:00 |
x1nixmzeng
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25f78ed325
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Added API scanner tool
New tool for issue #171 which links to libxenia to dump the API usage
from packaged content
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2015-02-21 17:33:56 +00:00 |
Ben Vanik
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130c11a2ca
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GPU recording (--trace_gpu=file) and playback (gpu-trace-viewer file).
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2015-02-20 07:47:06 -08:00 |
Ben Vanik
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c4aeedd0a3
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Hacking in PACK 8_IN_16 UUS
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2015-02-17 17:23:19 -08:00 |
Ben Vanik
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29bc8d8620
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Merge pull request #169 from x1nixmzeng/master
Adjustments to wildcard engine
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2015-02-17 14:52:42 -08:00 |
x1nixmzeng
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d091f12c81
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Adjustments to wildcard engine
Fixed incorrect logic when checking at the end of the string - some of
the names had an added null character
Removed case sensitivity
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2015-02-17 22:42:01 +00:00 |
Ben Vanik
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17bc561045
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Implement XMA* methods.
Fixes #156.
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2015-02-16 22:22:42 -08:00 |
Ben Vanik
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1204f35f1e
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--disable_framebuffer_readback
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2015-02-16 21:58:24 -08:00 |
Ben Vanik
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50b0746a26
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XMA hardware spoofing when using direct register access.
This works for recent games that don't use the XMA* methods.
Upcoming CLs will add the XMA* method shims forthcoming.
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2015-02-16 17:18:28 -08:00 |
Ben Vanik
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b0e62d8aeb
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Merge pull request #168 from x1nixmzeng/master
Fixed writing data to the host device
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2015-02-16 16:09:18 -08:00 |
x1nixmzeng
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97ed221d8b
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Fixed writing data to the host device
New paths can now be created if they do not exist - this allows content
packages such as savedata to be written to disk
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2015-02-16 23:04:10 +00:00 |
Ben Vanik
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20f40a1da4
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sprintf.
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2015-02-16 10:07:46 -08:00 |
Ben Vanik
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04b30fef99
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Fixing warning.
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2015-02-13 15:50:37 -08:00 |
Ben Vanik
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02fc47a68d
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Merge pull request #166 from x1nixmzeng/master
Support for wildcard queries
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2015-02-13 15:48:22 -08:00 |
x1nixmzeng
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4f7761c5e2
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Support for wildcard queries
Provides support for persistent wildcard file requests, as described in
#96
Also moved CanonicalizePath into common code (poly::fs)
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2015-02-13 23:41:19 +00:00 |