Ben Vanik
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45b2d2ceea
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Fixing xaudio2 memory type.
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2015-03-29 11:26:16 -07:00 |
Ben Vanik
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ec84a688e9
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Starting to properly attribute virtual vs. physical memory accesses.
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2015-03-29 11:11:35 -07:00 |
Ben Vanik
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ab90e0932b
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Minor tweaks for crazy shaders.
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2015-03-28 18:13:21 -07:00 |
Ben Vanik
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3a197705bb
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Special memory functions for system allocs.
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2015-03-28 15:54:44 -07:00 |
Ben Vanik
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71eabf7f2b
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Fixing some misc bugs.
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2015-03-28 15:45:39 -07:00 |
Ben Vanik
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ea28c563ad
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DOAX has a lot of threads o_o
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2015-03-25 19:17:17 -07:00 |
Ben Vanik
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6bf84d832f
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fresx and some vec128 constant prop.
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2015-03-25 19:17:16 -07:00 |
Ben Vanik
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55ef84bf21
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Merge pull request #180 from Husono/patch-1
Update README.md
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2015-03-25 17:58:25 -07:00 |
Husono
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5468c54b79
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Update README.md
Change the hypothetical requirements for full speed from GL-next to Vulkan/D3D12.
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2015-03-25 17:17:55 -04:00 |
Ben Vanik
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40591a5376
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Fixing builtins.
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2015-03-24 20:00:51 -07:00 |
Ben Vanik
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281abea955
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Converting addresses in xe::cpu to 32bit.
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2015-03-24 19:41:29 -07:00 |
Ben Vanik
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3279776a80
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Moving cpu/frontend/ppc/ to cpu/frontend/.
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2015-03-24 08:37:00 -07:00 |
Ben Vanik
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9281d62106
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Moving cpu/runtime/ to cpu/.
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2015-03-24 08:25:58 -07:00 |
Ben Vanik
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29912f44c0
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Moving alloy/ into xenia/cpu/ to start simplifying things.
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2015-03-24 07:46:18 -07:00 |
Ben Vanik
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59395318f3
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Moving some util types into poly.
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2015-03-22 22:12:37 -07:00 |
Ben Vanik
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b392afbfae
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Basic cubemap support, though the sampling code is wrong.
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2015-03-22 19:15:22 -07:00 |
Ben Vanik
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7677d6ea9f
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Depth range.
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2015-03-22 15:30:36 -07:00 |
Ben Vanik
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8cfcea2309
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32_32_F render target format.
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2015-03-22 15:30:18 -07:00 |
Ben Vanik
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6486299496
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--flush_stdout to disable flushing.
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2015-03-22 11:49:13 -07:00 |
Ben Vanik
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f8db3774cb
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Hiding draw batch flush scope.
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2015-03-22 11:41:46 -07:00 |
Ben Vanik
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11b0c076bd
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Adding basic short-term vb reuse, removing index counting.
Regression for some games (that don't size their fetches), massive
improvement for others.
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2015-03-22 11:35:23 -07:00 |
Ben Vanik
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159ebb4295
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Removing unneeded stencil register logic.
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2015-03-22 09:37:55 -07:00 |
Ben Vanik
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08e652410e
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Plumbing scalar params through swap. Hacky, but works for replay.
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2015-03-22 09:31:55 -07:00 |
Ben Vanik
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cef9a684cd
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Primitive reset.
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2015-03-22 08:52:05 -07:00 |
Ben Vanik
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559cda3215
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Forcing depth clear - not right, but gets atrain working.
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2015-03-22 01:07:14 -07:00 |
Ben Vanik
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b75e070d1b
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Fixing color/depth clear state.
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2015-03-22 00:45:00 -07:00 |
Ben Vanik
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c8ddc48106
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Fixing microprofile display.
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2015-03-21 23:00:15 -07:00 |
Ben Vanik
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2401bb7d03
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Fixing 1px offset in tiles.
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2015-03-21 22:52:35 -07:00 |
Ben Vanik
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fa58eaa317
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Partial success on predicated tiling (depth buffer still bad).
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2015-03-21 22:32:23 -07:00 |
Ben Vanik
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7c3225ee41
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Render target display in trace viewer.
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2015-03-21 10:41:20 -07:00 |
Ben Vanik
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494e918496
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Fixing alpha testing.
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2015-03-21 03:21:55 -07:00 |
Ben Vanik
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704077d543
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Removing unneeded glViewport.
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2015-03-21 02:38:52 -07:00 |
Ben Vanik
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b406f49ae4
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Extracting dest coords in copies; still not right.
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2015-03-21 02:11:23 -07:00 |
Ben Vanik
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fe7de2c0ba
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Window offset goes here. Still broken due to copy issue.
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2015-03-20 22:26:20 -07:00 |
Ben Vanik
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6b7b57cecf
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Super basic vertex buffer display in trace viewer.
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2015-03-20 21:54:52 -07:00 |
Ben Vanik
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8ce30448f8
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Index buffer display in trace viewer.
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2015-03-20 20:41:58 -07:00 |
Ben Vanik
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f7d0c427be
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Implementing alpha testing.
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2015-03-20 20:12:27 -07:00 |
Ben Vanik
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a82587f943
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Fixing window offset and moving into state batch params.
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2015-03-20 17:41:50 -07:00 |
Ben Vanik
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d695f637a8
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int draw offsets.
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2015-03-20 16:47:31 -07:00 |
Ben Vanik
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92f1a7cb40
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Show predication in trace viewer (colors not accurate yet).
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2015-03-20 16:38:26 -07:00 |
Ben Vanik
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22246cccb5
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Whoops - my arbitrarily picked GPU command # collided -_-
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2015-03-20 16:37:04 -07:00 |
Ben Vanik
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0ea8f74cf8
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Packet disassembler just for current command.
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2015-03-15 21:22:23 -07:00 |
Ben Vanik
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b060f6f263
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disasm set shader consts packet.
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2015-03-15 20:59:21 -07:00 |
Ben Vanik
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2157c8a2b2
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Dropping a bunch of profiling - VB/IB upload is slow, that's about it.
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2015-03-15 20:32:40 -07:00 |
Ben Vanik
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1608878437
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Trying to figure out shader flow control; not going so well :/
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2015-03-15 16:55:20 -07:00 |
Ben Vanik
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35513ceea0
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Constant slot pairing... maybe.
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2015-03-15 14:21:09 -07:00 |
Ben Vanik
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341a493bf9
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Discovered new GPU opcode for constant setting.
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2015-03-15 12:26:40 -07:00 |
Ben Vanik
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4d61bac00f
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Assert shader constant bases.
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2015-03-15 11:34:33 -07:00 |
Ben Vanik
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d803612184
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Fixing recording of LOAD_ALU_CONSTANT.
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2015-03-15 11:27:04 -07:00 |
Ben Vanik
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795df80687
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Possibly right const addressing and more shader instructions.
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2015-03-15 11:20:19 -07:00 |