Commit Graph

5068 Commits

Author SHA1 Message Date
Triang3l c061836649 [D3D12] Enable ROV by default 2018-11-20 21:30:36 +03:00
Triang3l b0b1e684f7 [D3D12] Fix UAV binding in EDRAM clear root signature 2018-11-20 21:29:04 +03:00
Triang3l 3139e2d33b Merge branch 'master' into d3d12 2018-11-20 20:22:59 +03:00
Rick Gibbed c65ee2aa48
Merge pull request #1226 from chris-hawley/master
[JIT] stmw/lmw
2018-11-20 08:43:26 -06:00
Triang3l f8ecd47490 Merge branch 'master' into d3d12 2018-11-20 10:26:31 +03:00
gibbed dafed58e98 [Kernel] Implement MmAllocatePhysicalMemory. 2018-11-19 22:04:44 -06:00
gibbed 4f50e0e6c7 [Kernel] Implement RtlCopyString, RtlCopyUnicodeString. 2018-11-19 21:03:05 -06:00
Triang3l e2122379b1 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-19 12:51:01 +03:00
Dr. Chat 95701f188d [x64] Dynamically link to growable function tables 2018-11-18 21:21:36 -06:00
Triang3l c7eabd2cd2 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-18 23:10:49 +03:00
Dr. Chat 7b1d9ad19b [CI] Blacklist gh-pages branch only; Skip branches with open PRs 2018-11-18 13:50:26 -06:00
Triang3l d35be635d6 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-18 22:21:32 +03:00
Triang3l 7fa453c813 [GPU] Fix 1-component ALU instruction swizzle (hopefully) 2018-11-18 22:20:43 +03:00
Triang3l c9fdb72b72 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-18 20:44:47 +03:00
Dr. Chat c9797dde2a [CPU] Fix switch variable scoping 2018-11-18 11:35:23 -06:00
Triang3l a3e1dde8c9 Merge branch 'master' of github.com:xenia-project/xenia into d3d12 2018-11-18 20:32:23 +03:00
Dr. Chat dc6b592d79 [CI] Oops 2018-11-18 11:23:19 -06:00
Dr. Chat ba7f6986a4 [CI] Only build master branch (and pull requests) 2018-11-18 11:21:39 -06:00
Triang3l 0c1431df46 Merge branch 'master' into d3d12 2018-11-18 17:17:45 +03:00
gibbed 4436616e6d [x64] Use constant a bit earlier in VECTOR_SHL_V128. 2018-11-18 08:17:04 -06:00
Triang3l 44e8b1c91b Merge branch 'master' into d3d12 2018-11-18 17:16:16 +03:00
gibbed 44f194be35 [x64] Fix constant access in VECTOR_SHL_V128. 2018-11-18 08:13:37 -06:00
gibbed 3ced6c5cf2 [CPU] Add constant VectorAverage. 2018-11-18 08:13:37 -06:00
Triang3l 251ce2af6b Merge branch 'master' into d3d12 2018-11-18 12:13:26 +03:00
Rick Gibbed 21b8620bf5
Merge pull request #1264 from bmzhao/fix-failing-linux-build
Fix Linux build errors due to missing virtual destructors
2018-11-17 18:03:09 -06:00
NPCompete da66c68bf6 [CPU] Made xe::cpu::StackWalker destructor virtual since it is an abstract class. 2018-11-17 14:50:30 -08:00
NPCompete 7c24f8e09f [Kernel] Made xe::kernel::App destructor virtual since it is an abstract class. 2018-11-17 14:50:00 -08:00
Rick Gibbed b8b1775837
Merge pull request #1260 from alan-shaffer/thread-name-fix
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-17 16:40:23 -06:00
Dr. Chat aa14741e74 [x64] Fix unwind info bug; Cleanup win code cache 2018-11-17 14:40:25 -06:00
Triang3l 55fa9e6917 Merge branch 'master' into d3d12 2018-11-17 20:06:55 +03:00
Dr. Chat 69af4a21ac [x64] Fill unwind reservation info bytes with 0xCC as well 2018-11-17 11:04:25 -06:00
Triang3l 66a37c0cc3 [D3D12] ROV: Aliasing and bounds checking, retc instead of discard 2018-11-17 17:15:15 +03:00
Triang3l 6901c3ea17 [D3D12] DXBC: Fix operands in scalar multiplication zero check 2018-11-16 19:25:24 +03:00
Triang3l e46244a996 [D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS 2018-11-16 13:12:51 +03:00
Triang3l 38f421e89f [D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG 2018-11-16 12:56:19 +03:00
Triang3l e1d771ab9c [D3D12] GPUTEXTUREFORMAT_11_11_10 support 2018-11-14 17:02:19 +03:00
Triang3l 5e51306660 [D3D12] Integer texture comment and UpdateSystemConstantValues cleanup 2018-11-14 16:45:31 +03:00
Triang3l 8ff03bcfa0 [D3D12] Allow different loading modes for unsigned and signed textures 2018-11-14 13:52:16 +03:00
Triang3l b4706054d0 [D3D12] U11V11W10 texture loading shader 2018-11-13 22:00:10 +03:00
alan bad8c4b0c5 [Kernel] Don't dereference null pointers in SetThreadName. 2018-11-13 11:10:21 -05:00
Triang3l 4ad1c2c538 [D3D12] R11G11B10 unorm textures 2018-11-13 19:00:01 +03:00
Triang3l ae48b3ffa8 [D3D12] Disable placed resources for RTV/DSV because of Nvidia 2018-11-10 22:45:55 +03:00
Triang3l 6a8a080703 [D3D12] DXBC: Source map comment output 2018-11-10 19:01:05 +03:00
Triang3l 95ed3ea158 Merge branch 'master' into d3d12 2018-11-10 16:34:20 +03:00
Triang3l c949ce3d9c
[Base] StringBuffer: Clear the C string in Reset 2018-11-10 16:33:40 +03:00
Triang3l 1f33c221a2 Merge branch 'master' into d3d12 2018-11-10 11:47:13 +03:00
Rick Gibbed 128fb32698
Merge pull request #1253 from emoose/compressed-xex-fix
[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Triang3l 6274f664f9 Merge branch 'master' into d3d12 2018-11-08 19:45:56 +03:00
Rick Gibbed dc3ae5c2cb
Merge pull request #1256 from emoose/enumerate-fix
[Kernel] Remove item limit from enumerators, fixes #1255
2018-11-07 19:32:07 -06:00
emoose 7f479ffb79 [Kernel] Remove item limit from enumerators, fixes #1255
Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00