[D3D12] Enable ROV by default
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@ -32,7 +32,7 @@ DEFINE_bool(d3d12_half_pixel_offset, true,
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// Disabled because the current positions look worse than sampling at centers.
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DEFINE_bool(d3d12_programmable_sample_positions, false,
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"Enable custom SSAA sample positions where available");
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DEFINE_bool(d3d12_rov, false,
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DEFINE_bool(d3d12_rov, true,
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"Use rasterizer-ordered views for render target emulation where "
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"available.");
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