[x64] Fix constant access in VECTOR_SHL_V128.
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@ -5640,6 +5640,14 @@ struct VECTOR_SHL_V128
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// Shift 8 words in src1 by amount specified in src2.
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Xbyak::Label emu, end;
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Xmm src1;
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if (i.src1.is_constant) {
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src1 = e.xmm2;
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e.LoadConstantXmm(src1, i.src1.constant());
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} else {
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src1 = i.src1;
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}
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// Only bother with this check if shift amt isn't constant.
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if (!i.src2.is_constant) {
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// See if the shift is equal first for a shortcut.
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@ -5653,7 +5661,7 @@ struct VECTOR_SHL_V128
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e.mov(e.rax, 0xF);
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e.vmovq(e.xmm1, e.rax);
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e.vpand(e.xmm0, e.xmm0, e.xmm1);
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e.vpsllw(i.dest, i.src1, e.xmm0);
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e.vpsllw(i.dest, src1, e.xmm0);
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e.jmp(end);
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}
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@ -5665,7 +5673,7 @@ struct VECTOR_SHL_V128
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} else {
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e.lea(e.r9, e.StashXmm(1, i.src2));
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}
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e.lea(e.r8, e.StashXmm(0, i.src1));
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e.lea(e.r8, e.StashXmm(0, src1));
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e.CallNativeSafe(reinterpret_cast<void*>(EmulateVectorShlI16));
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e.vmovaps(i.dest, e.xmm0);
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