[D3D12] Compile all built-in shaders with the same FXC version

This commit is contained in:
Triang3l 2022-04-09 23:24:28 +03:00
parent 72f3eead63
commit 744767f549
1 changed files with 5 additions and 5 deletions

View File

@ -273,10 +273,10 @@ ret
const BYTE primitive_point_list_gs[] =
{
68, 88, 66, 67, 237, 38,
189, 136, 81, 237, 37, 154,
9, 132, 11, 205, 136, 149,
67, 237, 1, 0, 0, 0,
68, 88, 66, 67, 93, 92,
207, 129, 65, 238, 95, 209,
216, 127, 85, 211, 22, 177,
159, 238, 1, 0, 0, 0,
136, 29, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
184, 10, 0, 0, 248, 12,
@ -286,7 +286,7 @@ const BYTE primitive_point_list_gs[] =
1, 0, 0, 0, 120, 0,
0, 0, 1, 0, 0, 0,
60, 0, 0, 0, 1, 5,
83, 71, 0, 133, 0, 0,
83, 71, 0, 5, 0, 0,
82, 10, 0, 0, 19, 19,
68, 37, 60, 0, 0, 0,
24, 0, 0, 0, 40, 0,