[D3D12] Compile all built-in shaders with the same FXC version
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72f3eead63
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744767f549
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@ -273,10 +273,10 @@ ret
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const BYTE primitive_point_list_gs[] =
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{
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68, 88, 66, 67, 237, 38,
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189, 136, 81, 237, 37, 154,
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9, 132, 11, 205, 136, 149,
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67, 237, 1, 0, 0, 0,
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68, 88, 66, 67, 93, 92,
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207, 129, 65, 238, 95, 209,
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216, 127, 85, 211, 22, 177,
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159, 238, 1, 0, 0, 0,
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136, 29, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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184, 10, 0, 0, 248, 12,
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@ -286,7 +286,7 @@ const BYTE primitive_point_list_gs[] =
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1, 0, 0, 0, 120, 0,
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0, 0, 1, 0, 0, 0,
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60, 0, 0, 0, 1, 5,
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83, 71, 0, 133, 0, 0,
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83, 71, 0, 5, 0, 0,
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82, 10, 0, 0, 19, 19,
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68, 37, 60, 0, 0, 0,
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24, 0, 0, 0, 40, 0,
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