[GPU] Texture load shader style (alignment) cleanup

This commit is contained in:
Triang3l 2022-04-09 23:23:54 +03:00
parent 53320d7ef2
commit 72f3eead63
2 changed files with 4 additions and 4 deletions

View File

@ -37,7 +37,7 @@ xesl_entry_signature_end
xe_texture_load_dest, block_offset_host,
XE_TEXTURE_LOAD_16BPB_TRANSFORM(XeEndianSwap16(
xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian)));
block_offset_guest), endian)));
++block_offset_host;
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 1u) >> 4u;
@ -45,5 +45,5 @@ xesl_entry_signature_end
xe_texture_load_dest, block_offset_host,
XE_TEXTURE_LOAD_16BPB_TRANSFORM(XeEndianSwap16(
xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian)));
block_offset_guest), endian)));
xesl_entry_end

View File

@ -37,7 +37,7 @@ xesl_entry_signature_end
xe_texture_load_dest, block_offset_host,
XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian)));
block_offset_guest), endian)));
++block_offset_host;
block_offset_guest +=
XeTextureLoadRightConsecutiveBlocksOffset(block_index.x, 2u) >> 4u;
@ -45,5 +45,5 @@ xesl_entry_signature_end
xe_texture_load_dest, block_offset_host,
XE_TEXTURE_LOAD_32BPB_TRANSFORM(XeEndianSwap32(
xesl_typedStorageBufferLoad(xe_texture_load_source,
block_offset_guest), endian)));
block_offset_guest), endian)));
xesl_entry_end