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d3d12
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[Vulkan v2] Physical device, [D3D12] Small cleanup
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2019-08-08 00:08:20 +03:00 |
null
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[App] Rework graphics system creation.
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2019-08-03 16:42:38 -05:00 |
spirv
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Invalid iterator in control_flow_simplification_pass
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2016-06-18 16:34:46 -04:00 |
vk
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[Vulkan v2] Physical device, [D3D12] Small cleanup
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2019-08-08 00:08:20 +03:00 |
vulkan
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Merge remote-tracking branch 'bwr/linux_windowing' into canary
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2019-09-07 20:58:05 -05:00 |
command_processor.cc
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[threading] Change thread names to suit pthread
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2019-08-13 16:50:28 -04:00 |
command_processor.h
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[D3D12] Swap red and blue in 8bpp gamma ramp
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2018-12-09 15:53:57 +03:00 |
dxbc_shader_translator.cc
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
dxbc_shader_translator.h
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
dxbc_shader_translator_alu.cc
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
dxbc_shader_translator_fetch.cc
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[D3D12] Filtering between array texture layers
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2019-09-03 10:14:25 +03:00 |
dxbc_shader_translator_memexport.cc
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[D3D12] ROV early Z and full rewrite, shader scalar optimizations
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2019-07-11 09:31:58 +03:00 |
dxbc_shader_translator_om.cc
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[D3D12] RB_STENCILREFMASK_BF and stencil constants cleanup
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2019-07-14 23:49:30 +03:00 |
glsl_shader_translator.cc
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[GPU] Store ALU result after both vector and scalar instructions
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2019-04-20 20:30:01 +03:00 |
glsl_shader_translator.h
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[GPU] Store ALU result after both vector and scalar instructions
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2019-04-20 20:30:01 +03:00 |
gpu_flags.cc
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
gpu_flags.h
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
graphics_system.cc
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[threading] Change thread names to suit pthread
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2019-08-13 16:50:28 -04:00 |
graphics_system.h
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[Vulkan] Better handling of device lost events (present fatal error dialog)
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2017-12-18 14:27:00 -06:00 |
packet_disassembler.cc
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Alternate indirect buffer command.
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2015-12-07 19:16:01 -08:00 |
packet_disassembler.h
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Factoring out a lot of reusable GPU code from gl4/.
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2015-11-08 11:54:36 -08:00 |
premake5.lua
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
register_file.cc
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Format all code with new clang-format
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2017-12-14 20:44:43 -06:00 |
register_file.h
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Linux tweaks.
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2015-08-18 14:18:00 -07:00 |
register_table.inc
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[GPU] Make some gaps in the register table more obvious.
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2018-05-21 22:56:05 -05:00 |
registers.h
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[GPU] Synchronize GPU frontend with the D3D12 branch
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2018-10-22 23:28:52 +03:00 |
sampler_info.cc
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[Vulkan] Initial support for mipmaps
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2018-05-03 10:02:07 -05:00 |
sampler_info.h
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[Vulkan] Initial support for mipmaps
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2018-05-03 10:02:07 -05:00 |
shader.cc
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Dump shaders in binary mode
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2016-06-21 23:05:19 -04:00 |
shader.h
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[D3D12] Filtering between array texture layers
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2019-09-03 10:14:25 +03:00 |
shader_compiler_main.cc
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Fix up handling of positional options in cvar handling.
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2019-08-24 07:41:55 -05:00 |
shader_translator.cc
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[D3D12] Filtering between array texture layers
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2019-09-03 10:14:25 +03:00 |
shader_translator.h
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[D3D12] Cleanup primitive types and front/back facing
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2019-07-13 22:25:03 +03:00 |
shader_translator_disasm.cc
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[D3D12] Filtering between array texture layers
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2019-09-03 10:14:25 +03:00 |
spirv_shader_translator.cc
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[D3D12] Switch from gflags to cvars
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2019-08-03 16:53:23 +03:00 |
spirv_shader_translator.h
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[GPU] Store ALU result after both vector and scalar instructions
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2019-04-20 20:30:01 +03:00 |
texture_conversion.cc
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[GPU/D3D12] Fix CTX1 component order
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2019-01-12 14:28:32 +03:00 |
texture_conversion.h
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[Vulkan] Reimplemented texture conversions. Here be dragons! Probably breaks everything. Also bonus DXT3A support.
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2018-05-26 06:57:16 -05:00 |
texture_dump.cc
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
texture_extent.cc
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[GPU] Ensure pitch/height are a multiple of block size for host textures.
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2018-06-04 22:53:30 -05:00 |
texture_info.cc
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Update documentation.
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2018-11-22 09:20:09 -06:00 |
texture_info.h
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[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
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2018-12-29 14:54:01 +03:00 |
texture_info_formats.cc
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[GPU] Synchronize GPU frontend with the D3D12 branch
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2018-10-22 23:28:52 +03:00 |
texture_util.cc
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[D3D12] 3D texture resolve
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2019-04-25 08:37:55 +03:00 |
texture_util.h
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[D3D12] 3D texture resolve
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2019-04-25 08:37:55 +03:00 |
trace_dump.cc
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
trace_dump.h
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[GPU] Remove a few unused variables from TraceDump
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2017-12-20 14:38:02 -06:00 |
trace_player.cc
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TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
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2016-05-01 10:15:33 -05:00 |
trace_player.h
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TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
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2016-05-01 10:15:33 -05:00 |
trace_protocol.h
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[GPU] Use overall shorter names for xenia GPU traces
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2017-12-17 15:00:10 -06:00 |
trace_reader.cc
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[GPU] Properly track the packets leading up to a swap command
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2017-12-15 22:01:50 -06:00 |
trace_reader.h
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TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
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2016-05-01 10:15:33 -05:00 |
trace_viewer.cc
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Replace all gflag implementations with cvar implementations
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2019-08-03 02:34:07 +02:00 |
trace_viewer.h
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TraceViewer: Build a tree of all command buffers and display that instead of a flat list.
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2016-05-01 10:15:33 -05:00 |
trace_writer.cc
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[Base/GPU] Fix some usage of xe::find_base_path.
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2019-07-18 18:37:47 -05:00 |
trace_writer.h
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Vulkan: Properly invalidate resolve textures
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2017-02-17 18:59:08 -06:00 |
ucode.h
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[D3D12] Filtering between array texture layers
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2019-09-03 10:14:25 +03:00 |
xenos.h
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[GPU] VGT major mode info, swap IsPrimitiveTwoFaced arguments
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2019-07-13 22:18:06 +03:00 |