xenia-canary/src/xenia
emoose 7f479ffb79 [Kernel] Remove item limit from enumerators, fixes #1255
Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00
..
app [App] Put DEBUG/CHECKED into the window title when appropriate. 2018-05-26 06:29:08 -05:00
apu [APU] Load XAudio2_8.dll dynamically 2018-10-23 23:34:41 +03:00
base [CPU] Move XEX2 code into XexModule class, autodetect XEX key 2018-10-20 04:18:18 +01:00
cpu [CPU] Fix XexModule::FindSaveRest not finding functions properly 2018-11-01 15:50:56 +00:00
debug/ui Remove some files that weren't even staged :| 2018-05-07 19:05:29 -05:00
gpu [GPU] Synchronize GPU frontend with the D3D12 branch 2018-10-22 23:28:52 +03:00
hid Fix warnings when building on newer Windows 10 SDK versions. 2018-08-25 14:23:20 -05:00
kernel [Kernel] Remove item limit from enumerators, fixes #1255 2018-11-07 22:47:59 +00:00
tools/api-scanner Format all code with new clang-format 2017-12-14 20:44:43 -06:00
ui [UI] Fix build error in file_picker_win.cc using decltype 2018-10-23 10:54:16 +03:00
vfs [VFS] Add VFS dump tool (supporting STFS only as of now) 2018-06-26 13:45:16 -05:00
emulator.cc [Core] Treat .exe files as XEX 2018-06-09 10:24:11 +03:00
emulator.h [UI] Add game title ID to titlebar 2017-12-17 22:16:00 -06:00
memory.cc Merge branch 'master' 2018-02-16 16:34:17 -06:00
memory.h [Core] BaseHeap::QueryBaseAndSize 2018-02-10 21:58:44 -06:00
premake5.lua Folding build_tools back into the main repo for simplicity. 2015-12-30 16:53:14 -08:00
xbox.h [Kernel] Fix return of XamUserGetXUID and XamUserGetSigninInfo. 2018-05-27 19:51:25 -05:00