Commit Graph

4686 Commits

Author SHA1 Message Date
Triang3l f4b83cb670 [D3D12] DXBC main loop and labels 2018-09-10 13:20:35 +03:00
Triang3l 4268466383 [D3D12] DXBC texture bindings (but no samplers and fetch) 2018-09-09 23:33:08 +03:00
Triang3l 091d51f841 [D3D12] DXBC: Unload vfetch index operand 2018-09-09 19:04:03 +03:00
Triang3l a6da33e463 [D3D12] DXBC cube instruction 2018-09-09 18:38:58 +03:00
Triang3l 3b7d6bfdcb [D3D12] Format DXBC and HLSL shader translator code 2018-09-09 14:12:40 +03:00
Triang3l 01bbba32cb [D3D12] DXBC muls_prev2 2018-09-09 00:16:04 +03:00
Triang3l 0a79a36cfa [D3D12] DXBC logc and reciprocals 2018-09-08 23:06:00 +03:00
Triang3l a6936ab4ce [D3D12] DXBC clip space scale/offset 2018-09-08 21:48:00 +03:00
Triang3l 3a86d78c18 [D3D12] DXBC: Re-enable indexable temps because they are okay on Nvidia 2018-09-08 21:14:02 +03:00
Triang3l b56ff6e325 [D3D12] DXBC: Use the same code for dp4/dp3 as add/mul/max/min 2018-09-08 20:16:00 +03:00
Triang3l b91866fa49 [D3D12] DXBC: Use movc instead of indexable temps by default because of Nvidia hang 2018-09-08 15:11:25 +03:00
Triang3l 0165136f69 [D3D12] DXBC: Partial revert of x# changes because literals can be written to them 2018-09-07 23:02:34 +03:00
Triang3l bc9b95ac57 [D3D12] DXBC: Fix indexable temp usage 2018-09-07 22:04:57 +03:00
Triang3l 04544945d0 [D3D12] DXBC: Fix vector write mask usage 2018-09-07 20:27:08 +03:00
Triang3l 8ecedbb20a [D3D12] DXBC: Vfetch exponent bias 2018-09-07 09:17:36 +03:00
Triang3l 64fe2d8600 [D3D12] DXBC: Fix a typo breaking pixel shaders 2018-09-07 09:08:04 +03:00
Triang3l edcb537f9e [D3D12] DXBC vertex fetch (hangs GPU currently) 2018-09-07 00:36:15 +03:00
Triang3l 4212d2296a [D3D12] Remove 6_5_5 textures temporarily because they need custom untililng 2018-09-06 23:14:35 +03:00
Triang3l e2d60a4708 [D3D12] DXBC: Convert vertex index to float 2018-09-06 22:45:07 +03:00
Triang3l 2b2d7e71c6 [D3D12] DXBC: Add base vertex index 2018-09-06 22:22:19 +03:00
Triang3l 0d3ef9e05d [D3D12] DXBC vfetch byte swap 2018-09-06 22:05:20 +03:00
Triang3l bed58a2282 [D3D12] DXBC vfetch ld_raw part 2018-09-06 17:05:36 +03:00
Triang3l a0aa55b1e8 [D3D12] DXBC: Move interpolants to GPRs in pixel shaders 2018-09-06 14:16:17 +03:00
Triang3l 4cc9e84f35 [D3D12] DXBC position and color output 2018-09-06 13:37:14 +03:00
Triang3l ae4b34c66c [D3D12] DXBC: Result storing 2018-09-05 21:37:34 +03:00
Triang3l fd27057ce1 [D3D12] DXBC: Portion of result storing 2018-09-05 21:14:04 +03:00
Triang3l 5fb3fe3ab5 [D3D12] DXBC: maxas, maxasf 2018-09-05 18:43:06 +03:00
Triang3l b63d38319b [D3D12] DXBC: All setp instructions 2018-09-05 18:11:26 +03:00
Triang3l db87efdfaa [D3D12] DXBC: Most scalar opcodes 2018-09-05 16:38:47 +03:00
Triang3l 8cd645c4a4 [D3D12] DXBC vector ALU (except for cube) 2018-09-05 14:02:18 +03:00
Triang3l c4ceb6c0b9 [D3D12] DXBC: More vector instructions 2018-09-04 23:02:55 +03:00
Triang3l 72e6526067 [D3D12] DXBC: Some vector ALU opcodes 2018-09-03 23:03:37 +03:00
Triang3l b1247bd708 [D3D12] DXBC bool and 0/1 operand loading 2018-09-03 21:51:13 +03:00
Triang3l 04383a2113 [D3D12] DXBC loop constant loading 2018-09-03 08:14:52 +03:00
Triang3l cb9c2984dc [D3D12] DXBC float constant loading 2018-09-03 07:58:39 +03:00
Triang3l 45c83e84c8 [D3D12] DXBC source operand loading - registers 2018-09-02 23:35:11 +03:00
Triang3l 4a2329da25 [D3D12] DXBC source operand usage tokens 2018-09-02 21:12:36 +03:00
Triang3l 5798c9a45c [D3D12] DXBC SV_IsFrontFace 2018-09-02 17:14:11 +03:00
Triang3l 5dcff19efc [D3D12] DXBC internal registers 2018-09-02 16:50:00 +03:00
Triang3l 1413a7d206 [GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing 2018-09-02 16:31:21 +03:00
Triang3l eda0d31b8f [D3D12] DXBC: Remove one TODO 2018-09-02 16:25:11 +03:00
Triang3l f90fa0cf33 [D3D12] DXBC vertex index byte swap 2018-09-02 16:10:20 +03:00
Triang3l fc6d388c4b [D3D12] DXBC code cleanup (mainly operands) 2018-09-02 13:58:03 +03:00
Triang3l 71e9085532 [D3D12] DXBC - reset interpolators and point parameters 2018-09-02 00:16:58 +03:00
Triang3l 5f24315c0e [D3D12] DXBC operand note comment 2018-09-01 23:28:28 +03:00
Triang3l b404f227b1 [D3D12] DXBC internal r# stack allocation 2018-09-01 22:20:05 +03:00
Triang3l da9f153a29 [D3D12] DXBC: Don't use indexable temps unless needed 2018-08-31 20:28:29 +03:00
Triang3l dad10c30e9 [GPU] Detect dynamic temp indexing before translating shaders 2018-08-31 20:06:53 +03:00
Triang3l 8c314072c8 [D3D12] DXBC color output remapping 2018-08-31 16:30:08 +03:00
Triang3l 37001993c5 [D3D12] DXBC indexable temps 2018-08-31 14:04:57 +03:00