Triang3l
6ce5330f5f
[UI] Loop thread to main thread WindowedAppContext
2021-08-28 19:38:24 +03:00
emoose
bf8138a886
[VFS] Add NullDevice (returns success for all calls), handle \Device\Harddisk0\ with it
...
XMountUtilityDrive code tries reading/writing from \Device\Harddisk0\Cache0 / Cache1 / Partition0, NullDevice handling \Device\Harddisk0 will make that code think that the reads/writes were successful, so the utility-drive mount can proceed without failing.
2021-08-18 17:34:59 -05:00
Joel Linn
a86d7173e1
Refactor FourCC magic uses
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- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
2021-06-02 22:28:43 -05:00
emoose
ce19d948f0
[Base] Move XdbfLocale to xbox.h as XLanguage, let STFS headers use it
...
Renamed to XLanguage because AFAIK locale on Xbox is a different concept involving countries, this enum only involves languages though.
2021-05-05 12:35:51 -05:00
gibbed
fcd46d56a0
[App] Lint fix.
2021-05-02 08:21:10 -05:00
gibbed
f868a10649
[App] Correctly initialize title ID.
2021-05-02 00:21:57 -05:00
gibbed
ea1f2b114a
[App] Improve title tracking.
...
[App] Improve title tracking.
[App] Show title version in emulator window title, when available.
2021-05-01 17:29:05 -05:00
gibbed
4ce43369a7
Use English game title when available.
2021-04-07 03:47:17 -05:00
Triang3l
9a4643d0f2
[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
2020-12-07 22:31:46 +03:00
gibbed
dd25e69e66
[HID] Pass 'is active' callback to input drivers.
2020-11-27 05:23:21 -06:00
Triang3l
a73592c2ef
[Memory/CPU] UWP: Support separate code execution and write memory, FromApp functions + other Windows memory fixes
2020-11-24 22:18:50 +03:00
gibbed
164aa8e8ca
[Kernel] Scope object type enum.
2020-11-22 20:34:07 -06:00
gibbed
ce34e1cbb9
[Core] Use UTF8-aware lower.
2020-04-13 12:57:14 -05:00
gibbed
54da6773ab
[Core] Fix reg alignment in crash dump output.
2020-04-09 16:49:24 -05:00
gibbed
ed04d96e67
Avoid using '#' format spec for X hex numbers.
...
Avoid using '#' format spec for X (uppercase) hex numbers, as it
results in output like "0XABCDEF" instead of "0xABCDEF".
2020-04-09 11:25:08 -05:00
gibbed
01f7ad7ddf
[Core] Fix guest crash handler crash/output.
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- [Core] Fix guest crash handler crash due to bad format string.
- [Core] Fix guest crash handler outputting signed values for
vectors.
2020-04-09 11:06:48 -05:00
gibbed
a48bb71c2f
Overhaul logging.
2020-04-07 16:09:41 -05:00
gibbed
5bf0b34445
C++17ification.
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C++17ification!
- Filesystem interaction now uses std::filesystem::path.
- Usage of const char*, std::string have been changed to
std::string_view where appropriate.
- Usage of printf-style functions changed to use fmt.
2020-04-07 16:09:41 -05:00
Triang3l
cde092ece1
[D3D12] Persistent shader and PSO storage
2020-03-21 19:22:19 +03:00
Triang3l
f748e5af49
[Emulator] Default XEX cvar
2019-09-14 20:30:04 +03:00
gibbed
e48f4ce004
[Core] Only wait on the main thread if it actually exists.
2019-08-03 23:48:05 -05:00
gibbed
112bf6c8ab
Properly reset title id/game title.
2019-08-03 08:16:08 -05:00
gibbed
c16ef67ff9
[App/Discord] Rework how rich presence is managed.
...
Updating rich presence state every time the window title changes
is a bad idea(tm).
2019-08-03 08:16:04 -05:00
Jonathan Goyvaerts
67cc8b7316
Load game config on game load
2019-08-03 02:34:17 +02:00
Jonathan Goyvaerts
c1af632562
Replace all gflag implementations with cvar implementations
2019-08-03 02:34:07 +02:00
gibbed
e38be4c294
[Core] Use a macro for loading kernel modules (which also explicitly discards return value).
2019-07-29 13:26:09 -05:00
gibbed
ecf64d8e05
[Core] Keep a reference to the main thread's XThread rather than its underlying thread.
2019-07-29 13:24:36 -05:00
gibbed
a4d2f5e4ed
[Core] Initialize all members of Emulator.
2019-07-29 13:22:45 -05:00
gibbed
1ba5dd5eb1
Use platform-specific user directory to store content. Create a file named portable.txt next to xenia.exe to restore previous behavior.
2018-11-21 18:07:45 -06:00
Triang3l
bd02fd31bd
[Core] Treat .exe files as XEX
2018-06-09 10:24:11 +03:00
gibbed
5f16e46282
[Core] Do a case-insensitive compare for extension when launching a path. Fixes #1175 .
2018-06-09 01:22:45 -05:00
DrChat
09b3a07e3c
Support rendering windowless (tested on the Vulkan backend)
2017-12-19 16:05:36 -06:00
Parker Lamb
aae82430f2
Emulator: Don't trigger on_launch() until the main thread is set.
2017-07-02 11:58:54 -05:00
DrChat
d43e2c7ff8
xenia-cpu-ppc-tests is now building on linux
2017-02-10 23:54:10 -06:00
gibbed
d730784efb
Added XBDM stubs.
2017-01-09 04:51:55 -06:00
Dr. Chat
57c3addd09
Dump guest crash details into the log
2016-11-30 22:54:58 -06:00
Dr. Chat
222a9721aa
Add a File->Close option
2016-11-23 11:00:10 -06:00
Dr. Chat
a148b965f1
KernelState should handle module launching
2016-10-24 11:01:10 -05:00
Dr. Chat
f5995474b1
Write the title ID to savestates - and disallow loading savestates from a different title for the moment.
2016-09-28 18:33:25 -05:00
x1nixmzeng
5be1a24f7a
Clang formatting
2016-07-30 15:00:51 +01:00
x1nixmzeng
6cc3440086
Find correct launch module for XNA-based games
...
Added utility to parse game information and updated launch logic to use
it
2016-07-23 18:27:13 +01:00
Dr. Chat
807c030f86
Add title request functions to Emulator
2016-06-18 21:17:37 -05:00
Dr. Chat
b82f6a990a
Core: Add a file open dialog and refactor logic around loading new games
2016-06-18 20:42:28 -05:00
Ben Vanik
6777ce6668
Reconcile debugger and save state stuff into a single implementation.
...
Fixes #497 and fixes #496 .
Still rough edges, but at least less duplication.
2016-01-18 11:48:21 -08:00
Ben Vanik
9c93fa5187
Cleaning up xdbf stuff.
...
- moving next to xex utils
- fixing error cases around icon setting (and allowing reset)
- making C++11
- abstracting a bit so future additions will be easier
- fixing non-xex uses
2016-01-10 11:04:55 -08:00
x1nixmzeng
6530b9dc49
Added callback when new module is launched
...
This avoids having to guess the display window title format
Also manually fixed the linting errors picked out by travis which do not
get picked up using xb format locally
2016-01-09 17:36:46 +00:00
x1nixmzeng
5fa9499a12
Community feedback
...
Updated naming convention
Exposed the game name to Emulator for other uses
Fixed bug with XDBF parsing
2016-01-08 22:55:37 +00:00
x1nixmzeng
e4cef38d95
Formatting of changes
...
As per the style guide
2016-01-07 20:51:28 +00:00
x1nixmzeng
92c8409b0a
Set the window icon from the module resource pool
...
Makes use of the stb_image library
Conversion to HICON seems to have broken somewhere
2016-01-07 01:32:56 +00:00
x1nixmzeng
321e2d8873
Set the window title from the module resource pool
2016-01-07 00:58:05 +00:00