Triang3l
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d214c62c78
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[D3D12] ROV: Fix write mask source
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2018-10-18 20:59:24 +03:00 |
Triang3l
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f48ea20880
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[D3D12] ROV: Track which RTs and components have been actually written
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2018-10-18 14:54:33 +03:00 |
Triang3l
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1860bc6a59
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[D3D12] Display whether ROV is actually used in the title
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2018-10-17 17:53:37 +03:00 |
Triang3l
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f5a90faeab
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[D3D12] ROV: Separate depth and stencil discard/writing
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2018-10-17 16:22:24 +03:00 |
Triang3l
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1c6d753e55
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[D3D12] ROV: Depth test refactoring
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2018-10-17 15:23:58 +03:00 |
Triang3l
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6c0ffe881a
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[D3D12] ROV: Min/max blend operations
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2018-10-17 13:04:03 +03:00 |
Triang3l
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17a737a358
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[D3D12] Display ROV support in the window title
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2018-10-16 21:19:45 +03:00 |
Triang3l
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37fe120fe0
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[D3D12] ROV: Write mask, write in ascending RT number order
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2018-10-16 20:50:01 +03:00 |
Triang3l
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e8414da5dd
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[D3D12] ROV: Fix depth format system constant setting
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2018-10-16 18:08:18 +03:00 |
Triang3l
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5f2c4500d6
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[D3D12] ROV: Clamp values participating in blending
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2018-10-16 15:02:08 +03:00 |
Triang3l
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2d56c9ae30
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[D3D12] ROV: Empty pixel shader for depth-only drawing
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2018-10-16 14:02:43 +03:00 |
Triang3l
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6e9964b43e
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[D3D12] ROV: Fix depth testing
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2018-10-15 23:16:34 +03:00 |
Triang3l
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e455467c32
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[D3D12] ROV: Non-working depth testing code
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2018-10-15 22:13:06 +03:00 |
Triang3l
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fa968a9ecd
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[D3D12] ROV: Fix 7e3 denormal read
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2018-10-14 16:05:11 +03:00 |
Triang3l
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5395183d98
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[D3D12] ROV: 64bpp load/store
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2018-10-14 14:38:04 +03:00 |
Triang3l
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eb8596d72a
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[D3D12] ROV: Cleanup format system constants
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2018-10-14 12:04:39 +03:00 |
Triang3l
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518535bbd3
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[D3D12] ROV 7e3 reading
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2018-10-13 20:19:42 +03:00 |
Triang3l
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148a713280
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[D3D12] ROV 7e3 writing
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2018-10-13 19:10:25 +03:00 |
Triang3l
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c8a48f9c1c
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[D3D12] ROV: Blending fixes
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2018-10-13 17:44:04 +03:00 |
Triang3l
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efc7f794ed
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[D3D12] DXBC: Fix position/color use after free, fix ROV color load/store
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2018-10-13 15:38:49 +03:00 |
Triang3l
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f98a4d11ea
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[D3D12] ROV: A bit of non-working blending code
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2018-10-13 14:33:22 +03:00 |
Triang3l
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60c7f11fe0
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[D3D12] Blend constant values
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2018-10-12 23:56:49 +03:00 |
Triang3l
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5f108246b6
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[D3D12] ROV: Blending constant declaration
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2018-10-12 22:28:07 +03:00 |
Triang3l
|
74c9c2c724
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Merge branch 'd3d12' of github.com:xenia-project/xenia into d3d12
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2018-10-12 20:08:50 +03:00 |
Triang3l
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10a3dc6d94
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[D3D12] ROV: 32-bit loading, except for 7e3
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2018-10-12 20:07:00 +03:00 |
Triang3l
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013087108b
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[D3D12] ROV: Used render targets flags
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2018-10-12 12:32:48 +03:00 |
Triang3l
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3dc15dbb44
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[D3D12] ROV: 32bpp storing (except for 7e3)
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2018-10-12 09:59:31 +03:00 |
Triang3l
|
615fade64e
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[D3D12] ROV: Fix EDRAM pitch shader constant size
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2018-10-11 19:59:35 +03:00 |
Triang3l
|
197b1d8114
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[D3D12] ROV: EDRAM offset calculation
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2018-10-11 10:16:36 +03:00 |
Triang3l
|
8cde541596
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[D3D12] ROV: Binding
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2018-10-10 18:33:39 +03:00 |
Triang3l
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67e5cb8681
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[D3D12] ROV: Disable RTs when using ROV
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2018-10-10 16:37:35 +03:00 |
Triang3l
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6d2e74325c
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[D3D12] ROV: Check if supported
|
2018-10-10 14:30:29 +03:00 |
Triang3l
|
90f700c785
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[D3D12] Analysis: Display fetch constant contents if type is wrong
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2018-10-10 12:44:02 +03:00 |
Triang3l
|
7bc79cbd01
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[D3D12] Signed texture SRVs
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2018-10-09 21:44:18 +03:00 |
Triang3l
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7603de218b
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[D3D12] DXBC part of signed textures
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2018-10-09 08:31:09 +03:00 |
Triang3l
|
6a6e63060b
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[D3D12] Submit barriers before uploading gamma ramp
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2018-10-08 19:42:02 +03:00 |
Triang3l
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fccebae703
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[D3D12] PIX: Capture with F4, disable tiled resources when attached
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2018-10-08 12:05:15 +03:00 |
Triang3l
|
16dc6e4100
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[D3D12] DXBC: In getWeights, apply the offset for unnormalized coordinates only when needed
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2018-10-07 21:51:18 +03:00 |
Triang3l
|
685d3074f4
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[D3D12] Hash sampler bindings and refactor names in UpdateBindings
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2018-10-07 20:21:18 +03:00 |
Triang3l
|
3de2b5e692
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[D3D12] Code style fixes
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2018-10-07 17:30:12 +03:00 |
Triang3l
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400e6b7137
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[D3D12] Don't replace strip reset index when not used, profile ConvertPrimitives
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2018-10-07 15:26:47 +03:00 |
Triang3l
|
9194c3f8b0
|
[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
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2018-10-06 20:27:48 +03:00 |
Triang3l
|
128ac2a3f9
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[D3D12] Align mipmap storage size to power of 2 when untiling
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2018-10-05 20:48:11 +03:00 |
Triang3l
|
34946c57b0
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[D3D12] Rename XeTextureCopy to XeTextureLoad in shaders
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2018-10-05 20:02:36 +03:00 |
Triang3l
|
9dc7dfab02
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[D3D12] Fix currently bound textures not reloaded if not needed immediately
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2018-10-05 09:20:51 +03:00 |
Triang3l
|
d827bbeb6c
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[D3D12] Fix texture binding hashing
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2018-10-04 23:57:08 +03:00 |
Triang3l
|
131525e44d
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[D3D12] Don't create SRVs if textures not changed
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2018-10-04 14:36:48 +03:00 |
Triang3l
|
b77ffe3df6
|
[D3D12] Output gamma ramp
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2018-10-03 14:36:17 +03:00 |
Triang3l
|
c624bf8c49
|
[D3D12] DXBC: Use a0 for maxas scratch because ps must not be modified without a write mask
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2018-10-02 21:24:50 +03:00 |
Triang3l
|
90f586383a
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[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
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2018-10-02 17:36:10 +03:00 |