Triang3l
c061836649
[D3D12] Enable ROV by default
2018-11-20 21:30:36 +03:00
Triang3l
b0b1e684f7
[D3D12] Fix UAV binding in EDRAM clear root signature
2018-11-20 21:29:04 +03:00
Triang3l
3139e2d33b
Merge branch 'master' into d3d12
2018-11-20 20:22:59 +03:00
Rick Gibbed
c65ee2aa48
Merge pull request #1226 from chris-hawley/master
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[JIT] stmw/lmw
2018-11-20 08:43:26 -06:00
Triang3l
f8ecd47490
Merge branch 'master' into d3d12
2018-11-20 10:26:31 +03:00
gibbed
dafed58e98
[Kernel] Implement MmAllocatePhysicalMemory.
2018-11-19 22:04:44 -06:00
gibbed
4f50e0e6c7
[Kernel] Implement RtlCopyString, RtlCopyUnicodeString.
2018-11-19 21:03:05 -06:00
Triang3l
e2122379b1
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-19 12:51:01 +03:00
Dr. Chat
95701f188d
[x64] Dynamically link to growable function tables
2018-11-18 21:21:36 -06:00
Triang3l
c7eabd2cd2
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 23:10:49 +03:00
Dr. Chat
7b1d9ad19b
[CI] Blacklist gh-pages branch only; Skip branches with open PRs
2018-11-18 13:50:26 -06:00
Triang3l
d35be635d6
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 22:21:32 +03:00
Triang3l
7fa453c813
[GPU] Fix 1-component ALU instruction swizzle (hopefully)
2018-11-18 22:20:43 +03:00
Triang3l
c9fdb72b72
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 20:44:47 +03:00
Dr. Chat
c9797dde2a
[CPU] Fix switch variable scoping
2018-11-18 11:35:23 -06:00
Triang3l
a3e1dde8c9
Merge branch 'master' of github.com:xenia-project/xenia into d3d12
2018-11-18 20:32:23 +03:00
Dr. Chat
dc6b592d79
[CI] Oops
2018-11-18 11:23:19 -06:00
Dr. Chat
ba7f6986a4
[CI] Only build master branch (and pull requests)
2018-11-18 11:21:39 -06:00
Triang3l
0c1431df46
Merge branch 'master' into d3d12
2018-11-18 17:17:45 +03:00
gibbed
4436616e6d
[x64] Use constant a bit earlier in VECTOR_SHL_V128.
2018-11-18 08:17:04 -06:00
Triang3l
44e8b1c91b
Merge branch 'master' into d3d12
2018-11-18 17:16:16 +03:00
gibbed
44f194be35
[x64] Fix constant access in VECTOR_SHL_V128.
2018-11-18 08:13:37 -06:00
gibbed
3ced6c5cf2
[CPU] Add constant VectorAverage.
2018-11-18 08:13:37 -06:00
Triang3l
251ce2af6b
Merge branch 'master' into d3d12
2018-11-18 12:13:26 +03:00
Rick Gibbed
21b8620bf5
Merge pull request #1264 from bmzhao/fix-failing-linux-build
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Fix Linux build errors due to missing virtual destructors
2018-11-17 18:03:09 -06:00
NPCompete
da66c68bf6
[CPU] Made xe::cpu::StackWalker destructor virtual since it is an abstract class.
2018-11-17 14:50:30 -08:00
NPCompete
7c24f8e09f
[Kernel] Made xe::kernel::App destructor virtual since it is an abstract class.
2018-11-17 14:50:00 -08:00
Rick Gibbed
b8b1775837
Merge pull request #1260 from alan-shaffer/thread-name-fix
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[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-17 16:40:23 -06:00
Dr. Chat
aa14741e74
[x64] Fix unwind info bug; Cleanup win code cache
2018-11-17 14:40:25 -06:00
Triang3l
55fa9e6917
Merge branch 'master' into d3d12
2018-11-17 20:06:55 +03:00
Dr. Chat
69af4a21ac
[x64] Fill unwind reservation info bytes with 0xCC as well
2018-11-17 11:04:25 -06:00
Triang3l
66a37c0cc3
[D3D12] ROV: Aliasing and bounds checking, retc instead of discard
2018-11-17 17:15:15 +03:00
Triang3l
6901c3ea17
[D3D12] DXBC: Fix operands in scalar multiplication zero check
2018-11-16 19:25:24 +03:00
Triang3l
e46244a996
[D3D12] Put shared memory in PS resource state because vfetch seems allowed in PS
2018-11-16 13:12:51 +03:00
Triang3l
38f421e89f
[D3D12] GPUTEXTUREFORMAT_6_5_5 as RBG
2018-11-16 12:56:19 +03:00
Triang3l
e1d771ab9c
[D3D12] GPUTEXTUREFORMAT_11_11_10 support
2018-11-14 17:02:19 +03:00
Triang3l
5e51306660
[D3D12] Integer texture comment and UpdateSystemConstantValues cleanup
2018-11-14 16:45:31 +03:00
Triang3l
8ff03bcfa0
[D3D12] Allow different loading modes for unsigned and signed textures
2018-11-14 13:52:16 +03:00
Triang3l
b4706054d0
[D3D12] U11V11W10 texture loading shader
2018-11-13 22:00:10 +03:00
alan
bad8c4b0c5
[Kernel] Don't dereference null pointers in SetThreadName.
2018-11-13 11:10:21 -05:00
Triang3l
4ad1c2c538
[D3D12] R11G11B10 unorm textures
2018-11-13 19:00:01 +03:00
Triang3l
ae48b3ffa8
[D3D12] Disable placed resources for RTV/DSV because of Nvidia
2018-11-10 22:45:55 +03:00
Triang3l
6a8a080703
[D3D12] DXBC: Source map comment output
2018-11-10 19:01:05 +03:00
Triang3l
95ed3ea158
Merge branch 'master' into d3d12
2018-11-10 16:34:20 +03:00
Triang3l
c949ce3d9c
[Base] StringBuffer: Clear the C string in Reset
2018-11-10 16:33:40 +03:00
Triang3l
1f33c221a2
Merge branch 'master' into d3d12
2018-11-10 11:47:13 +03:00
Rick Gibbed
128fb32698
Merge pull request #1253 from emoose/compressed-xex-fix
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[CPU] Fix some compressed XEXs trying to decompress past the actual image size, causing errors
2018-11-09 20:27:01 -06:00
Triang3l
6274f664f9
Merge branch 'master' into d3d12
2018-11-08 19:45:56 +03:00
Rick Gibbed
dc3ae5c2cb
Merge pull request #1256 from emoose/enumerate-fix
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[Kernel] Remove item limit from enumerators, fixes #1255
2018-11-07 19:32:07 -06:00
emoose
7f479ffb79
[Kernel] Remove item limit from enumerators, fixes #1255
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Like said in that issue, it seems the limit passed to XamContentCreateEnumerator is actually a limit on how many results XamEnumerate should return per call, not a limit on the number of enumeration items in total.
These changes fix Sonic Unleashed not loading more than 1 DLC (it passes 1 as the limit, but then loops over XamEnumerate to load in each DLC one at a time), and likely many other games.
2018-11-07 22:47:59 +00:00