Triang3l
|
bc9b95ac57
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[D3D12] DXBC: Fix indexable temp usage
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2018-09-07 22:04:57 +03:00 |
Triang3l
|
04544945d0
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[D3D12] DXBC: Fix vector write mask usage
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2018-09-07 20:27:08 +03:00 |
Triang3l
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8ecedbb20a
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[D3D12] DXBC: Vfetch exponent bias
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2018-09-07 09:17:36 +03:00 |
Triang3l
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64fe2d8600
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[D3D12] DXBC: Fix a typo breaking pixel shaders
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2018-09-07 09:08:04 +03:00 |
Triang3l
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edcb537f9e
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[D3D12] DXBC vertex fetch (hangs GPU currently)
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2018-09-07 00:36:15 +03:00 |
Triang3l
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4212d2296a
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[D3D12] Remove 6_5_5 textures temporarily because they need custom untililng
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2018-09-06 23:14:35 +03:00 |
Triang3l
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e2d60a4708
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[D3D12] DXBC: Convert vertex index to float
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2018-09-06 22:45:07 +03:00 |
Triang3l
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2b2d7e71c6
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[D3D12] DXBC: Add base vertex index
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2018-09-06 22:22:19 +03:00 |
Triang3l
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0d3ef9e05d
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[D3D12] DXBC vfetch byte swap
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2018-09-06 22:05:20 +03:00 |
Triang3l
|
bed58a2282
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[D3D12] DXBC vfetch ld_raw part
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2018-09-06 17:05:36 +03:00 |
Triang3l
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a0aa55b1e8
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[D3D12] DXBC: Move interpolants to GPRs in pixel shaders
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2018-09-06 14:16:17 +03:00 |
Triang3l
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4cc9e84f35
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[D3D12] DXBC position and color output
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2018-09-06 13:37:14 +03:00 |
Triang3l
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ae4b34c66c
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[D3D12] DXBC: Result storing
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2018-09-05 21:37:34 +03:00 |
Triang3l
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fd27057ce1
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[D3D12] DXBC: Portion of result storing
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2018-09-05 21:14:04 +03:00 |
Triang3l
|
5fb3fe3ab5
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[D3D12] DXBC: maxas, maxasf
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2018-09-05 18:43:06 +03:00 |
Triang3l
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b63d38319b
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[D3D12] DXBC: All setp instructions
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2018-09-05 18:11:26 +03:00 |
Triang3l
|
db87efdfaa
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[D3D12] DXBC: Most scalar opcodes
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2018-09-05 16:38:47 +03:00 |
Triang3l
|
8cd645c4a4
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[D3D12] DXBC vector ALU (except for cube)
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2018-09-05 14:02:18 +03:00 |
Triang3l
|
c4ceb6c0b9
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[D3D12] DXBC: More vector instructions
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2018-09-04 23:02:55 +03:00 |
Triang3l
|
72e6526067
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[D3D12] DXBC: Some vector ALU opcodes
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2018-09-03 23:03:37 +03:00 |
Triang3l
|
b1247bd708
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[D3D12] DXBC bool and 0/1 operand loading
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2018-09-03 21:51:13 +03:00 |
Triang3l
|
04383a2113
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[D3D12] DXBC loop constant loading
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2018-09-03 08:14:52 +03:00 |
Triang3l
|
cb9c2984dc
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[D3D12] DXBC float constant loading
|
2018-09-03 07:58:39 +03:00 |
Triang3l
|
45c83e84c8
|
[D3D12] DXBC source operand loading - registers
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2018-09-02 23:35:11 +03:00 |
Triang3l
|
4a2329da25
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[D3D12] DXBC source operand usage tokens
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2018-09-02 21:12:36 +03:00 |
Triang3l
|
5798c9a45c
|
[D3D12] DXBC SV_IsFrontFace
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2018-09-02 17:14:11 +03:00 |
Triang3l
|
5dcff19efc
|
[D3D12] DXBC internal registers
|
2018-09-02 16:50:00 +03:00 |
Triang3l
|
1413a7d206
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[GPU] Rename uses_register_relative_addressing to uses_register_dynamic_addressing
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2018-09-02 16:31:21 +03:00 |
Triang3l
|
eda0d31b8f
|
[D3D12] DXBC: Remove one TODO
|
2018-09-02 16:25:11 +03:00 |
Triang3l
|
f90fa0cf33
|
[D3D12] DXBC vertex index byte swap
|
2018-09-02 16:10:20 +03:00 |
Triang3l
|
fc6d388c4b
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[D3D12] DXBC code cleanup (mainly operands)
|
2018-09-02 13:58:03 +03:00 |
Triang3l
|
71e9085532
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[D3D12] DXBC - reset interpolators and point parameters
|
2018-09-02 00:16:58 +03:00 |
Triang3l
|
5f24315c0e
|
[D3D12] DXBC operand note comment
|
2018-09-01 23:28:28 +03:00 |
Triang3l
|
b404f227b1
|
[D3D12] DXBC internal r# stack allocation
|
2018-09-01 22:20:05 +03:00 |
Triang3l
|
da9f153a29
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[D3D12] DXBC: Don't use indexable temps unless needed
|
2018-08-31 20:28:29 +03:00 |
Triang3l
|
dad10c30e9
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[GPU] Detect dynamic temp indexing before translating shaders
|
2018-08-31 20:06:53 +03:00 |
Triang3l
|
8c314072c8
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[D3D12] DXBC color output remapping
|
2018-08-31 16:30:08 +03:00 |
Triang3l
|
37001993c5
|
[D3D12] DXBC indexable temps
|
2018-08-31 14:04:57 +03:00 |
Triang3l
|
4c812da3f2
|
[D3D12] DXBC pixel shader I/O and refactoring
|
2018-08-31 13:00:47 +03:00 |
Triang3l
|
639be6fdb8
|
[D3D12] DXBC vertex shader I/O
|
2018-08-30 22:04:11 +03:00 |
Triang3l
|
8268825f3b
|
[D3D12] Switch to DXBC shader translator (currently unusable)
|
2018-08-30 20:42:22 +03:00 |
Triang3l
|
8376918bb7
|
[D3D12] DXBC shared memory
|
2018-08-30 19:46:06 +03:00 |
Triang3l
|
8d7559f0f9
|
[D3D12] DXBC dcl_constantbuffer
|
2018-08-30 19:01:05 +03:00 |
Triang3l
|
aac20b6f91
|
[D3D12] DXBC ret and some RDEF/OSGN fixes
|
2018-08-30 15:58:48 +03:00 |
Triang3l
|
28b56aac2b
|
[D3D12] DXBC SHEX writing
|
2018-08-30 15:12:27 +03:00 |
Triang3l
|
c6e0c66c44
|
[D3D12] DXBC STAT writing
|
2018-08-30 14:42:17 +03:00 |
Triang3l
|
501bec8e5e
|
[D3D12] Change root signature to allow vfetch in pixel shaders
|
2018-08-30 14:02:32 +03:00 |
Triang3l
|
ac9d3d0b59
|
[D3D12] DXBC output signature
|
2018-08-29 23:36:08 +03:00 |
Triang3l
|
b46a0c285f
|
[D3D12] DXBC input signature
|
2018-08-29 21:54:22 +03:00 |
Triang3l
|
b2ddbb6096
|
[D3D12] DXBC RDEF cbuffer bindings
|
2018-08-29 20:32:31 +03:00 |